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Astro Loop 1.2.

Dying now visually rewinds the run. The freeze on death runs time backwards: asteroids, shots and enemies slide back where they came from while your ship pulls itself together.

Shop cards turn over. Tap a tile to read what the upgrade actually does, what you have so far and what the next level adds. Hold the same tile to buy it.

Music and sound effects have separate controls. One button cycles four states: all sound, no sound, music only, effects only. And the slot machine display spells out what each button press did.

TB-26 explains some mechanics. Your first two flights end with a short briefing at the bar: green is health, blue is shields, star dust is money, double-tap to pause, and how pilots are earned. He is talking to someone MEDIC cannot see, and she has opinions about that.

He reports the takings too. Every return home now tells you what the run earned and what your best run stands at.

Losing at 10 minutes earns you a hint. What he tells you depends on who you were flying, because the two situations need different advice.

Endless mode gets genuinely dangerous. Asteroid health doubles every four and a half minutes from the eight-minute mark, and never stops. Runs used to flatten out and go on forever; now they end. Reported by a player who held one thumb in roughly one spot for an hour. Get well soon!

Locked pilots tell you what the bar knows. Once someone drops a hint about a pilot you have not recruited, their card keeps that note instead of showing a ?, so the hint is still there when you next come looking.

Also: the shop tiles say what they do in plain words, Weapon Expansion no longer reads like it takes something away from you, every weapon and evolution card was rewritten to better describe what the weapon does, Pulse Cannon fires straight at what it is aiming at on every level, Scatter Shot's spread is half as wide so more pellets land, radio chatter has its sound back, holding a shop tile buzzes while it fills and again when it buys, and the slot machine stops telling you it hit the jackpot before the reels finish.

Fixes.

  • The game could abort when you died, on some Android 9 devices. Reported on a Galaxy Note 8, where it happened every single time. I have no Android 9 device, so this is a fix I hope works rather than I know works.
  • A finished run could pay you nothing. If the game crashed or froze on the way back to the bar, the run still counted toward unlocking pilots but the money never arrived. It is banked before the handover now.

On the version number. If you have seen this release called 1.11 anywhere, this is it. It was renamed to 1.2 so that version numbers sort the way people expect. 1.11 was meant to be 1.1.1, but I decided to just go to 1.2.

Install options:

  • Obtainium users: add this repo for auto-updates.
  • Direct install: download the APK below (enable "install from unknown sources").
  • Also on F-Droid.

Free and open source under GPLv3. No ads, no tracking, no internet permission.

Source: README.md, updated 2026-08-11