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Home / 2.9.0
Name Modified Size InfoDownloads / Week
Parent folder
DarkRadiant.2.9.0.app.zip 2020-11-18 28.8 MB
darkradiant-2.9.0-x64.portable.7z 2020-11-18 11.3 MB
darkradiant-2.9.0-x64.pdb.7z 2020-11-18 21.6 MB
darkradiant-2.9.0-x64.exe 2020-11-18 13.0 MB
darkradiant-2.9.0-x86.portable.7z 2020-11-18 10.0 MB
darkradiant-2.9.0-x86.pdb.7z 2020-11-18 21.2 MB
darkradiant-2.9.0-x86.exe 2020-11-18 11.6 MB
DarkRadiant 2.9.0.tar.gz 2020-11-18 5.9 MB
DarkRadiant 2.9.0.zip 2020-11-18 7.1 MB
README.md 2020-11-18 4.8 kB
windeps.pdbs.7z 2020-10-27 5.1 MB
windeps.7z 2020-10-27 58.2 MB
Totals: 12 Items   193.8 MB 2

DarkRadiant 2.9.0 is ready for its public release. This version includes a large change to DarkRadiant's module architecture, separating UI code from the actual algorithms almost everywhere. Aside from that, most efforts went into bug fixing and stabilisation - with the occasional convenience feature here and there. TDM mappers will like the first incarnation of the TDM Game Connection plugin (usable in TDM 2.09+). It's recommended to prefer this version over any previous release.

A changelog of tracked issues can be found on the Bugtracker Changelog and the first post of the release announcement thread.

Downloads

Windows x64: Download Installer | Download Portable Windows x86: Download Installer | Download Portable macOS: Download App Linux: There's a debian package available (with some delay), otherwise you'll have to compile it yourself.

What has been changed since 2.8.0

Changes include the following:

  • Feature: TDM Game Connection Plugin
  • Feature: Add search function in Skin Chooser
  • Feature: Highlight a model in orthoview and its selected in 'map info' inspector
  • Feature: Display Estimated Duration of Sound Clip
  • Feature: Display which file an entity or soundshader is defined in
  • Feature: Add a 'Reload Sounds' options to the menu
  • Feature: Add a way to teleport to coordinates (via Console Command or Python)
  • Feature: Exit search field in child window by pressing escape
  • Feature: Improve usability of class selection in Difficulty editor
  • Feature: Add monster_player_clip_wood to list of filtered clip textures
  • Fixed: Skin listing issues in Skin Chooser
  • Fixed: Moving a clipper point always sets position on one axis back to 0
  • Fixed: "Model Scaler" doesn't handle model duplication correctly (or perhaps consistently)
  • Fixed: Clipper cursor persists when switching out of clipper mode
  • Fixed: Crash if pressing backspace while drawing a brush
  • Fixed: Console warning in Linux when loading libradiantcore.so: undefined symbol: RegisterModule
  • Fixed: Change CSG Merge such that only brushes sharing the same parent entity get merged
  • Fixed: Crash when using CSG Merge on brushes that are entities
  • Fixed: 'Delete property' is greyed out when multiple properties are selected
  • Fixed: Difficulty editor doesn't show classnames when typing instead of selecting them from the dropdown list
  • Fixed: Particle editor creates .prt files incorrectly
  • Fixed: Crash in PrefabChooser dialog when using type-search while a prefab is loaded
  • Fixed: Escaped EOLN in entity spawnarg is turned into real EOLN
  • Fixed: DarkRadiant will not show DDS textures that are stored uncompressed (non-DXT)
  • Fixed: Linux config files should go under ".config"
  • Fixed: Render mode icons are difficult to distinguish in certain environments
  • Fixed: Texture Tool / UV Tool grid size
  • Fixed: DR lockup/freeze while cleaning up brushes using subtract/cutting tools.
  • Fixed: Fit Texture does not work if either Horiz. or Vert. scale are set to 0
  • Fixed: DR not always remembering window size and position between sessions
  • Fixed: Model browser renders 3D previews for past models, overlaps current selection
  • Fixed: Conversation Editor won't add new actors, entity names are seen as null (Linux)
  • Fixed: On/off Selection issue with layers window
  • Fixed: Export patches: .lwo loses smooth shading
  • Fixed: Reported Polycount for LWO models is one too high
  • Coding: Unit testing infrastructure

Compiling

For the folks compiling from source, the required windows dependencies can be found here (see also the README section):

Download Windows Dependencies (supports x86 and x64 compilation)

Also, refer to the Compilation Guide on our wiki. There are instructions for numerous Linux distributions as well as guidance to compile DarkRadiant in macOS.

Source: README.md, updated 2020-11-18