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Home / 2.11.0
Name Modified Size InfoDownloads / Week
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darkradiant-2.11.0-x86.portable.7z 2021-01-29 10.0 MB
darkradiant-2.11.0-x86.pdb.7z 2021-01-29 21.1 MB
darkradiant-2.11.0-x86.exe 2021-01-29 11.7 MB
darkradiant-2.11.0-x64.portable.7z 2021-01-29 11.2 MB
darkradiant-2.11.0-x64.pdb.7z 2021-01-29 21.5 MB
darkradiant-2.11.0-x64.exe 2021-01-29 13.1 MB
DarkRadiant.2.11.0.app.zip 2021-01-29 29.1 MB
DarkRadiant 2.11.0.tar.gz 2021-01-29 6.0 MB
DarkRadiant 2.11.0.zip 2021-01-29 7.2 MB
README.md 2021-01-29 3.1 kB
Totals: 10 Items   131.0 MB 1

DarkRadiant 2.11.0 is ready for release. Next to bug fixes and GUI improvements (also to the recently added TDM Game Connection plugin) this build enables users to manage their favourite resources like materials, entities, sound shaders. The search function of resource trees has been improved too. It's recommended to prefer this version over any previous release.

A changelog of tracked issues can be found on the Bugtracker Changelog and the first post of the release announcement thread.

Downloads

Windows x64: Download Installer | Download Portable Windows x86: Download Installer | Download Portable macOS: Download App Linux: There's a debian package available (with some delay), otherwise you'll have to compile it yourself.

What has been changed since 2.10.0

Changes include the following:

  • Feature: Managing favorite resources like entities, textures and sound shaders
  • Feature: Extended/improved the search feature of resource browsers
  • Feature: List model definitions in Model Chooser
  • Feature: Initial GUI improvements to game connection plugin
  • Fixed: Collapsing a brush while undoing cannot be undone
  • Fixed: Skin Chooser starts with expanded All Skins root folder
  • Fixed: Projected lights don't rotate around their origin anymore
  • Fixed: Default scale & natural function producing stretched results
  • Fixed: Script dialogs don't scale when window is resized
  • Fixed: Material parser doesn't recognise materials with no whitespace between name and block
  • Fixed: Treeview search box can overlap with the search result
  • Improved: Prefab Chooser preview has better initial view origin and angles
  • Improved: Imported prefabs are now created at the cursor
  • Improved: Added option for "ai_see" spawnarg to Light Inspector

Compiling

For the folks compiling from source, the required windows dependencies can be found here (see also the README section):

Download Windows Dependencies (supports x86 and x64 compilation)

Also, refer to the Compilation Guide on our wiki. There are instructions for numerous Linux distributions as well as guidance to compile DarkRadiant in macOS.

Source: README.md, updated 2021-01-29