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My sound-oriented Android apps have benefitted a lot from Csound5, and I've found the Android implementation to be robust and relatively straightforward to implement and test. The difficulty I often have is finding appropriate examples or documentation of opcodes and .csd syntax. I find it difficult to go from object-oriented Java (abstract, coherent, with lots of good examples) to Csound (concrete, specific, sometimes inconsistent, with not so many examples). I think the community is great (I'm sure I wouldn't have finished these apps without the help of many here)--but it may be time to have another look at the structure of csd with the goal of making it more accessible to a general-purpose developer.
Nice project! You did a great job. Thank you!
If u have never attempted this one particular,give it a go.Appears to be like terrific and it has all proggies u would want,is fun.A great deal of function put into this 1.I attempt just about every one particular that comes out.
Attractive Do the job!
CSound as it is old and widely used, is a kind of standard in sound synthesis. And this area *needs such a standard*. This make me think what CSound is to Sound Synthesis and shaping, is about similar to what RenderMan is to Computer Graphic. By the way, seems there use to be a project to integrate CSound within Houdini.
csound is indispensable for my work as a composer.
A great sound synthesis programming language, balancing expressive power and ease of use.