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Home / 3.8.0
Name Modified Size InfoDownloads / Week
Parent folder
DarkRadiant.3.8.0.app.zip 2023-02-03 32.6 MB
DarkRadiant 3.8.0.tar.gz 2023-02-03 7.8 MB
DarkRadiant 3.8.0.zip 2023-02-03 9.2 MB
README.md 2023-02-03 3.0 kB
darkradiant-3.8.0-x64.portable.7z 2023-02-03 13.3 MB
darkradiant-3.8.0-x64.pdb.7z 2023-02-03 36.6 MB
darkradiant-3.8.0-x64.exe 2023-02-03 15.6 MB
Totals: 7 Items   115.0 MB 1

DarkRadiant 3.8.0 is ready for download!

A changelog of tracked issues can be found on the Bugtracker Changelog. Visit the forum release thread in case you want to stop by and discuss this release.

Downloads

Windows x64: Download Installer | Download Portable macOS: Download App Linux: There's a debian package available (with some delay) and a Flatpak, otherwise you'll have to compile it yourself.

What has been changed since 3.7.0

  • Feature: Support new frob-related material keywords
  • Improvement: Mission selection list in Game setup is not alphabetically sorted
  • Improvement: Better distinction between inherited and regular spawnargs
  • Improvement: Silence sound shader button
  • Improvement: Add Reload Definitions button to Model Chooser
  • Fixed: Model Selector widgets are cut off and flicker constantly on Linux
  • Fixed: DarkRadiant will not start without Dark Mod plugins
  • Fixed: GenericEntityNode not calculating the direction correctly with "editor_rotatable"
  • Fixed: RenderableArrow not drawing the tip correctly for arbitrary rotations
  • Fixed: Light Inspector crashes on Linux
  • Fixed: Models glitch out when filtering then showing them
  • Fixed: Skin Editor: models not centered well in preview
  • Fixed: "Copy Resource Path" includes top level folders
  • Fixed: Skin Editor: internal test skins are shown if Material Editor was open previously
  • Fixed: Changing Game/Project doesn't update loaded assets correctly
  • Fixed: Model Chooser: initially hidden materials aren't revealed when enabling them
  • Fixed: Choosing AI entity class 'atdm:townsfolk_commoner_update' causes crash
  • Fixed: Sporadic assertion failure on shutdown due to LocalBitmapArtProvider destruction
  • Fixed: Prefab Selector spams infinite error dialogs on Linux

Compiling

If you need help compiling DarkRadiant from source, please have a look at the Compilation Guide on our wiki. There are instructions for numerous Linux distributions as well as guidance to compile DarkRadiant in macOS.

The Visual Studio solution will automatically attempt to download the required dependencies. If it fails for some reason, you'll have to download them manually from here and extract them to your working copy.

Source: README.md, updated 2023-02-03