Name | Modified | Size | Downloads / Week |
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Parent folder | |||
README.txt | 2018-06-05 | 5.8 kB | |
vhdl_bagman_rev_0_1_2018_06_05.zip | 2018-06-05 | 275.7 kB | |
vhdl_bagman_sram.zip | 2014-06-08 | 373.5 kB | |
Totals: 3 Items | 655.1 kB | 0 |
------------------------------------------------- Bagman (STERN) FPGA - (darfpga@aol.fr) -- http://darfpga.blogspot.fr ------------------------------------------------- -- Bagman releases -- -- Release 0.0 - 2014 - Dar -- External sram required -- -- -- Release 0.1 - 05/06/2018 - Dar -- DE10_lite board -- No external sram required -- 435kbits internal ram -- ------------------------------------------------- Educational use only Do not redistribute synthetized file with roms Do not redistribute roms whatever the form Use at your own risk -------------------------------------------------------------------- make sure to use bagman.zip roms ------------------------------------------------------------------------- -- See my previous bagman/ckong release (2014) for some more explanations ------------------------------------------------------------------------- The original arcade hardware PCB contains 7 memory regions cpu addressable space - program rom 24Kx8, cpu only access - working ram ram 2Kx8, cpu only access - color/sprite-data ram 1Kx8, cpu + (2 access / 8 pixels) - background buffer ram 1Kx8, cpu + (1 access / 8 pixels) non cpu addressable region - background/sprite graphics rom 8Kx16, (1 access / 8 pixels) - background/sprite color palette rom 64x8 , (1 access / pixels) - sound samples rom 8Kx8 , low rate The pixel clock is 6MHz, the cpu clock is 3MHz. Background color contains 2 high bits of tile code. Sprite color contains horizontal and vertical invert control Video frame is 384 pixels x 264 lines. Video display is 256 pixels x 240 lines. Each lines contains 8 sprites and 32 background tiles. Each frames contains 28 background tiles height. Each tile is 8x8 pixels Each sprite is 16x16 pixels Sound is composed of AY-3-8910 music and TMS5110 synthetized speech -------------------------------------------------------------------- --------------- VHDL File list --------------- bagman_de10_lite.vhd Top level for de0-nano board max10_pll_12M.vhd Pll 12MHz from 50MHz altera mf bagman.vhd Main logic video_gen.vhd Video scheduler, syncs (h,v and composite) line_doubler.vhd Line doubler 15kHz -> 31kHz bagman_speech.vhd prom reader for speech synthetizer lpc10_speech_synthetizer speech synthetizer logic (TMS5110) bagman_pal16r6 Random generator kbd_joystick.vhd Keyboard key to player/coin input ram_loader Load external sram from fpga internal ram rtl_T80/T80s.vhd T80 Copyright (c) 2001-2002 Daniel Wallner (jesus@opencores.org) rtl_T80/T80_Reg.vhd rtl_T80/T80_Pack.vhd rtl_T80/T80_MCode.vhd rtl_T80/T80_ALU.vhd rtl_T80/T80.vhd io_ps2_keyboard.vhd Copyright 2005-2008 by Peter Wendrich (pwsoft@syntiac.com) ym_2149_linmix.vhd Copyright (c) MikeJ - Jan 2005 ---------------------- Quartus project files ---------------------- de10_lite/bagman_de10_lite.qsf de10_lite settings (files,pins...) de10_lite/bagman_de10_lite.qpf de10_lite project ----------------------------- Required ROMs (Not included) ----------------------------- You need the following 15 ROMs from bagman.zip (MAME Bagman - Valadon Automation) e9_b05.bin CRC(e0156191) SHA1(bb5f16d49fbe48f3bac118acd1fea51ec4bc5355) f9_b06.bin CRC(7b758982) SHA1(c8460023b43fed4aca9c6b987faea334832c5e30) f9_b07.bin CRC(302a077b) SHA1(916c4a6ea1e631cc72bdb91ff9d263dcbaf08bb2) k9_b08.bin CRC(f04293cb) SHA1(ce6b0ae4088ce28c75d414f506fad2cf2b6920c2) m9_b09s.bin CRC(68e83e4f) SHA1(9454564885a1003cee7107db18bedb387b85e9ab) n9_b10.bin CRC(1d6579f7) SHA1(3ab54329f516156b1c9f68efbe59c95d5240bc8c) p3.bin CRC(2a855523) SHA1(91e032233fee397c90b7c1662934aca9e0671482) r3.bin CRC(ae6f1019) SHA1(fd711882b670380cb4bd909c840ba06277b8fbe3) e1_b02.bin CRC(4a0a6b55) SHA1(955f8bd4bd9b0fc3c6c359c25ba543ba26c04cbd) c1_b01.bin CRC(705193b2) SHA1(ca9cfd05f9195c2a38e8854012de51b6ee6bb403) j1_b04.bin CRC(c680ef04) SHA1(79406bc786374abfcd9f548268c445b5c8d8858d) f1_b03s.bin CRC(dba1eda7) SHA1(26d877028b3a31dd671f9e667316c8a14780ca73) r9_b11.bin CRC(2e0057ff) SHA1(33e3ffa6418f86864eb81e5e9bda4bf540c143a6) t9_b12.bin CRC(b2120edd) SHA1(52b89dbcc749b084331fa82b13d0876e911fce52) r6.bin CRC(c58a4f6a) SHA1(35ef244b3e94032df2610aa594ea5670b91e1449) (N.U.) ------ Tools ------ You need to build vhdl ROM image files from the binary file : - Unzip the roms file in the tools/bagman_unzip directory - Double click (execute) the script tools/make_bagman_proms.bat to get the following files bagman_program.vhd bagman_tile_bit0.vhd bagman_tile_bit1.vhd bagman_palette.vhd bagman_speech1.vhd bagman_speech2.vhd *DO NOT REDISTRIBUTE THESE FILES* The script make_bagman_proms uses make_vhdl_prom and and duplicate_byte executables delivered both in linux and windows version. The script itself is delivered only in windows version (.bat) but should be easily ported to linux. Source code of make_vhdl_prom.c and and duplicate_byte.c is also delivered. --------------------------------- Compiling for de10_lite --------------------------------- You can rebuild the project with ROM image embeded in the sof file. DO NOT REDISTRIBUTE THESE FILES. 4 steps - put the VHDL rom files into the project directory - rebuild bagman_de10_lite project - program bagman_de10_lite.sof into the fpga -------------------- Keyboard and swicth -------------------- Use directional key to move, space to jump, F1/F2 to start player 1/2 and F3 for coins de10_lite sw0 allow to switch 15kHz/31kHz ------------------------ End of file ------------------------