| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| duckstation-mac-release.zip | 2025-11-15 | 86.1 MB | |
| DuckStation-Mini-armhf.AppImage | 2025-11-15 | 60.4 MB | |
| DuckStation-armhf.AppImage | 2025-11-15 | 78.7 MB | |
| DuckStation-Mini-arm64.AppImage | 2025-11-15 | 61.5 MB | |
| DuckStation-arm64.AppImage | 2025-11-15 | 81.8 MB | |
| DuckStation-x64-SSE2.AppImage | 2025-11-15 | 96.1 MB | |
| DuckStation-x64.AppImage | 2025-11-15 | 96.1 MB | |
| duckstation-windows-arm64-release-symbols.zip | 2025-11-15 | 16.1 MB | |
| duckstation-windows-arm64-release.zip | 2025-11-15 | 66.7 MB | |
| duckstation-windows-x64-sse2-release-symbols.zip | 2025-11-15 | 16.4 MB | |
| duckstation-windows-x64-sse2-release.zip | 2025-11-15 | 67.6 MB | |
| duckstation-windows-x64-release-symbols.zip | 2025-11-15 | 16.4 MB | |
| duckstation-windows-x64-release.zip | 2025-11-15 | 67.6 MB | |
| README.md | 2025-11-15 | 2.4 kB | |
| v0.1-10130 source code.tar.gz | 2025-11-15 | 44.6 MB | |
| v0.1-10130 source code.zip | 2025-11-15 | 45.8 MB | |
| Totals: 16 Items | 902.0 MB | 4 | |
Commits
- 26323f441 GPU/HW: Fix incorrect clamp UV state on setting change
- 361bcde48 FullscreenUI: Fix loading screen progress going negative
- bdeeecefa GPU/HW: Clamp after round with round upscaling fix
- 127cc70ba GameDB: Enable PGXP-CPU for Tekken 3
- a1a763cea GameDB: Set tolerance for Tekken 3
- 639aa3c7f ImGuiOverlays: Fix inconsistent font weight
- cb609fc6b ImGuiOverlays: Polish frame time graph
- 013cce51c Qt: Return size hint for covers
- 475b69baa Qt: Save/restore painter state in achievements delegate
- 0b2865730 Qt, FullscreenUI, PostProcessing: Add shader enable/disable toggle. (#3621)
- c06e4fea0 Atualização Português do Brasil (#3624)
- a9b9e8952 PostProcessing: Rename Enabled -> StageEnabled
- 3a1e8fe7a PostProcessing: Load shaders even if disabled
- fc97cf514 PostProcessing/slang: Flip textures if using OpenGL
- a30106692 Qt: Use QSizeF for device scaled sizes
- fa965cf9f Qt: Use delegate for drawing covers
- cad8b4376 PostProcessing: Fix starting with all stages disabled
- 6581e8e3b PostProcessing: Fix unscaled input sizes if first stage disabled
- 29d5598de PostProcessing: Fix slang+overlay+odd shader count combination
- a742164b6 GameDB: Increase cdromMaxReadSpeedupCycles for Discworld Noir (#3625)
- 66c924e29 GameDB: Max speedup cycles for Bugs Bunny - Lost in Time & Bugs Bunny and Taz - Time Busters (#3626)
- e2cd5e79a GameDB: Max speedup cycles for Street Fighter Alpha 2 & 3 and Super Puzzle Fighter II (#3627)
- 34484d4f9 CDImageDevice: Fix compiling in Unicode mode
- fa793ce3a Updater: Fix compiling in Unicode mode
- 65be533ad Build: Use C17 for MSBuild
- c953480ed Build: Use Unicode as default MSBuild character set
- d532acb39 Build: Use VS2026 build tools
- 7e7e51db0 D3D12Device: Remove unused class member
- df547195a README: Bump VS version requirement to 2026
- ef2086b2c Qt: Silence new warning from VS2026
- d1f26eef3 Qt: Fix a bunch of implicit conversion warnings
- 35e3d9a4d Qt: Get window sizes from OS instead of scaling Qt size
- 3099f5f3d Qt: Fix game grid selection rect bottom/right edges
- 4c56f06ff Qt: Style check boxes in Darker Fusion
- 0edf71bd0 GPU: Fix 480i resolution display with force progressive
- 982035fbc GPU: Remove implicit bool conversion
- 754591f27 StringUtil: Add GetUTF8CharacterCount()
- b9b1b13fb Qt: QtConcurrent is no longer needed
- 3d6627c7a Qt: Speed up interface page creation