Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
__bullet.png | 2014-10-12 | 70 Bytes | |
__gameover.png | 2014-10-12 | 70 Bytes | |
__grass.png | 2014-10-12 | 70 Bytes | |
__health.png | 2014-10-12 | 70 Bytes | |
__healthbar.png | 2014-10-12 | 70 Bytes | |
__youwin.png | 2014-10-12 | 70 Bytes | |
badguy.png | 2014-10-12 | 6.2 kB | |
badguy2.png | 2014-10-12 | 6.2 kB | |
badguy3.png | 2014-10-12 | 6.3 kB | |
badguy4.png | 2014-10-12 | 6.2 kB | |
bullet.png | 2014-10-12 | 3.2 kB | |
carrot.png | 2014-10-12 | 691 Bytes | |
castle.png | 2014-10-12 | 23.5 kB | |
dude.png | 2014-10-12 | 8.8 kB | |
dude2.png | 2014-10-12 | 9.3 kB | |
evilguy.png | 2014-10-12 | 6.3 kB | |
evilguy2.png | 2014-10-12 | 6.3 kB | |
evilguy3.png | 2014-10-12 | 6.4 kB | |
evilguy4.png | 2014-10-12 | 6.3 kB | |
gameover.png | 2014-10-12 | 17.9 kB | |
grass.png | 2014-10-12 | 14.4 kB | |
health.png | 2014-10-12 | 1.1 kB | |
healthbar.png | 2014-10-12 | 1.3 kB | |
heart.png | 2014-10-12 | 920 Bytes | |
hitdude.png | 2014-10-12 | 3.9 kB | |
hitdude2.png | 2014-10-12 | 4.0 kB | |
hitred.png | 2014-10-12 | 2.0 kB | |
hityellow.png | 2014-10-12 | 2.0 kB | |
nukecarrot.png | 2014-10-12 | 2.0 kB | |
upnuke.png | 2014-10-12 | 1.3 kB | |
youwin.png | 2014-10-12 | 14.4 kB | |
Totals: 31 Items | 161.3 kB | 0 |
BunnyDefender v0.99 Edited/Updated by David Levy - dtlevy@gmail.com Oct 14, 2014 Based on the tutorial found: http://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python ============================================================================================================================================ |Menu| ====== Controls: -W, A or UP/Down Arrow: Navigate -Enter or Return: Select Option -Escape: Quit program |Gameplay| ========== Controls: -F6: Toggle Cursor Window Lock -WSAD or Arrow Keys: Up, Down, Left, Right -Mouse cursor: aim weapon. -Escape: End game Firing: -Carrot: Mouse buttons - Scroll wheel for rapid fire. -Nuke: Spacebar or Numpad0 . Enemies: If player collides with any enemy one heart will be lost. -Normal Grey - 25 base damage - Nukes don't 'die' to normal enemies but still enemies die (Can kill >1 with one nuke). -Evil(fast) Red - 50 base damage - Immune to carrots (Carrots pass through evils, must use one nuke per evil). -Arrows Pickups: -Hearts: Gain 1 heart for each heart you touch. -Nukes: Gain 3 nukes for each nuke you touch. Scoring: The following will factor into your final score when the game ends: -Enemies Killed -Accuracy -Base Health -Hearts -Nukes Config: Feel free to edit the config.cfg (found in resources folder) file as follows: -Line 1: Initial Game Timer -Line 2: Initial # of Nukes - Max 99 -Line 3: Initial # of Hearts - Max 12 ============================================================================================================================================ Please try to BREAK the game.(find bugs) - Hit Detection is not perfect Also any suggestions are very welcome even if they are things that change the game completely. Protips: -The game doesn't end until the last enemy is killed... -Line up nukes to take out multiple grey enemies and improve accuracy.