| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| cables-0.11.2-mac-arm64.dmg | 2026-09-21 | 317.6 MB | |
| cables-0.11.2-mac-x64.dmg | 2026-09-21 | 321.1 MB | |
| cables-0.11.2-win-x64.zip | 2026-09-21 | 321.7 MB | |
| cables-0.11.2-linux-x64.AppImage | 2026-09-21 | 292.9 MB | |
| 0.11.2 source code.tar.gz | 2026-09-21 | 13.3 MB | |
| 0.11.2 source code.zip | 2026-09-21 | 13.4 MB | |
| README.md | 2026-09-21 | 6.3 kB | |
| Totals: 7 Items | 1.3 GB | 0 | |
Standalone
- Improvement: Add cmd/ctrl-0 shortcut to reset zoom
- Improvement: Updated electron version to 43.2.0
Ops
- Bugfix: Ops.Audio.AudioPlayer - Remove element on op deletion
- Bugfix: Ops.Gl.GLTF.GltfScene_v5 - Fix webGL warning on console for Face culling
- Bugfix: Ops.Gl.GLTF.GltfScene_v5 - Metalness property uses default value of 1 when property is contained in gltf
- Bugfix: Ops.Gl.GLTF.GltfScene_v5 - Show warning when GLTF sparse accessors are used
- Bugfix: Ops.Gl.Textures.Histogram - Works again, bug related to point sprites rendering github.com
- Bugfix: Ops.Html.CompareImages_v2 - Output mismatch 100, when the resemble library returns undefined instead of a number
- Bugfix: Ops.Math.RandomCounter_v4 - New Version v4: Numbers are now random every time, and do not use the last seed of another op anymore github.com
- Bugfix: Ops.Math.TriggerRandomNumber_v4 - New Version v4: Numbers are now random every time, and do not use the last seed of another op anymore github.com
- Bugfix: Ops.Sidebar.SideBarImage - Fixed bug with image not added to sidebar in some cases github.com
- Bugfix: Ops.WebAudio.FFTAreaAverage_v4 - New version v4: Output texture is no longer flipped (again)
- Feature: Ops.Array.ArrayMergeMultiPort - Added an array "group" output, containing the input index for each merged value
- Feature: Ops.Array.PointArray.PointsPlane_v2 - Added multiply toggle, number of rows/columns will be multipied with width/height
- Feature: Ops.Cables.UploadAsset - Added option to upload assets to other patches
- Feature: Ops.Data.Compose.Array.CompArray_v2 - New version: new visual pattern "scoped area" for scoped actions and next trigger, after comp is finished
- Feature: Ops.Extension.Rapier3d.Joint - Add Motor config options to return to a default angle
- Feature: Ops.Gl.RenderToTexture_v3 - Added DepthBuffer framebuffer input port, to reuse an existing depth buffer
- Feature: Ops.Gl.Shader.CustomShader_v2 - Show parse errors in editor diagnostic panel
- Feature: Ops.Gl.Shader.CustomShader_v2 - Show shader parse/compile errors in editor diagnostic panel
- Feature: Ops.Ui.VizString - Show diagnostics errors as red lines
- Improvement: Ops.Extension.Voice.SpeechRecognition - Only start when active is true github.com
- Improvement: Ops.Extension.Voice.SpeechRecognition - Show recognition errors in UI
- Improvement: Ops.Gl.GLTF.GltfScene_v5 - Changing order of nodes improved and works without reloading the gltf
- Improvement: Ops.Gl.GLTF.GltfScene_v5 - Material alphamode "BLEND" will disable depth writing when rendering
- Improvement: Ops.Gl.GLTF.GltfScene_v5 - Use gltf texture v2 for using loaded textures in v5
- Improvement: Ops.Gl.GLTF.GltfTexture_v2 - Replace old gltf texture loader, is the gltf v5 way to use loaded textures
- Improvement: Ops.Gl.Textures.ExrTexture - Better compatibility with .EXR files from blender github.com
- Improvement: Ops.String.HandleBarsHtml_v2 - Inline parsing error diagnostics display
- Improvement: Ops.Ui.VizString - Automatically will enable linenumbers and syntax highlighting, when connected port uses "editorSyntax" uiAttrib
- Improvement: Ops.Ui.VizString - Line numbers start at 1, no longer at 0, as this is the default in most editors
- Improvement: Ops.Vars.VarSetTexture_v2 - Removed a workaround by setting the texture to empty texture in between changes
- New op: Ops.Array.Array3Scatter - Create copy of points at positions provided by another array
- New op: Ops.Data.Compose.Array.CompArrayEnd_v2 - Finish a comp array and output array
- New op: Ops.Gl.KtxTexture - Load a KTX Texture File
- Rename: Ops.Gl.GLTF.GltfTexture_v2 - Gl.GLTF.GltfLoadedTexture renamed to Ops.Gl.GLTF.GltfTexture_v2
- Rename: Ops.WebAudio.AudioInput_v2 - WebAudio.MicrophoneIn_v2 renamed to Ops.WebAudio.AudioInput_v2
- Rename: Ops.WebAudio.AudioOutput_v2 - WebAudio.Output_v2 renamed to Ops.WebAudio.AudioOutput_v2
Unreleased Ops
- New op: Ops.Gl.MaterialProperties -
Editor
- Bugfix: Fix bug when code editor showed up blank, when the file was already opened
- Bugfix: Timeline value drag not registering mouse up eveng and keeps dragging in some situations
- Bugfix: Fix problem with patchfield scrolls to wrong position after creating a new op
- Bugfix: Upgrading ops not loosing animation data anymore
- Feature: Scroll vizOp content, e.g. vizstring by using mousewheel while pressing cmd key
- Feature: Added a new diagnostics panel below text editor, to show errors about the current source code/port input depending on type etc
- Improvement: CMD Z/CTRL Z does not change zoom anymore github.com
- Improvement: Cleanup of all source code: typescript definitions and jsdoc rework
- Improvement: Better performance on viztexture ops, textures previews cached internally, can be updated less often than canvas now
- Improvement: Drag cables with CMD key down to clone cable (was only possible with alt key)
- Improvement: Op search calculates a namespace similarity score and will rank overlapping namespaces higher
- Improvement: More op focus animations when op was upgraded/downgraded/replaced
- Improvement: Red alert triangle is removed, error ops are shown in patch outline
- Improvement: Reworked table for op dependencies and attachments in manage op tab
Website
- Bugfix: Time and date are now always shown in the users timezone
- Bugfix: Fixed display of public patches on patch page when not logged in
- Feature: Added bluesky to social accounts to add in user settings
- Improvement: Moved team-namespace and extension settings to tabs
- Improvement: Updated exe-export electron version to 43.2.0
- Improvement: Added info of subpatches user has no permission to to "my ops" tab on op page
- Improvement: Made email confirmation link directly log in user
- Improvement: Seperated team namespace settings into tabs
- Improvement: Updated WASM usage documentation