Download Latest Version biogenesis_jar_0_9 Mods_v20.zip (3.3 MB)
Email in envelope

Get an email when there's a new version of Biogenesis

Name Modified Size InfoDownloads / Week
Parent folder
Biogenesis Color Mod README.txt 2018-12-23 30.5 kB
ColorMod 1_71 and sourcecode.zip 2018-12-23 1.8 MB
Totals: 2 Items   1.8 MB 0
<Biogenesis Color Mod 1.7 readme>

ATTENTION: Please set your parameters to default (first start), 
           because the Color Mod isn´t compatible with vanilla default settings.
           I also mostly tested with default settings and these should work fine.

Original program by Joan Queralt Molina (thanks for the great work)
http://sourceforge.net/projects/biogenesis/

Color Mod by MarcoDBAA:

Changes:

1. Translations:
   -German translation by myself
   -Portuguese translation (thanks to Maurício Leonardi)
   -Russian translation by Alexey Loginov is NOT up to date 
    (cyrillic script is too much for me, if someone wants to update?)

2. Bug fixes:
   -Fixed a bug where organisms disappeared from the world after a collision, 
    or immediately at birth (if they were very small).
   -Fixed a bug, where you couldn´t change the value for the parameter 
    "Energy lost by dead organisms".
   -Fixed a bug, where the statistics window didn´t work in empty worlds.

3. New Parameter:
   -New default parameter settings
   -"Initial complexity": Maximum number of segments of new random organisms.
   -"Life expectancy": basis life for all organisms.
   -"Life expectancy divisor": segments/divisor = added life.
   -"Cream released energy proportion": Released energy proportion for CREAM
   -"Healing delay": Random, but less effective, if this value is high for MAGENTA.
   -"Immune system delay": Random, but less effective, if this value is high for MINT.
   -"Jade Healing delay": Random, but less effective, if this value is high for JADE.
   -"Lavender Shield": LAVENDER barrier, higher values make it last longer.
   -"Indigo divisor": Divides the effective amount of INDIGO, makes it less effective.
   -"Dodge cost": Used by passive non consumers with TEAL segments.
   -"Spike consumer cost": for enhanced SPIKE. 
   -"Silver consumer cost": for feeding SILVER.
   -"Non-plant white cost": Used by WHITE, if the organism is not a plant.
   -"Non-plant plague cost": Used by PLAGUE, if the organism is not a plant.
   -"Lime effectivity if not alone": LIME photosynthesis if crowded.
   -"+ Forest effectivity if not alone": Added FOREST photosynthesis if crowded.
     
4. Mutations:
   -"Better" function to create random organisms, independent from symmetry
   -Through mutation organisms can have between 1 and 840 segments (was 4-64)
   -Now randomization of symmetry is completely random. Was biased with 
    respect to similar symmetries, but created much more 1-symmetric organisms, 
    if the mother was 8-symmetric. For this reason I changed it.
 
5. New Life expectancy: 
   -default lifespan 
   - "+" number of organisms segments divided by life expectancy divisor 
   - "+" GOLD segments (see below) 
     
6. New genes (Genetic Laboratory):
   -"Generation conflict": if "Yes": parent and children attack each other
   -"Sibling rivalry": if "Yes": siblings attack each other
   -"Selfish mother": 
     -if "Yes": mother always retains half of the energy (not vs infections), if she reproduces.
     -if "No" : mother distributes the energy equally for herself and all children.                  
   -"Altruist": see MAGENTA, MINT, LAVENDER and ROSE color
   -"Familial": if family relations are friendly...
     -MAGENTA: heals parents, children and siblings
     -MINT: removes infections from parents, children and siblings and restores time to reproduce
     -LAVENDER: gives parents, childrens and siblings shield energy
     -ROSE: transfers energy to parents, children and siblings
   -"Peaceful": Peaceful organisms with ROSE segments don´t attack each other
   -"Social": Social organisms with ROSE segments of the same length and theta don´t attack each other       
   -"Passive": see TEAL color
   -"Clockwise": see SPRING color
   -"Activity": see SUMMER color
   -"Mod Black": see BLACK color
   -"Mod Pink": see PINK color
   -"Mod Cream": see CREAM color
   -"Mod Lilac": see LILAC color
   -"Mod Plague": see PLAGUE color
   -"Mod Fallow": see FALLOW color

7. Reaction genes (Genetic Laboratory): 
   All segments can react on colors by touching,
   but ONLY if an organism has "TEAL" segments (or with the EYE segment, if it has "CYAN" segments)
   -"0" = Ignores (no reaction)
   -"1"= Organism stands still
   -"2"= Direction of movement: end to starting point of its touching segment (mostly flees)
   -"3"= Direction of movement: end point of the touching segment to starting point of its first segment (flees)
   -"4" = Direction of movement: starting to end point of its touching segment (mostly attacks) 
   -"5" = Direction of movement: center of this organism to center of the other organism (attacks)
   -Notes: Special reactions to...
     -GREEN: Used for all photosynthetic segments except BARK
     -SILVER: Only SILVER consumer (else default reactions are in use, see below)
     -SPIKE: Only sharp point of SPIKE (else default reactions are in use, see below)
     -WHITE: Only White plants without plague segments (and BROKEN color)
     -VIRUS: Only WHITE non plants and non consumers without plague, frozen or auburn segments
     -PLAGUE: Used for WHITE and PLAGUE plants, as long as the organism has PLAGUE segments
     -(default)-VIRUS: Used for all other WHITE and PLAGUE organisms (mostly small plague viruses)
     -MINT: Used for MINT and LAVENDER
     -MAGENTA: Used for MAGENTA and ROSE
     -DEFAULT: All other colors for organims that are not plants or consumers
     -(default)-CONSUMER: All other colors for organisms that are consumers
     -(default)-PLANT: All other colors for organisms that are plants but not consumers
     -FROZEN: used for FROZEN and DEADBARK color
     -BEIGE: Used for BEIGE and DARKFIRE color
     -Sick organisms (BEIGE, DARKFIRE, WILTED, NAVY, FROZEN, DEADBARK, BROKEN, DARKOLIVE, non point SPIKE)
      don´t use normal reactions on colors, but SICK (last column) against all colors.
     -If an organism encounters a friendly family member or another social
      organism with ROSE segments, it will use FRIEND on all colors.

8. Branching (Genetic Laboratory):
   -Segments can branch out now (like in trees).
   -A gene can only branch at a position before its normal place, 
    so if you set Branch >= Gene, you cannot place the organism into the world. 
   -If branch = -1, there is no branch.

9. Segment effectivity changes:
   -Photosynthesis is now more effective for Organisms with lower symmetries and number of genes.
     -Exact formula: (0.6 + (0.48 / number of genes) + (1.44 / symmetry) * segment length
   -Effectivity of consuming segments and LILAC+SPIKE uses roots now.
     -Exact formula: sqrt(segment_length)
     -Notes: Large consuming segments are less and less effective per length. 
      Of course they are still more effective than smaller segments.
      Default value for "Obtained energy": 
      2.0 instead of 0.5 because of this change

10. The program now knows, how to classify organisms:
   -a consumer has RED, FIRE, ORANGE, MAROON, PINK (Mod Pink) or CREAM segments
   -a fungus has unmodified PINK segments
   -a plant has photosynthetic segments
   -a killer has LILAC, SPIKE or GRAY segments
   -enhanced: has DARK GRAY segments
   -3-symmetric organisms are often treated like 2-symmetric ones for the total amount of color length 
      (handicap to help bilateral organisms)
        
11. 44 colors (37 new ones) and altered the function of some of the old colors:
    -"enhanced" = has DARKGRAY segments
    -effectivity for photosynthetic segments and DARK GRAY (because used for enhanced FOREST)
    -costs for the rest

-DARKGRAY (Enhancement):
  -enhances other segments (see "enhanced" for other colors)
  -DARKGRAY effectivity is used for FOREST enhancement

-GREEN (standard Photosynthesis): 
  -no changes

-FOREST (Colony photosynthesis): [also used on friends]
  -if an organism with FOREST segments touches another plant (or non consumer virus with ROSE segments), photosynthesis is enhanced:
      -normal segment touches normal segment:                             + 0.3 * "+ Forest effectivity if not alone"
      -normal segment touches BARK segment:                               + 0.3 * "+ Forest effectivity if not alone"
      -normal segment touches photosynthetic segment:                     + 0.5 * "+ Forest effectivity if not alone"
      -normal segment touches FOREST segment:                             + 0.6 * "+ Forest effectivity if not alone"
      -BARK segment touches BARK segment:                                 + 0.4 * "+ Forest effectivity if not alone"
      -BARK segment touches photosynthetic segment:                       + 0.6 * "+ Forest effectivity if not alone"
      -BARK segment touches FOREST segment:                               + 0.7 * "+ Forest effectivity if not alone"
      -photosynthetic segment touches photosynthetic segment:             + 0.8 * "+ Forest effectivity if not alone"
      -photosynthetic segment touches FOREST segment:                     + 0.9 * "+ Forest effectivity if not alone"
      -FOREST segment touches FOREST segment:                             + 1.0 * "+ Forest effectivity if not alone"
      -DARKGRAY segment of a non consumer touches non enhanced organism   + DARKGRAY effectivity
      -DARKGRAY segment of a consumer touches non enhanced organism       + 0.5 * DARKGRAY effectivity
      -DARKGRAY segment touches enhanced organism                         + nothing
  -Notes: WINTER, DARKJADE and DARKGREEN used like BARK (and OLDBARK)

-SPRING (Photosynthesis and Rotation):
  -"Clockwise"=Yes: Organism rotates clockwise
  -"Clockwise"=No: Organism rotates counter-clockwise

-SUMMER (Photosynthesis and seasons):
 -"Activity" "0-2" active for 2 seasons (time units) and inactive (no photosynthesis) for one season
 -Inactivity is true in different seasons for each of them and the segment turns into color WINTER

-LIME (Solo photosynthesis):
 -Effective if alone
 -Ineffective if crowded (change in parameter/metabolism)

-LEAF (Undisturbed photosynthesis):
 -Only photosynthesizes, if the organism is not shown in color

-C4PLANT (low CO2 concentration photosynthesis):
 -not very effective, but also no segment maintenance costs

-JADE (Small organism photosynthesis and anti viral abilities)
 -if viral organisms attack, JADE will turn into DARKJADE, then DARKGREEN
 -and other photosynthetic segments except BARK will directly turn into DARKGREEN, 
  if the organism has jade segments
 -DARKGREEN can get infected, JADE and DARKJADE can not
 -if VIOLET attacks, JADE turns into DARKJADE
 -DARKJADE and DARKGREEN can get poisoned by VIOLET
 -DARKJADE and DARKGREEN regenerate, faster for organisms with low symmetry
 -plants with JADE that are not consumers force infections to use parent reproduction energy
  instead of virus reproduction energy, if the latter is higher (good for small plants)

-GRASS (difficult to consume and photosynthesis)
 -consumer only feed from it with halfed efficiency (shown in wilted color instead of yellow)

-BARK (Photosynthesis and Protection):
 -if another organism touches the BARK segment aggressively, BARK lignifies (= OLDBARK)
 -lignified OLDBARK protects the organism, but photosynthesis is disabled

-RED (Carnivore): 
  -feeds on other consumers except CREAM
  -feeds on SILVER, if SILVER is a consumer (see SILVER)
  -feeds on SPIKE, if the other organism is enhanced
  -enhanced (0.25 * normal energy absorbing effectivity):
    -feeds on CREAM
    -feeds on LILAC, SPIKEPOINT, GRAY, if the other organism is a consumer
    -invulnerable against LILAC, SPIKEPOINT and GRAY

-FIRE (Generalist): [Notes: between Carnivore and Omnivore] 
  -segment energy absorbing effectivity: 
    -"normal" against organisms, that are consumers (shown Color=FIRE)
    -also "normal" against frozen organisms, if it has SKY segments  
    -(0.25 * "normal") against MAROON, PINK, CREAM, and the rest (shown Color=DARKFIRE)
  -regenerates poisoned segment (turns DARKFIRE) vs VIOLET consumers
  -enhanced: now feeds on BROWN and WILTED, but cannot regenerate vs VIOLET consumers anymore

-ORANGE (Omnivore):
  -feeds on most segments except RED, MAROON, non plant WHITE and most protected segments 
  -enhanced: feeds on FROZEN, DEADBARK and more effective vs unmodified FALLOW

-MAROON (Herbivore): 
  -feeds on all photosynthetic segments
  -feeds on protected segments of plants
  -feeds on WHITE segments of plants
  -only 0.2 * maintenance costs
  -enhanced: feeds on many more defenseless segments (shown color=AUBURN) and WILTED 

-PINK (Destruent):
   -feeds on PINK, CREAM, WHITE, PLAGUE, CORAL and all weakened segments
   -only 0.2 * maintenance costs except if it has gray segments
   -enhanced: feeds on BARK
   -"Mod Pink"=Yes:-PINK with GRAY can feed on BROWN and is not immune vs infections
   -"Mod Pink"=No: 
     -immune against infections 
     -only 0.25 * effectivity (shown Color=DARKFIRE) vs PINK and weakened segments
      (except if the organism has DEADBARK or FROZEN segments)
     -PINK with GRAY can´t feed on BROWN

-CREAM (Parasite):
  -segment energy absorbing effectivity = (0.09 * "normal")
  -mostly immune vs infections if it is no plant, else only immune vs WHITE plants
  -enhanced:
    -"Mod Cream"=1:
      -feeds on consumers except PINK and CREAM
      -feeds on consuming SILVER if it has as much or more total kills
    -"Mod Cream"=2:
      -feeds on CREAM, CORAL and WHITE viruses         
    -"Mod Cream"=3: 
      -feeds on protected segments, mostly on plants

-SILVER (Experience):
  -if the organism has more total infections than the other organism:
    -it infects nearly all other segments, including protected ones that WHITE does not infect
    -it needs to have WHITE segments to get at least one infection
    -uses normal SILVER costs
    -shown Color=SILVER, if it infects
  -if it has more than 0 total kills (and is a consumer or a killer) or is enhanced:
    -segment energy absorbing effectivity formula:
     ((12+total kills)/(12+other organisms total kills))*segment length
    -feeds on SPIKEPOINT if it has more total kills
    -uses SILVER consumer costs
    -shown Color=GOLD, if it consumes
  -extra childs for more total children:
    >=0   total children = 1 child
    >=1   total children = 2 childs 
    >=5   total children = 3 childs 
    >=14  total children = 4 childs 
    >=30  total children = 5 childs 
    >=55  total children = 6 childs 
    >=91  total children = 7 childs
    >=140 total children = 8 childs

-SPIKE (weaken with segment point):
 -segment energy draining effectivity = 5 * "normal" absorbing effectivity
 -SPIKEPOINT cannot be hurt by most segments
 -but SPIKE line does nothing and has no defense
 -enhanced: 
   -consumes for 0.8 * "normal"absorbing effectivity
   -no energy drain
   -uses "Spike consumer costs"

-LILAC (Weaken):
  -segment energy draining effectivity = 10 * "normal" absorbing effectivity
  -has to recharge after one attack (Color=DARKLILAC)
  -"Mod Lilac"=No: doesn´t drain non consumers harmless segments, WHITE (without plague segments) and OLIVE
  -"Mod Lilac"=Yes:does drain nearly all segments except BLUE and SPIKEPOINT
  -enhanced: doesn´t need to recharge

-GRAY (Killer): 
  -kills the other organism, which turns brown
  -against OLIVE: GRAY gets destroyed, but OLIVE changes its color to DARKOLIVE 
  -only kills SILVER if it has as much or more total kills than SILVER
  -enhanced: kills FALLOW, BARK (if it isn´t a consumer) and not enganced MAGENTA
 
 -VIOLET (Poison):
  -poisons other segments and makes them useless
  -segment it touches changes color to WILTED, if the other organism is a plant, otherwise BEIGE
  -Non consumers are immune vs WHITE plant infections (not other viruses)
  -special against:
    -FIRE: poisons, but only non-consumers poison permanently (else turns DARKFIRE) 
    -CREAM: poisons, but only non consumers poison CREAM plants permanently (else turns DARKFIRE), 
            but enhanced non consumers poison all CREAM segments permanently
    -WHITE: poisons, but VIOLET consumers don´t poison non plant and non consumer WHITE segments
    -VIOLET: poisons, but VIOLET consumers don´t poison non plant and non consumer VIOLET segments
    -SILVER: poisons, but VIOLET consumers must have as much or more kills
    -LILAC: enhanced consumers and everyone else poison
    -FALLOW: enhanced organisms poison
    -OLIVE: VIOLET segment gets destroyed but OLIVE changes color to DARKOLIVE
    -DARKOLIVE: VIOLET segment gets destroyed but DARKOLIVE changes color to WILTED or BEIGE respectively

-OLIVE (Defense cracker): 
  -destroys BLUE, SKY and OCHRE (segment it touches changes color to NAVY)
  -destroys OLIVE plants if it is not a plant itself (segment it touches changes color to NAVY), 
   else weakens OLIVE plants (segment it touches changes color to DARKOLIVE)
  -destroys BARK if it is enhanced or is no plant (segment it touches changes color to DEADBARK)
  -destroys LILAC, FALLOW and SPIKE (including SPIKEPOINT) (segment it touches changes color to BROKEN)
  -destroys GRAY and VIOLET (segment it touches changes color to BROKEN)
  -gets weakened against GRAY and VIOLET (own segment changes color to DARKOLIVE)
  -regenerates fast if weakened (DARKOLIVE), but DARKOLIVE can be poisoned and killed
  -enhanced:
    -see vs BARK
    -OLIVE plants protected vs LILAC, SKY and OCHRE (like non plants)

-SKY (Freezer and Frost shield):
  -freezes (disables) all movement and all photosynthetic segments (shown Color=SKY)
  -does this by touching an arbitrary segment except BLUE, CORAL, FALLOW, SPIKEPOINT and non-plant OLIVE
  -these disabled segments colors are FROZEN or DEADBARK (if it was BARK)
  -disables SKY segments (color changes to NAVY)
  -protects itself with a frost shield against attacks (shown Color=DEEPSKY)
  -DEEPSKY however can be attacked by PINK, SILVER and MAROON, 
   but all of them cannot force the frost shield themselves
  -regenerates quickly again from shielding to freezing
  -consumers with SKY segments can feed on FROZEN and DEADBARK segments
  -enhanced: plants cannot dodge with TEAL segments vs SKY anymore

-BLUE (Shield): 
  -no changes
  -enhanced: attacking organisms lose energy, 0.5 * normal absorbing effectivity (only 0.25 for MAROON)

-OCHRE (Pushing): 
  -Organism pushes other organisms away, stronger with longer OCHRE segments
  -doesn´t work against OLIVE, if the other organism is not a plant or is enhanced
  -offers protection against many attacks
  -enhanced: other organism loses energy depending on how much it was pushed (for MAROON it is halfed)

-FALLOW (Inhibit reproduction):
 -other organism cannot reproduce for "20 + (10 * segment length)" frames (shown Color=FLOWER)
 -but if it has infected the other organism, it can remove the inhibition, so that the virus can break out
 -protected vs many effects and vs infections
 -"Mod Fallow"=Yes: 
   -poisons all YELLOW, BLOND, AUBURN and INDIGO segments (and if it is enhanced or a consumer FLOWER too)
   -enhanced: also inhibits RED reproduction
 -"Mod Fallow"=No: 
   -0.1 * segment maintenance
   -only 0.1 * absorption efficiency vs FALLOW for ORANGE (not enhanced) and FIRE
   -attacks unmodified PINK, and PINK can be infected if its time to reproduce is over 20 frames
   -enhanced or non plants also attacks CREAM the same way.
 -non plant FALLOW has 0.01 * segment maintenance, always attacks unmodified PINK (FALLOW modified or not)
  and only 0.1 * absorption efficiency vs FALLOW for ORANGE and FIRE (modified or not)

-WHITE (Virus):
  -WHITE Plants use WHITE costs
  -Other viruses use "Non-plant white cost"
  -only infects organisms, that are consumers (but not unmodified PINK) or plants 
  -infects all segments except BLUE, SKY, BARK, OCHRE, FALLOW, MINT and LAVENDER
  -infects NAVY and OLIVE, if it is no plant
  -infects CREAM, if it is no plant and the other organism is a plant
  -only infects SILVER if it has as much or more total infections
  -enhanced: 
    -infects NAVY, OLIVE, CREAM and SPIKEPOINT
    -but only if these organisms have no MINT segments
    -enhanced non plants will infect CREAM plants even with MINT segments however 
  -if an organism is not a consumer or plant (real VIRUS):
    -if it has YELLOW segments:
      -other organism cannot reproduce for 20 frames
      -if the other organism is infected and has enough energy to reproduce,
       it is forced to reproduce as many viruses at once as the virus would reproduce
      -only 0.1 * absorption efficiency vs non plant/consumer YELLOW for ORANGE
    -if it has INDIGO segments:
      -INDIGO fake target is in effect (see INDIGO), 
       also in effect for own SILVER and PLAGUE color and vs enemy CORAL
    -if it has AUBURN segments:
      -infects unmodified PINK but is vulnerable like a plant WHITE segment (vs ORANGE for example)
    -if it has MINT segments:
      -MINT does not destroy their WHITE segments, if the other organism has MINT segments too
    -if it has MAGENTA segments:
      -it can regenerate WHITE fast against MINT and is immune vs GRAY (use MAGENTA energy consumption)

-PLAGUE (force virus reproduction of infected organisms):
  -other organism must reproduce a virus (no normal children), if it was infected before
  -cannot force BLUE, SKY, OLIVE, RED, CREAM, SPIKEPOINT, MINT, LAVENDER and CORAL
  -PLAGUE plants use PLAGUE costs
  -Other plague viruses use "Non-plant plague cost"
  -"Mod Plague"=Yes: only forces the reproduction of consumers
    -enhanced: forces RED and CREAM
  -"Mod Plague"=No: only forces the reproduction of plants
    -enhanced: forces OLIVE and SKY

-CORAL (transforms viruses and particles):
  -non plant and non consumers die and are transformed into the coral organism
  -if there is no place to transform the other organism just dies
  -enhanced: also transforms unmodified PINK
  -not working vs effect segments and protected segments

-MINT (Immune system): [also used on friends, only altruistic] 
  -removes infections (also see "Immune system delay") 
  -restores the time to reproduce to 20 frames, 
   if it is higher because of FALLOW (also see "Immune system delay") 
  -faster if the organism has more and longer MINT segments
  -removes other organisms infection, if its MINT segments touch another 
   organism it hasn´t infected itself and both are altruists (or familial) (shown Color=CYAN)
  -the same for restoring the time to reproduce 
  -Altruist organisms don´t attack/kill/poison MINT segments      
  -destroys all WHITE, PLAGUE, CORAL and FALLOW segments, if it touches another organism,
   except if it touches a MINT or BLUE segment
  -enhanced: also destroys them, if it touches a MINT segment
  -if an organism with MINT segments was forced to reproduce by PLAGUE,
   the other organism will also gets these colors destroyed
  -the same vs CORAL, but even if CORAL only touches and could attack in general  
  -destroy the CREAM segment it touches
  -destroyed segments are BROKEN (plants) or BEIGE (non plants)

-LAVENDER (Immunity shield and recognition): [also used on friends, only altruistic]
  -Shield vs CREAM, PLAGUE, CORAL and FALLOW (also see Lavender shield) for all of its segments
  -If these colors attack all other segments of this organism, 
   shield energy is slowly depleted (shown Color=NAVY)
  -if shield energy is 0, attacks will take effect
  -If these colors (and WHITE) attack LAVENDER (shown Color=LAVENDER), shield energy is slowly restored 
   and attacks have no effect, but cost them their attack costs (minimum of 0.01 * energy per frame)
  -Attack costs for PLAGUE are WHITE costs here (otherwise to hurtful) and it is forced to attack,
   even if if the organism is not infected by PLAGUE
  -Shield energy is restored, faster if the organism has more and longer LAVENDER segments
  -time to reproduce is also slowly restored (one per segment and frame)
  -if it touches an organism, that infected it before, the infection is recognized and removed
  -if both organisms are altruists (or familial), it gives the other organism shield energy, 
   even if the other organism has no LAVENDER segments (shown Color=CYAN)
  -Altruist organisms don´t attack/infect/kill/poison LAVENDER segments
  -low maintenance = LAVENDER costs 
  -but only 0.1 * for organisms that are neither plants nor consumers (except unmodified PINK)
  -enhanced: PLAGUE always forced to attack, even if it never would normally (see "Mod Plague")
  -if the organism has MINT and LAVENDER segments:
    -The shield slowly depletes (shown Color=NAVY), when the organism can reproduce and is also infected. 
    -Reproduction is stopped until the infection is removed or the shield energy is 0 

-MAGENTA (Healing): [also used on friends] 
  -heals own segments (= restores color), see "Healing delay"
  -faster if the organism has more and longer MAGENTA segments
  -doesn´t work with lignified BARK or DEADBARK
  -heals other organisms, if both are altruists (or familial)
  -Altruist organisms don´t attack/infect/kill/poison MAGENTA segments
  -uses MAGENTA costs to protect itself vs FALLOW, GRAY and SKY
  -enhanced: counters GRAY enhanced, and still protects
                 
-ROSE (Friendly energy transfer): [only used on friends]
  -segment energy transfer effectivity = 3 * "Obtained energy" for family and friends (shown Color=CYAN)
  -segment energy transfer effectivity = "Obtained energy" for altruistic encounters
  -Energy is only transfered, if both organisms don´t attack each other and...
    -both organisms are altruists 
     or both organisms are related (parent, child, sibling) and "familial"
     or the other organism is not a plant or a consumer and this organism is "peaceful" (abuse)
    -the organism is fully grown (not for abuse) 
    -the organism has more energy than the other organism for family and friends
    -and additionally needs to have more than half of its reproduce energy
     and the other organism less than half of its reproduce energy in altruistic encounters
  -Low maintenance = ROSE costs (3 * as much for organisms with SPIKE, GRAY and LILAC)

-CYAN (Movement):
  -no changes

-TEAL (Movement and Reaction): 
  -Organism can use reaction genes (see above)   
  -Reaction is stronger, if teal segments are longer
  -"Passive"=No: Organism can move (like CYAN)
  -"Passive"=Yes: 
    -Organism stands still until another organism touches it
    -Maintenance costs are very low (0.05*normal)
    -allows non consumers (without GRAY, SPIKE or LILAC) to dodge most attacks, which means
     that the organism is invulnerable for one frame and vulnerable the next frame after being touched
    -enhanced: dodging always works vs WHITE in every frame
    -can only dodge with harmless segments without aggressive effects
     (including MINT and LAVENDER however)

-YELLOW (Reproduction of multiple children): 
  -one extra child per YELLOW gene (was one child per YELLOW segment)
  -+ one child for each total segment length of 23
  -formula = children += (yellow gene / symmetry) + (total yellow segment length / 23)
  -YELLOW costs unchanged

-AUBURN (extra child if infected):
  -always at least one own child if infected by another organism
  -no bonus child if not infected
  -low maintenance = AUBURN costs

-INDIGO (reduces the energy a new born virus receives):
  -formula = virus reproduction energy/((total indigo segment length/Indigo divisor) +1)
  -if the virus energy is even reduced to <= 2 the virus is not born and the infection is removed
  -also creates a fake target for WHITE, SILVER (only infections) and PLAGUE 
   so that they use energy (minimum 0.01) and achieve nothing (shown Color=Indigo)
  -low maintenance = INDIGO costs

-BLOND (reproduce early):
  -reproduction energy is reduced (not shown and normal one is used for viruses)
  -not reduced, if the organism is infected
  -reduced by "total blond segment length + 2 * symmetry"
  -minimal reproduction energy is 30 for plants and consumer, 20 for unmodified PINK and 10 for viruses
  -costs are reduced 0.1 * "normal" for non plants, 
   and even 0.01 * "normal" for non consumers (and unmodified PINK)

-FLOWER (reproduce late):
  -reproduction energy is always increased (also shown and used if it is a virus)
  -increased by "total flower segment length"
  -low maintenance = FLOWER costs

-GOLD (Age):
  -Life expectancy = Normal life expectancy+((GOLD segments length)/GOLD costs)
  -GOLD costs = Gold life expectancy divisor
  -Maintenance costs are low (0.1*normal)
 
-BLACK (Mimic): 
  -copies the color and reaction genes of other segments
  -Maintenance costs are very low (0.01*normal)
  -"Mod black"=No: Only changes the segment that touches the other segment
  -"Mod black"=Yes: Changes all BLACK segments to the color of the other segment

-EYE:
  -These segments do not collide, but the organism can react with TEAL to what it sees (or to what it intersects)
  -Organisms wih cyan segments can use the reactions of the eye segment (but only the EYE segment) too
  -Other organisms can not react to them, or attack in any way
  -They do not change color, even when the organism attacks or when it dies
  -Eye segments are 1.5 * longer than normal segments
  -They have to be terminal, if they are not terminal they will change into DEADBARK and are useless

12. Info toolbar:
  -shows the clade of an organism
  -all descendents of a randomly created or pasted organism belong to the same clade

13. Third party improvements (Thanks to them):
  -Included Tyler Colemans "Feature Mod" (backup button):
    -see "Biogenesis Feature Mod README.txt"
    -It is possible to create automatic backups.
  -STRtrees (by Vivid Solutions) implemented by Richard David Williams
    to make the simulation run much faster.

Use the Biogenesis forum http://sourceforge.net/projects/biogenesis/forums 
to ask questions, make suggestions and report bugs

Have fun! :)

 
Source: Biogenesis Color Mod README.txt, updated 2018-12-23