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Name Modified Size InfoDownloads / Week
Parent folder
__bullet.png 2014-10-12 70 Bytes
__gameover.png 2014-10-12 70 Bytes
__grass.png 2014-10-12 70 Bytes
__health.png 2014-10-12 70 Bytes
__healthbar.png 2014-10-12 70 Bytes
__youwin.png 2014-10-12 70 Bytes
badguy.png 2014-10-12 6.2 kB
badguy2.png 2014-10-12 6.2 kB
badguy3.png 2014-10-12 6.3 kB
badguy4.png 2014-10-12 6.2 kB
bullet.png 2014-10-12 3.2 kB
carrot.png 2014-10-12 691 Bytes
castle.png 2014-10-12 23.5 kB
dude.png 2014-10-12 8.8 kB
dude2.png 2014-10-12 9.3 kB
evilguy.png 2014-10-12 6.3 kB
evilguy2.png 2014-10-12 6.3 kB
evilguy3.png 2014-10-12 6.4 kB
evilguy4.png 2014-10-12 6.3 kB
gameover.png 2014-10-12 17.9 kB
grass.png 2014-10-12 14.4 kB
health.png 2014-10-12 1.1 kB
healthbar.png 2014-10-12 1.3 kB
heart.png 2014-10-12 920 Bytes
hitdude.png 2014-10-12 3.9 kB
hitdude2.png 2014-10-12 4.0 kB
hitred.png 2014-10-12 2.0 kB
hityellow.png 2014-10-12 2.0 kB
nukecarrot.png 2014-10-12 2.0 kB
upnuke.png 2014-10-12 1.3 kB
youwin.png 2014-10-12 14.4 kB
Totals: 31 Items   161.3 kB 0
BunnyDefender v0.99
Edited/Updated by David Levy - dtlevy@gmail.com
Oct 14, 2014
Based on the tutorial found: http://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python

============================================================================================================================================

|Menu|
======
Controls:	-W, A or UP/Down Arrow: Navigate
		-Enter or Return: Select Option
		-Escape: Quit program


|Gameplay|
==========
Controls:	-F6: Toggle Cursor Window Lock
		-WSAD or Arrow Keys: Up, Down, Left, Right
		-Mouse cursor: aim weapon.
		-Escape: End game
			
Firing:		-Carrot: Mouse buttons - Scroll wheel for rapid fire.
		-Nuke: Spacebar or Numpad0 .
			
Enemies: 	If player collides with any enemy one heart will be lost.
		-Normal Grey 	- 	25 base damage - Nukes don't 'die' to normal enemies but still enemies die (Can kill >1 with one nuke).
		-Evil(fast) Red	-	50 base damage - Immune to carrots (Carrots pass through evils, must use one nuke per evil).
		-Arrows

Pickups: 	-Hearts: Gain 1 heart for each heart you touch.
		-Nukes: Gain 3 nukes for each nuke you touch.
			
Scoring:	The following will factor into your final score when the game ends:
		-Enemies Killed
		-Accuracy
		-Base Health
		-Hearts
		-Nukes
Config:		Feel free to edit the config.cfg (found in resources folder) file as follows:
		-Line 1: Initial Game Timer 
		-Line 2: Initial # of Nukes - Max 99
		-Line 3: Initial # of Hearts - Max 12

		
			
============================================================================================================================================			
			
Please try to BREAK the game.(find bugs) - Hit Detection is not perfect
Also any suggestions are very welcome even if they are things that change the game completely.

Protips: -The game doesn't end until the last enemy is killed...
	 -Line up nukes to take out multiple grey enemies and improve accuracy.
Source: readme.txt, updated 2014-10-12