| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| AssetRipper_win_x64.zip | 2026-03-19 | 41.4 MB | |
| AssetRipper_win_arm64.zip | 2026-03-19 | 39.5 MB | |
| AssetRipper_mac_x64.zip | 2026-03-19 | 48.9 MB | |
| AssetRipper_mac_arm64.zip | 2026-03-19 | 43.2 MB | |
| AssetRipper_linux_x64.zip | 2026-03-19 | 46.6 MB | |
| AssetRipper_linux_arm64.zip | 2026-03-19 | 44.8 MB | |
| 1.3.12 source code.tar.gz | 2026-03-19 | 20.0 MB | |
| 1.3.12 source code.zip | 2026-03-19 | 20.8 MB | |
| README.md | 2026-03-19 | 3.5 kB | |
| Totals: 9 Items | 305.1 MB | 0 | |
Premium Edition
The premium edition can be acquired here.
What's Changed
- Bump AssetRipper.TextureDecoder from 2.6.0 to 2.6.1 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2137
- Use
Path.GetTempPath()when the AssetRipper directory is not writable by @UlyssesZh in https://github.com/AssetRipper/AssetRipper/pull/2153 - Bump NUnit by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2147
- Bump SharpCompress from 0.47.0 to 0.47.1 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2154 and https://github.com/AssetRipper/AssetRipper/pull/2162
- Bump AsmResolver.Symbols.Pdb from 6.0.0-beta.5 to 6.0.0-rc.1 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2156
- Bump Microsoft.CodeAnalysis.Analyzers and Microsoft.CodeAnalysis.CSharp by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2160
- Bump Microsoft.AspNetCore.OpenApi from 10.0.3 to 10.0.5 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2159
- Bump Swashbuckle.AspNetCore from 10.1.4 to 10.1.5 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2163
- Translations update from Weblate by @Weblate-Samboy-Dev in https://github.com/AssetRipper/AssetRipper/pull/2129
- Ensure that MixedGameStructure includes all serialized files in a directory
- Call GC.Collect when Reset button is pressed (github.com)
- Don't run processing if no asset collections loaded
- Bump AssetRipper.IO.Endian to 2.1.0 (github.com)
- Use an inline array in SerializedTypeBase instead of byte[]
- Use TextWriter in JsonContentExtractor
- Only read the header when getting the Unity version from data.unity3d
- Updated the list of dependency licenses
- Clear IAssetBundle::PreloadTable to reduce memory usage
- Change path for secondary assets when grouping by bundle name
- Add support for Windows Phone game structure
- Fix file extension for GameAssembly on Linux games
- Update dxil-spirv (premium edition)
- Fix bug when stage input length doesn't match vertex input semantics (premium edition)
- Automatically choose the best gpu platform to decompile when decompiling shaders with multiple platforms (premium edition)
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.3.11...1.3.12