Download Latest Version Away3D 4.1.6 source code.tar.gz (510.5 kB)
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away3d-core-fp11_4_1_6.swc 2014-01-24 1.2 MB
Away3D 4.1.6 source code.tar.gz 2014-01-24 510.5 kB
Away3D 4.1.6 source code.zip 2014-01-24 831.4 kB
README.md 2014-01-24 1.5 kB
Totals: 4 Items   2.5 MB 1
  • Memory optimisations for internal Matrix3D and Vector3D use
  • Fix to zIndex calculation on Entities with non-root parent. Closes [#659]
  • Fix for removing effects methods on a multipass material. Closes [#671]
  • Updated context loss handling for views with 3D filters. Closes [#669]
  • Corrected pivot point calculation for scaled meshes. Closes [#650]
  • Fix for background texture renderer when using BlendMode on a Mesh. Closes [#569]
  • Fix for controller using targets with non-root parent. Closes [#377]
  • Compatibility fix for UV animation applied to a multipass material. Closes [#553]
  • Stability update to StereoView3D. Closes [#466]
  • Compatibility fix to calling Merge.apply() to meshes with lit materials. Closes [#624]
  • Compatibility fix for SpriteSheetAnimator applied to materials with shadows enabled. Closes [#617]
  • Enable doublesided meshes to be used with OutlineMethod. Closes [#604]
  • Visual discrepancy fix between single pass and multipass materials when using fog effects method. Closes [#596]
  • Fix to filtered shadow method when using cascading shadows
  • Fix to segment set rendering when using 3d filters
  • Fix to multipass material when using multiple point lights
  • Added useSmoothingGroups option in 3DS parser to allow smoothing on files with no smoothing group data
  • Fix for play method on animators to restart stopped animations when playing the same state
  • Fix to duration property for non-looping animations
  • Updates to AWD and 3DS parser to allow class instance reuse on multiple assets.
Source: README.md, updated 2014-01-24