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General Readme v 1.1.txt 2009-11-25 4.2 kB
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Digital Ball by RedZombie125 - General Readme

I. New stuff
II. Using the program
III. Known Bugs
IV. The Code
V. Contact Me

I. New Stuff
 - Now actually functions like a ball instead of a bouncy-block!
 - Pick custom colors
 - Reset resolution button
 - A really poorly written readme! (This file)

II. Using the Program
Hit the ball with your mouse and see what happens. Press Ctrl+F1 for
options and Ctrl+F4 to quit immediately. Oh, and don't worry about
going crazy with the physics options; I sort of made it sound bad
in my last read-me, but after much testing I found out that even
at it's worst, this program takes up almost no system resources.
(About 1 mb of ram and 4096 pixels on screen). I must warn you though,
if you happen to run this and a video game at the same time, the
game will overlap the ball, which would normally be totally okay, but
the way the ball is programed makes it flicker. For example if you were
playing Half Life 2 while running the Ball, every once in a while
Gordan Freeman's head would be a flickering yellow ball, or a zombie might
get hit with a random, flickering, floating ball. You get the picture.
It's VERY annoying. To fix this problem, press Ctrl+F4. And just a heads
up, the Reset button is to recalculate the size of your screen. This is
helpful for if you decide (for whatever reason) to change your screen's
resolution; otherwise the ball will either be confined to a tiny little box
in the upper left corner of your screen, or it will just go off the screen
and then bounce back according to where the edge of the screen would be
based on your current resolution.

III. Known Bugs
Starting with the less obvious ones, there are two parts of the ball which are a sort
of grayish color. I'm still not entirely sure why that is. More obviously is the 
"Beserk Reactions" button. (I'm pretty sure I spelled it wrong, but I don't especially
care at this point.) If you enable it, the ball will go incredibly fast. It actually
gets to a point where the ball moves faster than the screen's refresh rate, which creates
a really odd effect. Don't worry though, as I said before, this only takes up about
a megabyte and doesn't tax the processor all that much either, if at all. Anyway, if you
get said effect, it will look either as if the ball is moving very slowly across the screen,
(with pac-man physics), which is because it's moving so fast that it moves across the entire
screen and all the way back up to that point and then some before the monitor has a chance
to refresh the display, OR it will look like the ball split up into a bunch more and
they're all moving away from eachother, for essentially the same reasons. But like I said
before, nothing too taxing. Even Windows Vista can run it without a single problem.

IV. The Code
Is still, after all these weeks, a gigantic mess. Actually it's even worse now since
I put in the equations for the ball to actually work as a circle. (That's right! No
block-style movements anymore!)

V. Contact me
I'm too lazy to write this again so I'll just quote myself from the last readme
"If for some reason you need to contact me, there are a couple of ways of going about
this...
First off, you can e-mail me. I've got 2 e-mail addresses that I bother with anymore,
and those are RedZombie125@gmail.com and RedZombie125@yahoo.com. You'll probably have
more luck with the Gmail one, mostly because I almost never bother to check my Yahoo
mail, and when I do, I usually just assume it's spam. Interestingly enough, it usually
is spam, so I stand mostly justified. If you're really super-desperate and can't wait
to tell me something (unlikely, but I'm leaving your options open) and you happen to
have AIM, my screen name there is also RedZombie125. Of course, it's kinda rare-ish
that I'm actually on, I suppose from your perspective, assuming you do have something
you absolutely cannot wait to tell me, it's worth a shot. Then again, so are those
little clay disks that people keep insisting on exploding with guns, so I guess really
'it's worth a shot' isn't a good expression to use in this case."
So that's it.
Source: General Readme v 1.1.txt, updated 2009-11-25