A new decentralized way of network game-design..
Server-client-client-based with object-streaming. Which means that everyone can run a server with almost no hardware costs.
The whole system is built upon a network of trust in within the masterclient delegates tasks.

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Additional Project Details

User Interface

Java Swing, Java AWT

Programming Language

Java

Related Categories

Java Multiplayer Game, Java Game Development Frameworks, Java Game Engines

Registered

2010-07-22