CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.


  • Fast application development through Lua scripting language
  • OpenGL renderer enabling crossplatform development and compatibility
  • Support for Collada, 3ds, ms3d and various other common model formats through Assimp
  • Scene editor
  • Dynamic visibility culling with hardware occlusion queries
  • Completely shader based rendering architecture (Shader Model 3.0)
  • Blender exporter
  • Special effects like normal/parallax/specular mapping and particles
  • Post processing effects like Bloom and Depth of Field
  • Skeletal animation
  • Physics powered by Bullet Physics
  • Built in GUI objects like labels, buttons, pictures and text fields
  • Built in 3d and stereo audio support, support for OGG and WAV formats

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