| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Blox7.exe | 2026-11-09 | 14.7 MB | |
| README.md | 2026-11-09 | 1.1 kB | |
| Totals: 2 Items | 14.7 MB | 7 | |
Blox7 0.2
Smoother games. Joins used to freeze for about 2 seconds. Now it's under half a second.
Fixed Mocktail skill issues
- The main loop hammered Roblox's render thread with a call the Android app never even makes, up to 400k times a second (about 2 CPU cores busy on the home page)
- Every asset got read in full on open, so each join re-read Roblox's 19 MB shader pack
- Texture overrides were on for everyone, hashing every texture for files that don't exist (up to 800 ms after joins)
- ETC2 textures were read straight out of slow upload memory (up to 790 ms for a big one)
Also fixed
- Joins and minimizing don't rebuild the GPU device from scratch anymore
- Audio stays open between games instead of freezing for a second to reopen
- Join on a game's Servers page starts that server in Blox7
- Shift lock keeps the cursor centered like the Windows client
Not code-signed yet, so SmartScreen may warn on the first run.
SHA-256 f710bb99f47a4db6e639f4e5d786712596010b29295996fce9ced0214422dfaf
The Android runtime is based on Mocktail. Not affiliated with Roblox Corporation or Microsoft. Made with love by Zeph.