Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
DarkRadiant.2.13.0.app.zip | 2021-08-09 | 31.7 MB | |
README.md | 2021-08-09 | 4.0 kB | |
darkradiant-2.13.0-x64.pdb.7z | 2021-08-09 | 27.1 MB | |
darkradiant-2.13.0-x64.portable.7z | 2021-08-09 | 12.3 MB | |
darkradiant-2.13.0-x64.exe | 2021-08-09 | 14.2 MB | |
Totals: 5 Items | 85.3 MB | 0 |
DarkRadiant 2.13.0 is ready for download.
A changelog of tracked issues can be found on the Bugtracker Changelog
Downloads
Windows x64: Download Installer | Download Portable macOS: Download App Linux: There's a debian package available (with some delay), otherwise you'll have to compile it yourself.
What has been changed since 2.12.0
Changes include the following:
- Feature: Ability to choose from several different pointfiles
- Feature: Aspect ratio preserving Fit Texture option
- Feature: ModelSelector: add ability to rescan folders without having to reload all models
- Feature: Add "Show Material Definition" to ShaderSelector tree views
- Feature: Paste material-header to surface from clipboard with hotkey.
- Feature: A way to display editor_usage in the Entity Inspector window
- Feature: Selection by coords
- Feature: Three-Way and Differential Map Merge
- Feature: Map Comparison/Diffing
- Feature: Git Version Control Integration Plugin
- Improvement: Show axis when 'R'otating entities
- Improvement: Improve workflow for adjusting light brightnesses
- Improvement: Map Loading Performance Improvements
- Improvement: Refresh entity inspector when reloading defs
- Improvement: Increase maximum zoom level of 2D views
- Improvement: "Choose entity..." button for all def_ spawnargs
- Improvement: CTRL + MMB in orthoview: place camera at height of most recent selection
- Improvement: Added Documentation for Layer Script Interface
- Improvement: "Shift textures randomly" shifts all selected faces by the same amount
- Fixed: Problems with particle preview obstructing the view
- Fixed: Cannot view or copy from built-in Filters
- Fixed: Auto-save is slow when animation or particle viewer is playing
- Fixed: Non uniform light volume scaling not working
- Fixed: BC5 normal maps cannot be loaded
- Fixed: Copying a particle in the Particle Editor creates an ___editor list entry which can lead to crashes
- Fixed: Create Entity window no longer remembers the previous item
- Fixed: Model exporter: no model is exported if folder path doesn't exist yet
- Fixed: Non power of 2 textures show up black in
- Fixed: 'Change game/project' fails to save if a decent-sized .map was loaded
- Fixed: Reload Defs is messing up the entityDefs
- Fixed: Crash when using Reloading Defs after placing an Entity
- Fixed: Entity & Speaker windows don't remember their size
- Fixed: Restore non-uniform scaling for texture browser.
- Fixed: Some ASE models do not load
- Fixed: Prefabs importing miles away
- Fixed: Path entites rotate 15 degrees, each time when dragged.
- Fixed: Crash when activating GameConnection Feature "update entities on every change"
- Fixed: Model previewer not displaying ASE or LWO models
- Fixed: Crash when selecting an MD5 model in "Create Model..." menu
- Fixed: Crash when activating the Material Editor in Doom3 game config
Compiling
If you need help compiling DarkRadiant from source, please have a look at the Compilation Guide on our wiki. There are instructions for numerous Linux distributions as well as guidance to compile DarkRadiant in macOS.
The Visual Studio solution will automatically attempt to download the required dependencies. If it fails for some reason, you'll have to download them manually from here and extract them to your working copy.