Name | Modified | Size | Downloads / Week |
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Parent folder | |||
README | 2011-06-24 | 1.4 kB | |
Clock3D_v20_src.tar.gz | 2011-06-20 | 1.3 MB | |
Clock3D_v11_src.tar.gz | 2011-06-06 | 150.7 kB | |
Clock3D_v10_src.tar.gz | 2011-06-06 | 150.2 kB | |
Totals: 4 Items | 1.6 MB | 0 |
Before attemping to compile, make sure that you have the following installed: cmake (CMake) libirrlicht-dev (Irrlicht) To compile Clock3D on Linux, simply run './build.sh' from the main directory. Alternatively, you can run 'cmake ../src; make' from the build directory. See the SourceForge page (http://sourceforge.net/p/clock-3d/) for more info. Detailed instructions: To compile Clock3D you will need CMake and Irrlicht. On Linux, you can use your package manager to install them. For example, "sudo yum install cmake irrlicht-devel" or "sudo apt-get install cmake libirrlicht-dev". On Windows or Mac, you should search the web for more info. Websites such as http://www.cmake.org/ and http://irrlicht.sf.net/ are good places to start. Once CMake and Irrlicht are installed, open a terminal. On Linux, try gnome-terminal or xterm. On Windows, go to "Start -> Run" and type "cmd". On Mac, you should have a Terminal application. In the terminal, navigate to the "trunk/build" directory (for example: "cd /home/john-doe/src/clock3d/trunk/build"). Now enter "cmake ../src" to generate the Makefile. Once it is finished, type "make" to build the executable. If you are using Linux, you can instead navigate to the "trunk" directory and run "./build.sh". If you get a "permission denied" message you may need to enter "chmod +x build.sh" and try again.