Download Latest Version 0.8.8 source code.tar.gz (6.3 MB)
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Home / v0.8.7
Name Modified Size InfoDownloads / Week
Parent folder
doukutsu-zh.gen 2025-08-31 4.2 MB
doukutsu-ru.gen 2025-08-31 4.2 MB
doukutsu-pt.gen 2025-08-31 4.2 MB
doukutsu-ko.gen 2025-08-31 4.2 MB
doukutsu-ja.gen 2025-08-31 4.2 MB
doukutsu-it.gen 2025-08-31 4.2 MB
doukutsu-fr.gen 2025-08-31 4.2 MB
doukutsu-fi.gen 2025-08-31 4.2 MB
doukutsu-es.gen 2025-08-31 4.2 MB
doukutsu-en.lst 2025-08-31 212.3 kB
doukutsu-en.gen 2025-08-31 4.2 MB
doukutsu-de.gen 2025-08-31 4.2 MB
doukutsu-br.gen 2025-08-31 4.2 MB
doukutsu.map 2025-08-31 210.2 kB
0.8.7 source code.tar.gz 2025-08-31 6.3 MB
0.8.7 source code.zip 2025-08-31 7.3 MB
README.md 2025-08-31 1.3 kB
Totals: 17 Items   64.4 MB 0

September Edition

I don't have a cool new screenshot so here's a picture of Zundamon.

zundasmug

Changes: - Implemented the line-by-line sprite clipping effect used for teleporting characters (not just quote) - End credits overhaul: - Bake in missing Labyrinth background, and get Balcony background working in the scene with Misery - Add a vertical wipe fade, combined with sprite masking needed to hide stuff behind the fade - Player sprite was missing before the first transition - Fix colors on one of the illustrations because it looked off - Some fairly significant slowdown reduction: - Bullet collision is interlaced (used to be for specific enemies) - Fix a mistake that caused Spur to redraw the HUD every frame even if it is idle - When the screen scrolls vertically and needs to render a new row of tiles, some effects like smoke may flicker - Proximity presses (Final Cave) disable collision until they begin moving - Fix bullets graphics being messed up sometimes in Labyrinth M - Fix Gunsmith room having the wrong level polar star bullet sprites in various situations

Taking a break to play video games prevent burnout.

Video of the day

Source: README.md, updated 2025-08-31