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osx 2013-07-31
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README.txt 2013-07-31 3.0 kB
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This version (from 1.0 onwards) supports both Wolf3D (original) and Spear of Destiny (expansion), whichever is on the working directory, or as set by the --wolfdir command-line parameter or AUTOWOLFDIR environment variable.

IMPORTANT: for Wolf3D (original), make sure you have the 1.4 Activision version, otherwise AutoWolf won't work and will crash on startup! In order to upgrade your Wolfenstein to the latest version, go here: 
    http://maniacsvault.net/ecwolf/download.php
and download the Patch Utility. Thanks to Braden Obrzut, author of ECWolf, for this utility!

Windows version should work on XP and later. No standard installer provided, so just place the executable and DLLs in the same folder as Wolf3D or Spear. You can place it elsewhere if you use --wolfdir or AUTOWOLFDIR on launch (otherwise you'll get a 'NOT FOUND' error). If you use Windows 8, you may get a "Windows protected your PC" warning. Ignore it by clicking "More Info..." then "Launch anyway". The warning appears because this program may be less known and is not code-certified. 
To run AutoWolf you may need MSVCR100.DLL or MSVCR110.DLL. If you get an error about either of them missing, download the Visual Studio 10 or 11 redistributable from Microsoft (other sources not recommended).

OS X version should support Mac OS X 10.4 and later, but was only tested for 10.8. Choose the one corresponding to your system and place the app in the same folder as Wolf3D or Spear. Currently it's not set up to auto-find Wolfenstein if located in /Applications, but you can still use the terminal or an automator application to 'open -a autowolf -args --wolfdir ~/path/to/wolf3d' or set AUTOWOLFDIR (otherwise you'll get a 'NOT FOUND' error). If you use OS X 10.8 you may get a GateKeeper message that this application is not code-signed. If this happens, use the right-click menu to launch it. The warning happens because I did not code-sign the app (it requires being a registered Mac developer).

Linux/UNIX (outside of OS X): download the source code 7-zip archive. You may need to download the 7-zip utility in order to unpack it. After you extract the source, open the terminal, go to the source root directory. Note that SDL 1.2 and SDL_mixer 1.2 development (with header files) libraries are required; download and install them via the package manager. Now use the Makefile by applying standard procedure: 'make' (or 'make -j' for multi-core) and 'sudo make install' (requires administrator rights). Currently no configure script has been provided, so hopefully the Makefile works as-is. You may get warnings, but as long as they don't halt the process, they won't imply that the program works defectively. If installation works successfully, you can go to any folder that contains the Wolfenstein 3D data files and run 'autowolf' from terminal. 
Warning: running it in fullscreen (using --fullscreen) may mess up the display resolution settings in some desktop environments! You'd then have to run the xrandr terminal utility.
Source: README.txt, updated 2013-07-31