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Home / v0.1-10130
Name Modified Size InfoDownloads / Week
Parent folder
duckstation-mac-release.zip 2025-11-15 86.1 MB
DuckStation-Mini-armhf.AppImage 2025-11-15 60.4 MB
DuckStation-armhf.AppImage 2025-11-15 78.7 MB
DuckStation-Mini-arm64.AppImage 2025-11-15 61.5 MB
DuckStation-arm64.AppImage 2025-11-15 81.8 MB
DuckStation-x64-SSE2.AppImage 2025-11-15 96.1 MB
DuckStation-x64.AppImage 2025-11-15 96.1 MB
duckstation-windows-arm64-release-symbols.zip 2025-11-15 16.1 MB
duckstation-windows-arm64-release.zip 2025-11-15 66.7 MB
duckstation-windows-x64-sse2-release-symbols.zip 2025-11-15 16.4 MB
duckstation-windows-x64-sse2-release.zip 2025-11-15 67.6 MB
duckstation-windows-x64-release-symbols.zip 2025-11-15 16.4 MB
duckstation-windows-x64-release.zip 2025-11-15 67.6 MB
README.md 2025-11-15 2.4 kB
v0.1-10130 source code.tar.gz 2025-11-15 44.6 MB
v0.1-10130 source code.zip 2025-11-15 45.8 MB
Totals: 16 Items   902.0 MB 4

Commits

  • 26323f441 GPU/HW: Fix incorrect clamp UV state on setting change
  • 361bcde48 FullscreenUI: Fix loading screen progress going negative
  • bdeeecefa GPU/HW: Clamp after round with round upscaling fix
  • 127cc70ba GameDB: Enable PGXP-CPU for Tekken 3
  • a1a763cea GameDB: Set tolerance for Tekken 3
  • 639aa3c7f ImGuiOverlays: Fix inconsistent font weight
  • cb609fc6b ImGuiOverlays: Polish frame time graph
  • 013cce51c Qt: Return size hint for covers
  • 475b69baa Qt: Save/restore painter state in achievements delegate
  • 0b2865730 Qt, FullscreenUI, PostProcessing: Add shader enable/disable toggle. (#3621)
  • c06e4fea0 Atualização Português do Brasil (#3624)
  • a9b9e8952 PostProcessing: Rename Enabled -> StageEnabled
  • 3a1e8fe7a PostProcessing: Load shaders even if disabled
  • fc97cf514 PostProcessing/slang: Flip textures if using OpenGL
  • a30106692 Qt: Use QSizeF for device scaled sizes
  • fa965cf9f Qt: Use delegate for drawing covers
  • cad8b4376 PostProcessing: Fix starting with all stages disabled
  • 6581e8e3b PostProcessing: Fix unscaled input sizes if first stage disabled
  • 29d5598de PostProcessing: Fix slang+overlay+odd shader count combination
  • a742164b6 GameDB: Increase cdromMaxReadSpeedupCycles for Discworld Noir (#3625)
  • 66c924e29 GameDB: Max speedup cycles for Bugs Bunny - Lost in Time & Bugs Bunny and Taz - Time Busters (#3626)
  • e2cd5e79a GameDB: Max speedup cycles for Street Fighter Alpha 2 & 3 and Super Puzzle Fighter II (#3627)
  • 34484d4f9 CDImageDevice: Fix compiling in Unicode mode
  • fa793ce3a Updater: Fix compiling in Unicode mode
  • 65be533ad Build: Use C17 for MSBuild
  • c953480ed Build: Use Unicode as default MSBuild character set
  • d532acb39 Build: Use VS2026 build tools
  • 7e7e51db0 D3D12Device: Remove unused class member
  • df547195a README: Bump VS version requirement to 2026
  • ef2086b2c Qt: Silence new warning from VS2026
  • d1f26eef3 Qt: Fix a bunch of implicit conversion warnings
  • 35e3d9a4d Qt: Get window sizes from OS instead of scaling Qt size
  • 3099f5f3d Qt: Fix game grid selection rect bottom/right edges
  • 4c56f06ff Qt: Style check boxes in Darker Fusion
  • 0edf71bd0 GPU: Fix 480i resolution display with force progressive
  • 982035fbc GPU: Remove implicit bool conversion
  • 754591f27 StringUtil: Add GetUTF8CharacterCount()
  • b9b1b13fb Qt: QtConcurrent is no longer needed
  • 3d6627c7a Qt: Speed up interface page creation
Source: README.md, updated 2025-11-15