| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| doukutsu-zh.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-ru.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-pt.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-ko.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-ja.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-it.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-fr.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-fi.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-es.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-en.lst | 2025-08-31 | 212.3 kB | |
| doukutsu-en.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-de.gen | 2025-08-31 | 4.2 MB | |
| doukutsu-br.gen | 2025-08-31 | 4.2 MB | |
| doukutsu.map | 2025-08-31 | 210.2 kB | |
| 0.8.7 source code.tar.gz | 2025-08-31 | 6.3 MB | |
| 0.8.7 source code.zip | 2025-08-31 | 7.3 MB | |
| README.md | 2025-08-31 | 1.3 kB | |
| Totals: 17 Items | 64.4 MB | 0 | |
September Edition
I don't have a cool new screenshot so here's a picture of Zundamon.
Changes: - Implemented the line-by-line sprite clipping effect used for teleporting characters (not just quote) - End credits overhaul: - Bake in missing Labyrinth background, and get Balcony background working in the scene with Misery - Add a vertical wipe fade, combined with sprite masking needed to hide stuff behind the fade - Player sprite was missing before the first transition - Fix colors on one of the illustrations because it looked off - Some fairly significant slowdown reduction: - Bullet collision is interlaced (used to be for specific enemies) - Fix a mistake that caused Spur to redraw the HUD every frame even if it is idle - When the screen scrolls vertically and needs to render a new row of tiles, some effects like smoke may flicker - Proximity presses (Final Cave) disable collision until they begin moving - Fix bullets graphics being messed up sometimes in Labyrinth M - Fix Gunsmith room having the wrong level polar star bullet sprites in various situations
Taking a break to play video games prevent burnout.