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beasties_3.0.0.zip 2014-11-09 100.0 kB
README.txt 2014-11-09 5.5 kB
Totals: 2 Items   105.6 kB 0
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NAME------:  Beasties
VERSION...:  3.0.0
INTERFACE.:  GUI
URL.......:  http://beasties.sourceforge.net/
AUTHOR....:  PCGuyIV
AUTHOR URL:  http://pcguyiv.users.sourceforge.net/
LICENSE...:  GNU General Public License version 3 (GPLv3)

Copyright (C) 2014 - PCGuyIV

This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.  See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program.  If not, see <http://www.gnu.org/licenses/>.

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CONTENTS OF beasties_3.0.0.zip
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beasties.jar..................................Executable jar file
beasties.ico..................................Shortcut icon
license.txt...................................GNU General Public License, ver. 3
README.txt....................................This file
src...........................................Source folder
    beasties..................................beasties package folder
        package-info.java.....................Package information
        Beasties.java.........................The main program
        Beastie.java..........................Class for generating beasties
        Game.java.............................Class containing game logic
        Player.java...........................Class for generating the player
        images................................beasties.images package folder
        	package-info.java.................Package information
            beasties.png......................Images used in the game
            broken.png
            bullets.png
            defeated.png
            emptygun.png
            emptypills.png
            fist.png
            heart.png
            knife.png
            pills.png
            pistol.png
            tape.png
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CHANGES IN 3.0.0
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- Complete rework of game code
- Changed from CLI to GUI interface

CHANGES IN 2.0.2
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- Issue with Quit confirmation dialogue fixed.

CHANGES IN 2.0.1
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- Fixed issue that reset player name to default value when starting a new game.
- Changed player name default value from "valiant warrior" to "Valiant Warrior".

CHANGES IN 2.0.0
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- Changed development language from Python to Java.

NOTE:  There may be some other minor changes in damage values and wording
changes, but otherwise, the game remains unchanged from the Python version.

CHANGES IN 1.2.1
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- Number of monsters increased to 6
- Number of medicines increased to 4
- Strength of attacks increased overall.
- Health of Monsters & Player increased.
- Knife can be repaired twice

CHANGES IN 1.2.0
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- Gun's maximum damage has been reduced.
- Ability to reload gun once has been added.
- Ability to quit the game from the attack menu added.

CHANGES IN 1.1.0
--------------------------------------------------------------------------------
- Health/Damage System is now points based rather than percentage based.
- Punches have a higher maximum damage, but can still result in 0 damage.
- Knife breaks instead of being lost.  It can be repaired once.  If it breaks a
  second time, it's destroyed for the remainder of the game.
- The gun's maximum damage has been slightly reduced.
- Monsters have a slightly higher maximum damage, but can still do as little as
  0 damage.

While this is not specifically a "beta" release in the truest sense, it does
serve as a beta for the greater picture.  The end result is to be a text-based
role-playing game, complete with magic, weapons, armor, treasures, monsters,
boss villans, etc.

Feel free to use this as a starting point for your own program.  (It is open-
source, after all.)  If you have suggestions or ideas, feel free to submit
them, but don't be offended if I don't use them.  This is more of a learning
process for me in the world of programming than any real aspirations of being
a game designer.  It is for this reason that I will also turn down any offers
of help.
Source: README.txt, updated 2014-11-09