Name | Modified | Size | Downloads / Week |
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Parent folder | |||
code_master_3.0.1.zip | 2017-01-04 | 112.0 kB | |
README.txt | 2017-01-04 | 4.1 kB |
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Totals: 2 Items | 116.1 kB | 0 |
======================================================================== --- __ ___ ____ ___ _ _ ___ ________ ___ ___ --- --- / _|/ _ \| _ \| _|| \/ |/ _ \/ _/_ _| _| _ \ --- --- | (_| (_) | |_) | _|| | _ \_ \ | | | _| / --- --- \__|\___/|____/|___||_\/_|_| |_/__/ |_| |___|_\_\ --- --- --- ======================================================================== NAME......: Code Master VERSION...: 3.0.1 INTERFACE.: GUI URL.......: http://code-master.sourceforge.net/ AUTHOR....: PCGuyIV AUTHOR URL: http://pcguyiv.users.sourceforge.net/ LICENSE...: GNU General Public License version 3 (GPLv3) COPYRIGHT.: Copyright (C) 2016 - PCGuyIV Code Master is a guessing game based on the 1970's classic board game, Mastermind. This version is essentially unchanged from the previous version. The primary changes are minor font size adjustments to make the game look better when run on Linux or other systems that don't have the same font defaults that the system I wrote the program on does. PACKAGE CONTENTS: ======================================================================== FILENAME | DESCRIPTION ------------------------------------------------------------------------ CodeMaster.jar | The program, itself. code_master.ico | Icon file for shortcuts README.txt | This file. license.txt | The GNU GPLv3 src | Folder containing sourcecode ======================================================================== CHANGES SINCE 3.0 - Title font reduced from 40 pt. to 30 pt to accomodate systems with different default font configurations - Added missing license text to one of the source files CHANGES SINCE 2015.3.23 (2.3) - All sourcecode reworked - Added color values as the default value type, instead of letters - Improved GUI look and feel - Value ranges changed to 3, 6, 9, and 12 posssible values - Text-based result indicator replaced with graphical color-based indicator - New versioning system CHANGES SINCE 2014.10.20-patch-1 (2.2) - Switched to letters instead of numbers. - Changed buttons without standard characters to images for compatibilty issues. - Rearranged button order to accomodate letters. CHANGES SINCE 2014.10.20 (2.1.1) - Corrected minor issues when running under Windows CHANGES SINCE 2014.10.4 (2.1) - Added game settings as follows: - Code Length (3, 4, 5, or 6 Digits - Default is 4) - Digit Range (0-3, 0-5, 0-7, 0-9, 1-3, 1-5, 1-7, or 1-9 - Default is 0-5) - Number of Guesses (5, 8, 10, 12, or 15 - Default is 10) - Added Settings Reset feature - Added mouse-friendly keypad with Backspace, Clear, New Game, and Exit buttons. - Removed per-turn "OK" buttons in favor of on OK button on the keypad CHANGES SINCE 2014.10.1 (2.0) - Changed the way that the game panels are generated to allow for more dynamic creation. This will allow for changing the number of turns to increase or decrease difficulty in future versions. - Reserialized the main class. Future variants will be built on this version only. - Set Javadoc information for all classes and functions - Completely rewrote game logic for comparing the user's guess against the secret code. - Changed code display routines to be based on the length of the code to allow for changing the length of the secret code in future versions. CHANGES SINCE 2014.9.15 (1.2) - Corrected another issue causing incorrect comparison results. - Changed New Game shortcut key to ALT+N. - Changed About shortcut key to ALT+A. - Removed underscore from jar file name. CHANGES SINCE 2014.9.14 (1.1) - Corrected logic error that produced incorrect results when comparing user's guess with secret code. - Changed Rules menu to respont to F1 rather than ALT+F1 - Built on Java 1.7.65 rather than Java 1.8.0, for more universal portability. CHANGES SINCE 2014.9.13 (1.0) - Switched to GUI instead of CLI