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Skills and agents work again outside auto mode. A fix release for [#128].

Fixed

  • Skills no longer abort before they start. In 1.1.0, every skill that reads your config began with a shell command Claude Code refuses to run unless it is explicitly approved. In the permission mode CCGS ships with (default), 66 of the 74 skills stopped before doing anything — from any subdirectory of your project, and whenever Claude invoked a skill on its own, in auto mode too. Each skill now runs the config lookup as one plain command and pre-approves exactly that command in its own frontmatter. Nothing else is approved.
  • game-designer and creative-director launch again. Both preload skills, so the aborting command stopped them at startup with Shell command permission check failed … Contains expansion. They keep their preloaded skills and still have no shell access.
  • Config is found from any folder. Starting Claude Code inside src/ or design/ now reads the project's project.yaml.
  • /changelog works in a repository with no commits yet.

Checked on Claude Code 2.1.277 and 2.1.281, in every permission mode, from the project root and from subdirectories.

Upgrading from 1.1.0

Overwrite .claude/skills/, .claude/hooks/yaml-helper.sh and .claude/docs/config-resolution.md. No settings or config changes. If you customised a skill or wrote your own that copied the 1.1.0 config line, update two lines in it — see UPGRADING.md → v1.1.0 → v1.1.1 (github.com).

Thanks @mamonbleau for the report and the follow-up that narrowed it down.

Full changelog: https://github.com/Donchitos/Claude-Code-Game-Studios/compare/v1.1.0...v1.1.1

Source: README.md, updated 2026-09-24