This is a hotfix update, meaning that a serious bug was discovered after
the release of DTD V2.9. This update aims to patch out the following issues:
-Fixed numerous flaws with the update system; the Windows version of the game
would crash when viewing a new release's changelog, and all versions of the
game encountered issues when downloading updates.
-Fixed more menu-related bugs.
-Fixed a bug where save files the game was beaten under would display incorrectly
sometimes.
The original changelog for DTD V2.9 can be found below:
====================================
-The story has finally been completed! See if you can overcome the challenge
and beat
the game! You never know, you may unlock something cool as a reward
-Much of the games artwork has been updated, and now looks much more detailed!
-Certain sections of the story have been entirely rewritten from scratch! This
is a needed
change as the quality of my writing has increased since I initially
started working on the game.
-The system used for handling updates has been rebuilt from the ground up; its
now much
simpler and allows for downloading updates straight through the game
without even having
to launch your browser, in addition to some other cool features.
-The update server has also gone through some major changes, which allow for
update checks to be much more reliable and speedy.
-The UI receives a much needed overhaul! Menus have been redesigned, dialog has
been
rewritten... pretty much every single UI element has been retouched; the
result it an interface
that feels both fresh and familiar, and is more consistent
than ever before.
-Error messages have all been revised; the wording has been tweaked to make the
problem
easier to diagnose, and additional options have been added allowing you to
see the exact cause
of the error, or even get help online.
-The entirety of the soundtrack has been remixed and re-recorded; these new mixes follow
all the same motifs as the classic soundtrack and are instantly recogniseable by veteran
players, however the new sound is fresher than ever.
-Improved error support; errors are now logged to a file, making finding help easier
than ever!
-A new feature has been added to the Options screen, allowing you to report any bugs
you may
encounter!
-A new feature has been added, which optimises the game for use on smaller displays!
To enable
this, enter the Options screen and select Display Settings, then choose
Optimise for smaller
display.
-Added a new Examine option during battles! This allows you to instantly check handy
info, such
as the enemys health, attack damage, and even their held item!
-Many quality-of-life improvements across the board; faster load times, speedier navigation
it
all adds up to make the game even more enjoyable.
-The game now sports a new logo!
-Downloading and installing modules from within the game just got a whole lot easier! The
entire
system has been re-engineered; modules now download far quicker, and the experience
has been
streamlined.
-Save Data Conversion Utility has been upgraded to V1.7! This update brings support for upgrading
save data created in DTD V2.8 to the new save format used in this version, as well as performance
and stability improvements.
-Save Data Recovery Utility has been upgraded to V1.5! This update brings support for the new
save format in use in this version of the game, as well as performance and stability
enhancements.
-Certain sections of the game with delays between lines have been sped up.
-The post-battle screen has been redesigned; items dropped by guards now give detailed
descriptions
on what they do/what stats they affect.
-Many new tracks have been added! Namely the final boss theme, the credits theme, the
post-credits
theme, and many more.
-Fixed a bug where fleeing from battles wouldnt work properly.
-Fixed a bug where missing audio data would cause the game to crash.
-Fixed a bug which caused the players name to be erased upon converting a save file.
-Fixed a bug where the game would crash when checking for updates if the player was offline.
-Fixed a bug where using the smokescreen wouldnt work correctly.
-Fixed a bug where save data couldnt be deleted if it was corrupt/incompatible.
-Fixed a bug which would cause the game to crash upon attempting to install modules without
an
internet connection.
-Fixed a bug which caused certain inventory items to duplicate.
-Fixed a bug which made it impossible to delete a corrupt or incompatible save file.
-Fixed a bug where save data could be corrupted if the game was exited during a save.
-Fixed a bug where health during battles could be displayed below zero.
-Fixed many more menu-related bugs
-Many performance improvements and smaller bugfixes.
====================================
So there it is; the huge list of everything new in DeathTrap Dungeon V2.9! As briefly
mentioned above,
the loss of Mr. Chapple is what sparked me to finish this game; if it
wasnt for him, this game wouldnt
even exist. I still cant get over how far this game
has come, and without the continued support of him
and many other people, it would never
have been possible.
Also, this release is planned to be the final major release of DeathTrap Dungeon,
with a bugfix update
planned for the near future. Its gonna be a shame to leave
this game in the past, but rest assured this
wont be the last time you see my name
on a piece of software. I owe so much to this game; the amount
of stuff Ive learned
whilst working on it over the past three years is truly something.
And finally, thanks to you, the player; by simply playing this game, youve fuelled my passion
for programming
and have acted as the major driving force behind the game being in the finished
state its in now. It
wouldnt have ever been possible without you, and I hope you stick around
for my future projects.
Hey, thanks for reading this far! As always, please be sure to report any bugs you may encounter,
and
enjoy the game!