Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
colloid-0.3.0.jar | 2013-04-14 | 7.9 MB | |
colloid-windows-0.3.0.zip | 2013-04-14 | 48.7 MB | |
README.txt | 2013-04-14 | 2.2 kB | |
colloid-windows-0.2.0.zip | 2013-03-23 | 48.7 MB | |
colloid-windows-0.1.1.zip | 2013-03-10 | 48.2 MB | |
colloid-windows-0.1.0.zip | 2013-03-09 | 48.2 MB | |
Totals: 6 Items | 201.8 MB | 0 |
CHANGELOG ---------------------- [Current] * Add combat effect * Correct interrupt dot timer spell thread * Fix dot timer duration * Dot timer, add wrath spell * Spell dot timer * Init dot timer window * Fix open popup * File log handler * User login detect, peer client and server * Socket client is used Queue to send data, update server URI * Server and client handler * Socket server and client * Add JXTA library, set colloid peer * How to use help [0.2.0] * Combat heal done * Fight tree damage done * Damage done by abilitiy * Sort actors by combat damage done * Add damage done tree view * Combat event timestamp * Set actors ability * File doc section * Add ability constructor * Update readme file [0.1.0] * Update fxbuild * Add setting tab * Open popup window with new instance of stage * Catch invalid combat log source * Fix combat damage and heal recount * Show fights inside tree list view * Change combat fight list * Remove deprecated code * Add combat fight * Register actors to the recount app, calculate combat damage done * Fix set current event * Change combat event interface * Add combat event handler * Add handle observable in recount main thread * Add recount app and combat events * Combat event model * Check is headless always on top swing frame * Set default tail size * Combat log in popup * Changed initialize swing main window * Move text log into observable list * Update combat tab * Main view * Move recount runnable into task * Move recount runnable into task * Update titled pane * Update main view, moved titled panes into accordion component * Fix effect value matcher * Recount heal done * Interface combat entity, update test * Rename and change combat model association * Move combat recount into model combat package, update classpath and lib * Readme * Readme * Main controller recount action, update scene * Update main scene * Renamed packages, add main.fxml scene * Add combat recount * Recount tilled pane * Parse n last lines in log * Show combat log in text area field * Add app properties and start button * Init combat recount * Submodule with css theme * Init main view * Initial commit