Looking for the latest version? Download dqe2-v0.3-bin.7z (1.7 MB)
Name Modified Size Downloads / Week Status
Totals: 2 Items   5.1 kB 1
DQE2 2009-05-09 11 weekly downloads
README.DIZ 2011-01-07 5.1 kB 11 weekly downloads
DIZZY QUEST EDITOR 2 - DQE2 - EDITOR FOR DIZZY-LIKE QUESTS! Version: 0.3 ***DESCRIPTION*** With this program you can easily create adventure, quest or even role-playing games with Dizzy as a main character. The main goal of a program is: the maximum functionality within maximum usability comfort. If you want to know more about project, visit my site: http://dqe.sourceforge.net/ or read internal manual at Doc\Index.html (russian version only). ***SETUP*** If you downloaded binaries archive, then simply unpack it to any empty folder. No installer here! The latest download information always available at: http://dqe.sourceforge.net/?page=download If you downloaded archive with sources, then you'll have to read INSTALL.DIZ for further information. Also you may go to http://dqe.sourceforge.net/?page=faq#sb to get more detailed information about building project from sources. ***QUICK START*** To quickly familiarize yourself with the Editor features, open test quest game (Quests\ConcertDemo.en.dqe) in Player (DizzyQuestPlayer2\DQP2.exe), complete it and then open it in the Editor (DizzyQuestEditor2\DQP2.exe). Learn how various quest techniques were realized and try to improve them or add something new to game. Script code used in that quest are well commented, so I think it will be not difficult to understand how it works. At least don't fear to experiment, open windows, click on buttons... :) ***CHANGELOG*** v0.3 ATTENTION: project's license fully changed to GPL. So now you can't use sources in closed-source projects! ATTENTION: changed definitions for some standart in-script functions (see quest ConcertDemo or documentation) ATTENTION: World.PutEffectByName is now using instead of World.PutEffect. PutEffect now puts the effect by sprite, not by name! ATTENTION: the global object World now has it's own internal timer. It means that you do not need to call World.Step in your timer! For step event handling use World.OnStep event! (see sources) Added: new class - entities (see quest ConcertDemo or documentation) Added: scripts debugger Added: custom in-script functions handling Added: custom player controls handling Added: ability to change game screen resolution Added: game speed control Added: different styles of view in player Added: ability to quick-open files in player Added: ability to control standart game keys by scripts Added: ability to change World.Offset* in scripts Added: ability to store more than 8 items in a bag Added: ability to use more than 5 answers in dialogs Added: ability to move items to background or foreground Added: loading graphics from cache at startup Added: ability to create unlimited number of objects in lists Added: Assign function in all classes Added: displaying message in case of font rendering error Added: ability to change video setting without need to reboot Added: ability to autoopen last opened file Added: ability to cancel new zone creation by clicking right mouse button Added: Space will release objects, if dragging Added: Esc will reset selection of objects Changed: Default Times font changed to Arial Fixed: error while loading scripts' variables with apostrophes Fixed: adding repeated scripts in autostart Fixed: error while pressing Esc in tiling mode Fixed: alpha-channel not restoring while setting Transparent=false Fixed: sound of damage continued playing after death Fixed: if new object created with random angle, the dragged object in preview window doesn't reflect real position of object Fixed: script continued to run even after re-compilation Fixed: hotkeys for game settings and program options were the same Fixed: grid step doesn't apply right at startup Fixed: many joystick related bugs Some cosmetic changes and fixes Unsolved bugs: Оbjects in entity scripts not saved, if saving the game. v0.2 ATTENTION: File HeadUnit.pas was renamed to MainUnit.pas. HeadUnit.pas is not valid anymore! Added: localization module Added: English language support Added: capability to change sound file without it's deletion Added: moving objects with keys capability after pressing space Added: sounds for player's actions (walk, jump, etc.) Added: rollbacking to a older quest version saved before Added: zone background setting Added: capability of running script functions manually Added: script templates management Added: slow energy bar change effect Fixed: error while deleting running scripts or dialogues Fixed: known errors in Fonts Editor Fixed: error while exiting a program while some scripts are running Fixed: shuffling objects' sort order after sending them to background, bringing them to foreground or pasting from buffer Fixed: unabled hotkeys in Preview Window and script editors Fixed: adding unnecessary extension while building the world Fixed: new object names error Fixed: unable to repeat playlist after sound playback Fixed: not all objects were exported after building a quest Fixed: many minor bugs v0.1 Startup release.
Source: README.DIZ, updated 2011-01-07

Thanks for helping keep SourceForge clean.

Screenshot instructions:
Red Hat Linux   Ubuntu

Click URL instructions:
Right-click on ad, choose "Copy Link", then paste here →
(This may not be possible with some types of ads)

More information about our ad policies

Briefly describe the problem (required):

Upload screenshot of ad (required):
Select a file, or drag & drop file here.

Please provide the ad click URL, if possible:

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:

No, thanks