Name | Modified | Size | Downloads / Week |
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Parent folder | |||
beasties_3.0.0.zip | 2014-11-09 | 100.0 kB | |
README.txt | 2014-11-09 | 5.5 kB |
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Totals: 2 Items | 105.6 kB | 0 |
================================================================================ --- ___ ___ ___ ________ _ ___ ___ --- --- | _ \ _|/ _ \/ _/_ _| | _/ _/ --- --- | _ < _| _ \_ \ | | | | _\_ \ --- --- |___/___|_| |_/__/ |_| |_|___/__/ --- --- --- ================================================================================ NAME------: Beasties VERSION...: 3.0.0 INTERFACE.: GUI URL.......: http://beasties.sourceforge.net/ AUTHOR....: PCGuyIV AUTHOR URL: http://pcguyiv.users.sourceforge.net/ LICENSE...: GNU General Public License version 3 (GPLv3) Copyright (C) 2014 - PCGuyIV This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ================================================================================ CONTENTS OF beasties_3.0.0.zip -------------------------------------------------------------------------------- beasties.jar..................................Executable jar file beasties.ico..................................Shortcut icon license.txt...................................GNU General Public License, ver. 3 README.txt....................................This file src...........................................Source folder beasties..................................beasties package folder package-info.java.....................Package information Beasties.java.........................The main program Beastie.java..........................Class for generating beasties Game.java.............................Class containing game logic Player.java...........................Class for generating the player images................................beasties.images package folder package-info.java.................Package information beasties.png......................Images used in the game broken.png bullets.png defeated.png emptygun.png emptypills.png fist.png heart.png knife.png pills.png pistol.png tape.png -------------------------------------------------------------------------------- CHANGES IN 3.0.0 -------------------------------------------------------------------------------- - Complete rework of game code - Changed from CLI to GUI interface CHANGES IN 2.0.2 -------------------------------------------------------------------------------- - Issue with Quit confirmation dialogue fixed. CHANGES IN 2.0.1 -------------------------------------------------------------------------------- - Fixed issue that reset player name to default value when starting a new game. - Changed player name default value from "valiant warrior" to "Valiant Warrior". CHANGES IN 2.0.0 -------------------------------------------------------------------------------- - Changed development language from Python to Java. NOTE: There may be some other minor changes in damage values and wording changes, but otherwise, the game remains unchanged from the Python version. CHANGES IN 1.2.1 -------------------------------------------------------------------------------- - Number of monsters increased to 6 - Number of medicines increased to 4 - Strength of attacks increased overall. - Health of Monsters & Player increased. - Knife can be repaired twice CHANGES IN 1.2.0 -------------------------------------------------------------------------------- - Gun's maximum damage has been reduced. - Ability to reload gun once has been added. - Ability to quit the game from the attack menu added. CHANGES IN 1.1.0 -------------------------------------------------------------------------------- - Health/Damage System is now points based rather than percentage based. - Punches have a higher maximum damage, but can still result in 0 damage. - Knife breaks instead of being lost. It can be repaired once. If it breaks a second time, it's destroyed for the remainder of the game. - The gun's maximum damage has been slightly reduced. - Monsters have a slightly higher maximum damage, but can still do as little as 0 damage. While this is not specifically a "beta" release in the truest sense, it does serve as a beta for the greater picture. The end result is to be a text-based role-playing game, complete with magic, weapons, armor, treasures, monsters, boss villans, etc. Feel free to use this as a starting point for your own program. (It is open- source, after all.) If you have suggestions or ideas, feel free to submit them, but don't be offended if I don't use them. This is more of a learning process for me in the world of programming than any real aspirations of being a game designer. It is for this reason that I will also turn down any offers of help.