Name | Modified | Size | Downloads / Week |
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Parent folder | |||
README.txt | 2019-03-16 | 11.9 kB | |
vhdl_traverse_usa_rev_0_0_2019_03_16.zip | 2019-03-16 | 323.8 kB | |
Totals: 2 Items | 335.8 kB | 0 |
--------------------------------------------------------------------------------- -- DE10_lite Top level for Traverse USA by Dar (darfpga@aol.fr) (16/03/2019) -- http://darfpga.blogspot.fr --------------------------------------------------------------------------------- -- Educational use only -- Do not redistribute synthetized file with roms -- Do not redistribute roms whatever the form -- Use at your own risk --------------------------------------------------------------------------------- -- Use traverse_usa_de10_lite.sdc to compile (Timequest constraints) -- /!\ -- Don't forget to set device configuration mode with memory initialization -- (Assignments/Device/Pin options/Configuration mode) --------------------------------------------------------------------------------- -- -- Main features : -- PS2 keyboard input @gpio pins 35/34 (beware voltage translation/protection) -- Audio pwm output @gpio pins 1/3 (beware voltage translation/protection) -- -- Video : 15Khz only atm -- Cocktail mode : OK -- Sound : OK -- -- For hardware schematic see my other project : NES. -- -- Uses 1 pll for 36MHz and 3.58MHz generation from 50MHz -- -- -- Board key : -- 0 : reset game -- -- Keyboard players inputs : -- -- F3 : Add coin -- F2 : Start 2 players -- F1 : Start 1 player -- SPACE : Fire -- RIGHT arrow : turn right -- LEFT arrow : turn left -- UP arrow : speed up -- DOWN arrow : speed down -- -- Other details : see traverse_usa.vhd -- For USB inputs and SGT5000 audio output see my other project: xevious_de10_lite --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- -- Traverse USA by Dar (darfpga@aol.fr) (16/03/2019) -- http://darfpga.blogspot.fr --------------------------------------------------------------------------------- -- gen_ram.vhd & io_ps2_keyboard -------------------------------- -- Copyright 2005-2008 by Peter Wendrich (pwsoft@syntiac.com) -- http://www.syntiac.com/fpga64.html --------------------------------------------------------------------------------- -- T80/T80se - Version : 0247 ----------------------------- -- Z80 compatible microprocessor core -- Copyright (c) 2001-2002 Daniel Wallner (jesus@opencores.org) --------------------------------------------------------------------------------- -- cpu68 - Version 9th Jan 2004 0.8 -- 6800/01 compatible CPU core -- GNU public license - December 2002 : John E. Kent --------------------------------------------------------------------------------- -- YM2149 (AY-3-8910) -- Copyright (c) MikeJ - Jan 2005 --------------------------------------------------------------------------------- -- Educational use only -- Do not redistribute synthetized file with roms -- Do not redistribute roms whatever the form -- Use at your own risk --------------------------------------------------------------------------------- -- Features : -- Video : TV 15KHz mode only (atm) -- Coctail mode : OK -- Sound : OK -- Use with MAME roms from travusa.zip -- -- Use make_travusa_proms.bat to build vhd file from binaries -- (CRC list included) -- Traverse USA (irem M52) Hardware caracteristics : -- -- VIDEO : 1xZ80@3MHz CPU accessing its program rom, working ram, -- sprite data ram, I/O, sound board register and trigger. -- 32Kx8bits program rom -- -- One char tile map 64x32 with H scrolling (32x32 visible) -- 8Kx24bits graphics rom 3bits/pixel -- 8colors per tile / 16 color sets -- rbg palette 128 colors 8bits : 2red 3green 3blue -- -- 72 sprites / line, 16x16 with flip H/V -- (schematics seems too allow only 24 sprites / line with bank switch -- at mid screen. This doesn't allow showing all needed sprite) -- -- 8Kx24bits graphics rom 3bits/pixel -- 8colors per sprite / 32 color sets among 16 colors; -- rbg palette 16 colors 8bits : 2red 3green 3blue -- -- Working ram : 4Kx8bits -- Sprites data ram : 256x8bits -- Sprites line buffer rams : 1 scan line delay flip/flop 2x256x4bits -- -- SOUND : 1x6803@3.58MHz CPU accessing its program rom, working ram, 2x-AY3-8910, 1xMSM5205 -- 4Kx8bits program rom -- 128x8bits working ram -- -- 1xAY-3-8910 -- I/O to MSM5205 and command/trigger from video board. -- 3 sound channels -- -- 1xAY-3-8910 -- 3 sound channels -- --------------------------------------------------------------------------------- -- Schematics remarks : -- -- Frame is 384 x 282 (H x V) which is too much lines for standard TV set (262.5 lines) -- This create a display artefact near end of frame since already entering composite -- sync egalisation pulses. Line number cannot be reduced since CPU need enough fly back -- time to update every sprites position. (Reducing line count will result in missing sprites) -- May be this can be achieved by increasing CPU clock speed (web site and MAME report 4Mhz) -- My M52-A schematic clearly shows 18.432/6. -- -- => I give more CPU time to access sprite ram data by allowing CPU access as soon as video -- scanner V is outside the sprite zone i.e. outside the scroling part of screen (which -- depends on the flip screen state). -- -- Moreover M52-B schematic doesn't show to allow seeking more than 24 sprites data per -- line from : -- - C820 to C87F for half upper screen (vertical) -- - C8A0 to C8FF for half lower screen (vertical) -- -- But, at beginning of the game, during starting count downto, 5 cars are diplayed + -- moto + count down numbers. At least some sprite cars data comes not only from -- C820-C87F but also from C920 to C97F. Which involves at least 2 sprite data regions -- for the same half part of the screen (see cars numbered 0 and 3). -- -- => I modify the sprite data address scanner to allow 3 regions to be scanned at each line -- (C820-C87F, C8A0-C8FF and C920-C97F). My first design was with a 12MHz master clock to -- allow 1 read and 1 write access to sprite line buffer ram at each pixel (6Mhz). This -- permit only one sprite data region to be scanned at each line. The master clock was -- increased from 12Mhz to 36Mhz and desing modified to allow 3 sprite data regions to be -- scanned at each line. -- --------------------------------------------------------------------------------- +----------------------------------------------------------------------------------+ ; Fitter Summary ; +------------------------------------+---------------------------------------------+ ; Fitter Status ; Successful - Sat Mar 16 11:45:10 2019 ; ; Quartus Prime Version ; 18.1.0 Build 625 09/12/2018 SJ Lite Edition ; ; Revision Name ; traverse_usa_de10_lite ; ; Top-level Entity Name ; traverse_usa_de10_lite ; ; Family ; MAX 10 ; ; Device ; 10M50DAF484C6GES ; ; Timing Models ; Preliminary ; ; Total logic elements ; 5,181 / 49,760 ( 10 % ) ; ; Total combinational functions ; 4,944 / 49,760 ( 10 % ) ; ; Dedicated logic registers ; 1,390 / 49,760 ( 3 % ) ; ; Total registers ; 1390 ; ; Total pins ; 105 / 360 ( 29 % ) ; ; Total virtual pins ; 0 ; ; Total memory bits ; 766,976 / 1,677,312 ( 46 % ) ; ; Embedded Multiplier 9-bit elements ; 0 / 288 ( 0 % ) ; ; Total PLLs ; 1 / 4 ( 25 % ) ; ; UFM blocks ; 0 / 1 ( 0 % ) ; ; ADC blocks ; 0 / 2 ( 0 % ) ; +------------------------------------+---------------------------------------------+ --------------- VHDL File list --------------- max10_pll_36p86M_3p58M.vhd Pll 36.86MHz and 3.58MHz from 50MHz altera mf rtl_dar/traverse_usa_de10_lite.vhd Top level for de10_lite board rtl_dar/traverse_usa.vhd Main video board logic rtl_dar/moon_patrol_sound_board.vhd Main sound board logic rtl_mikej/YM2149_linmix.vhd Copyright (c) MikeJ - Jan 2005 rtl6_jkent/cpu68.vhd GNU public license - December 2002 : John E. Kent rtl_T80/T80se.vhdT80 Copyright (c) 2001-2002 Daniel Wallner (jesus@opencores.org) rtl_T80/T80_Reg.vhd rtl_T80/T80_Pack.vhd rtl_T80/T80_MCode.vhd rtl_T80/T80_ALU.vhd rtl_T80/T80.vhd rtl_dar/kbd_joystick.vhd Keyboard key to player/coin input rtl_dar/io_ps2_keyboard.vhd Copyright 2005-2008 by Peter Wendrich (pwsoft@syntiac.com) rtl_dar/gen_ram.vhd Generic RAM (Peter Wendrich + DAR Modification) rtl_dar/decodeur_7_seg.vhd 7 segments display decoder rtl_dar/proms/travusa_cpu.vhd PROMS rtl_dar/proms/travusa_sound.vhd rtl_dar/proms/travusa_spr_rgb_lut.vhd rtl_dar/proms/travusa_spr_palette.vhd rtl_dar/proms/travusa_chr_palette.vhd rtl_dar/proms/travusa_spr_bit3.vhd rtl_dar/proms/travusa_spr_bit2.vhd rtl_dar/proms/travusa_spr_bit1.vhd rtl_dar/proms/travusa_chr_bit3.vhd rtl_dar/proms/travusa_chr_bit2.vhd rtl_dar/proms/travusa_chr_bit1.vhd ---------------------- Quartus project files ---------------------- de10_lite/traverse_usa_de10_lite.sdc Timequest constraints file de10_lite/traverse_usa_de10_lite.qsf de10_lite settings (files,pins...) de10_lite/traverse_usa_de10_lite.qpf de10_lite project ----------------------------- Required ROMs (Not included) ----------------------------- You need the following 14 ROMs binary files from travusa.zip (MAME) zr1-0.m3 CRC(be066c0a) zr1-5.l3 CRC(145d6b34) zr1-6a.k3 CRC(e1b51383) zr1-7.j3 CRC(85cd1a51) mr10.1a CRC(a02ad8a0) zippyrac.001 CRC(aa8994dd) mr8.3c CRC(3a046dd1) mr9.3a CRC(1cc3d3f4) zr1-8.n3 CRC(3e2c7a6b) zr1-9.l3 CRC(13be6a14) zr1-10.k3 CRC(6fcc9fdb) mmi6349.ij CRC(c9724350) tbp18s.2 CRC(a1130007) tbp24s10.3 CRC(76062638) ------ Tools ------ You need to build vhdl files from the binary file : - Unzip the roms file in the tools/travusa_unzip directory - Double click (execute) the script tools/make_travusa_proms.bat to get the following files travusa_cpu.vhd travusa_sound.vhd travusa_spr_rgb_lut.vhd travusa_spr_palette.vhd travusa_chr_palette.vhd travusa_spr_bit3.vhd travusa_spr_bit2.vhd travusa_spr_bit1.vhd travusa_chr_bit3.vhd travusa_chr_bit2.vhd travusa_chr_bit1.vhd *DO NOT REDISTRIBUTE THESE FILES* VHDL files are needed to compile and include roms into the project The script make_travusa_proms.bat uses make_vhdl_prom executables delivered both in linux and windows version. The script itself is delivered only in windows version (.bat) but should be easily ported to linux. Source code of make_vhdl_prom.c is also delivered. --------------------------------- Compiling for de10_lite --------------------------------- You can build the project with ROM image embeded in the sof file. *DO NOT REDISTRIBUTE THESE FILES* 3 steps - put the VHDL ROM files (.vhd) into the rtl_dar/proms directory - build travusa_de10_lite - program travusa_de10_lite.sof ------------------------ ------------------------ End of file ------------------------