Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
away3d-core-fp11_4_1_6.swc | 2014-01-24 | 1.2 MB | |
Away3D 4.1.6 source code.tar.gz | 2014-01-24 | 510.5 kB | |
Away3D 4.1.6 source code.zip | 2014-01-24 | 831.4 kB | |
README.md | 2014-01-24 | 1.5 kB | |
Totals: 4 Items | 2.5 MB | 1 |
- Memory optimisations for internal Matrix3D and Vector3D use
- Fix to zIndex calculation on Entities with non-root parent. Closes [#659]
- Fix for removing effects methods on a multipass material. Closes [#671]
- Updated context loss handling for views with 3D filters. Closes [#669]
- Corrected pivot point calculation for scaled meshes. Closes [#650]
- Fix for background texture renderer when using BlendMode on a Mesh. Closes [#569]
- Fix for controller using targets with non-root parent. Closes [#377]
- Compatibility fix for UV animation applied to a multipass material. Closes [#553]
- Stability update to StereoView3D. Closes [#466]
- Compatibility fix to calling Merge.apply() to meshes with lit materials. Closes [#624]
- Compatibility fix for SpriteSheetAnimator applied to materials with shadows enabled. Closes [#617]
- Enable doublesided meshes to be used with OutlineMethod. Closes [#604]
- Visual discrepancy fix between single pass and multipass materials when using fog effects method. Closes [#596]
- Fix to filtered shadow method when using cascading shadows
- Fix to segment set rendering when using 3d filters
- Fix to multipass material when using multiple point lights
- Added useSmoothingGroups option in 3DS parser to allow smoothing on files with no smoothing group data
- Fix for play method on animators to restart stopped animations when playing the same state
- Fix to duration property for non-looping animations
- Updates to AWD and 3DS parser to allow class instance reuse on multiple assets.