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Command Reference

Command HUD_CACHE_THRESHOLD unknown.

Available console commands/config file settings:

ACCESS_LEVEL                 Changes the access level of a configuration item to make it available to lower ranked users
ACCESS_LEVEL_ADMIN           Minimal access level for /admin command.
ACCESS_LEVEL_AUTOKICK_IMMUNITY Minimal access level to be protected against autokicks.
ACCESS_LEVEL_CHAT            Minimal access level for chatting.
ACCESS_LEVEL_CHAT_TIMEOUT    Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
ACCESS_LEVEL_HIDE_OF         Minimal access level to be able to hide it's own user account information.
ACCESS_LEVEL_HIDE_TO         Minimal access level to see everyone's user account information.
ACCESS_LEVEL_IPS             Minimal access level you need for seeing IPs of other players in the /players command.
ACCESS_LEVEL_LIST_ADMINS     Access level required to be able to use the "/admins" command.
ACCESS_LEVEL_LIST_ADMINS_SEE_EVERYONE Users with this access level or better will be able to list any configured admin, regardless of ADMIN_LIST_MIN_ACCESS_LEVEL.
ACCESS_LEVEL_NVER            Minimal access level you need for seeing Network versions/strings from other players in /players.
ACCESS_LEVEL_OP              Minimal access level for /op and /deop co-admin management commands commands.
ACCESS_LEVEL_OP_MAX          Maximal access level directly attainable by /op commands.
ACCESS_LEVEL_PLAY            Minimal access level for playing
ACCESS_LEVEL_PLAY_SLIDERS    The access level required to play will only slide up if at least this many players of a higher level are online.
ACCESS_LEVEL_PLAY_SLIDING    Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING.
ACCESS_LEVEL_RTFM            Minimal access level for /teach or /rtfm command.
ACCESS_LEVEL_SHOUT           Minimal access level for shouting.
ACCESS_LEVEL_SHUFFLE_UP      Minimal access level for shuffling up
ACCESS_LEVEL_SPY_CONSOLE     Minimal access level you need for seeing console input from other (in-game) admins.
ACCESS_LEVEL_SPY_MSG         Minimal access level you need for seeing /msg messages directed to others.
ACCESS_LEVEL_SPY_TEAM        Minimal access level you need for seeing /team messages as a spectator.
ACCESS_LEVEL_TEAM            Minimal access level for /lock, /unlock, /invite and /uninvite team management.
ACCESS_LEVEL_VOTE_COMMAND    Minimal access level required to issue command votes.
ACCESS_LEVEL_VOTE_COMMAND_EXECUTE Minimal access level successful command votes will be executed at.
ACCESS_LEVEL_VOTE_INCLUDE    Minimal access level required to issue include votes.
ACCESS_LEVEL_VOTE_INCLUDE_EXECUTE Minimal access level successful include votes will be executed at.
ACCESS_LEVEL_VOTE_KICK       Minimal access level required to issue kick votes.
ACCESS_LEVEL_VOTE_SUSPEND    Minimal access level required to issue suspend votes.
ADD_HELP_TOPIC               Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC   
ADD_MASTER_SERVER            Announce this server to another master server. Usage: ADD_MASTER_SERVER host port(optional, default=4533).
ADMINS                       Lists the server admins. You should use /admins or /listadmins instead of this.
ADMIN_LIST_COLORS_BEST_BLUE  Blue color component to the best access level listed by /admins
ADMIN_LIST_COLORS_BEST_GREEN Green color component to the best access level listed by /admins
ADMIN_LIST_COLORS_BEST_RED   Red color component to the best access level listed by /admins
ADMIN_LIST_COLORS_WORST_BLUE Blue color component to the worst access level listed by /admins
ADMIN_LIST_COLORS_WORST_GREEN Green color component to the worst access level listed by /admins
ADMIN_LIST_COLORS_WORST_RED  Red color component to the worst access level listed by /admins
ADMIN_LIST_MIN_ACCESS_LEVEL  Minimal access level to be shown in /admins
AI_IQ                        IQ of the AI opponents
ALLOW_CONTROL_DURING_CHAT    If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
ALLOW_ENEMIES_SAME_CLIENT    If set to 1, this allows two players that play on the same client to fight for points with each other.
ALLOW_ENEMIES_SAME_IP        If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
ALLOW_IMPOSTERS              If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_IMPOSTORS              If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_RENAME_PLAYER          Gives the given player the ability to rename.
ALLOW_TEAM_CHANGE            If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER
ALLOW_TEAM_CHANGE_PLAYER     Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
ALLOW_TEAM_NAME_COLOR        Allow a team to be named after a color
ALLOW_TEAM_NAME_PLAYER       Allow a team to be named after the leading player
ALLOW_VOTING                 If set to 1, voting will be allowed for players.
ALLOW_VOTING_SPECTATOR       If set to 1, voting will be allowed for spectators.
ALPHA_BLEND                  Enable alpha blending
ANTI_SPOOF                   If set to 1, checks connecting clients for spoofed IPs. Only clients passing a connectivity test are allowed in. This is done in turtle mode automatically, but may be useful to have on at all times.
ARENA_AXES                   In how many directions a cycle can turn 4 is the default, 6 is hexatron 
ARENA_AXES_OVERRIDE          Block out older clients when ARENA_AXES differs from its default? 
ARMAGETRON_LAST_SCREENMODE   Last screen resolution
ARMAGETRON_LAST_WINDOWSIZE   Last Window size
ARMAGETRON_SCREENMODE        Screen resolution
ARMAGETRON_WINDOWSIZE        Window size
AUTHORITY_BLACKLIST          Comma separated list of authorities your server should refuse to query.
AUTHORITY_LEVEL              Changes the access level for all users from the same authority. Mainly only useful for private authorities.
AUTHORITY_WHITELIST          If non-empty, only authorities on this comma separated list will be queried by your server.
AUTO_AIS                     Automatically spawn AI players?
AUTO_IQ                      Automatically adjust AI IQ?
AUTO_TEAM                    Flag indicating whether players should be put into teams automatically.
AUTO_TEAM_SPEC_SPAM          If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0.
AXES_INDICATOR               Should the Axis Indicator be rendered?
BACKWARD_COMPATIBILITY       Maximum number of old protocol versions to support.
BALLS_BOUNCE_ON_CYCLE_WALLS  Flag indicating whether balls can bounce off cycle walls
BALLS_INTERACT               Flag indicating whether balls can bounce off one another
BALL_AUTORESPAWN             Flag indicating whether balls should automatically respawn when goal is scored
BALL_CYCLE_ACCEL_BOOST       Boost Cycle gives the ball when colliding
BALL_KILLS                   Flag indicating if a team owned ball can kill opposing team players
BALL_SPEED_DECAY             Rate at which the ball slows down
BALL_TEAM_MODE               Flag 0=ball score other team, 1=ball score only team owner
BAN                          Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP                       Bans the specified IP address from the server for a variable time.
BAN_LIST                     Prints a list of currently banned IPs.
BAN_USER                     Allows to ban players based on their authentication ID.
BAN_USER_LIST                Gives a list of banned users.
BASE_ENEMY_KILL              Flag indicating whether a base will kill enemy players
BASE_ENEMY_RESPAWN           Flag indicating whether a base will respawn team if an enemy player enters it
BASE_RESPAWN                 Flag indicating whether a base will respawn team if a team player enters it
BASE_RESPAWN_REMIND_TIME     Time between respawn reminders
BIG_BROTHER                  Did we already send the big brother information?
BOOKMARK_0_ADDRESS           Server address of the 1st server bookmark 
BOOKMARK_0_NAME              Name of the 1st server bookmark 
BOOKMARK_0_PORT              Server port of the 1st server bookmark 
BOOKMARK_10_ADDRESS          Server address of the 11th server bookmark 
BOOKMARK_10_NAME             Name of the 11th server bookmark 
BOOKMARK_10_PORT             Server port of the 11th server bookmark 
BOOKMARK_1_ADDRESS           Server address of the 2nd server bookmark 
BOOKMARK_1_NAME              Name of the 2nd server bookmark 
BOOKMARK_1_PORT              Server port of the 2nd server bookmark 
BOOKMARK_2_ADDRESS           Server address of the 3rd server bookmark 
BOOKMARK_2_NAME              Name of the 3rd server bookmark 
BOOKMARK_2_PORT              Server port of the 3rd server bookmark 
BOOKMARK_3_ADDRESS           Server address of the 4th server bookmark 
BOOKMARK_3_NAME              Name of the 4th server bookmark 
BOOKMARK_3_PORT              Server port of the 4th server bookmark 
BOOKMARK_4_ADDRESS           Server address of the 5th server bookmark 
BOOKMARK_4_NAME              Name of the 5th server bookmark 
BOOKMARK_4_PORT              Server port of the 5th server bookmark 
BOOKMARK_5_ADDRESS           Server address of the 6th server bookmark 
BOOKMARK_5_NAME              Name of the 6th server bookmark 
BOOKMARK_5_PORT              Server port of the 6th server bookmark 
BOOKMARK_6_ADDRESS           Server address of the 7th server bookmark 
BOOKMARK_6_NAME              Name of the 7th server bookmark 
BOOKMARK_6_PORT              Server port of the 7th server bookmark 
BOOKMARK_7_ADDRESS           Server address of the 8th server bookmark 
BOOKMARK_7_NAME              Name of the 8th server bookmark 
BOOKMARK_7_PORT              Server port of the 8th server bookmark 
BOOKMARK_8_ADDRESS           Server address of the 9th server bookmark 
BOOKMARK_8_NAME              Name of the 9th server bookmark 
BOOKMARK_8_PORT              Server port of the 9th server bookmark 
BOOKMARK_9_ADDRESS           Server address of the 10th server bookmark 
BOOKMARK_9_NAME              Name of the 10th server bookmark 
BOOKMARK_9_PORT              Server port of the 10th server bookmark 
BOOKMARK__MASTER0_ADDRESS    Address of the first subculture master
BOOKMARK__MASTER0_NAME       Name of the first subculture
BOOKMARK__MASTER0_PORT       Port of the first subculture master
BOOKMARK__MASTER10_ADDRESS   Address of the 11th subculture master
BOOKMARK__MASTER10_NAME      Name of the 11th subculture
BOOKMARK__MASTER10_PORT      Port of the 11th subculture master
BOOKMARK__MASTER1_ADDRESS    Address of the second subculture master
BOOKMARK__MASTER1_NAME       Name of the second subculture
BOOKMARK__MASTER1_PORT       Port of the second subculture master
BOOKMARK__MASTER2_ADDRESS    Address of the 3rd subculture master
BOOKMARK__MASTER2_NAME       Name of the 3rd subculture
BOOKMARK__MASTER2_PORT       Port of the 3rd subculture master
BOOKMARK__MASTER3_ADDRESS    Address of the 4th subculture master
BOOKMARK__MASTER3_NAME       Name of the 4th subculture
BOOKMARK__MASTER3_PORT       Port of the 4th subculture master
BOOKMARK__MASTER4_ADDRESS    Address of the 5th subculture master
BOOKMARK__MASTER4_NAME       Name of the 5th subculture
BOOKMARK__MASTER4_PORT       Port of the 5th subculture master
BOOKMARK__MASTER5_ADDRESS    Address of the 6th subculture master
BOOKMARK__MASTER5_NAME       Name of the 6th subculture
BOOKMARK__MASTER5_PORT       Port of the 6th subculture master
BOOKMARK__MASTER6_ADDRESS    Address of the 7th subculture master
BOOKMARK__MASTER6_NAME       Name of the 7th subculture
BOOKMARK__MASTER6_PORT       Port of the 7th subculture master
BOOKMARK__MASTER7_ADDRESS    Address of the 8th subculture master
BOOKMARK__MASTER7_NAME       Name of the 8th subculture
BOOKMARK__MASTER7_PORT       Port of the 8th subculture master
BOOKMARK__MASTER8_ADDRESS    Address of the 9th subculture master
BOOKMARK__MASTER8_NAME       Name of the 9th subculture
BOOKMARK__MASTER8_PORT       Port of the 9th subculture master
BOOKMARK__MASTER9_ADDRESS    Address of the 10th subculture master
BOOKMARK__MASTER9_NAME       Name of the 10th subculture
BOOKMARK__MASTER9_PORT       Port of the 10th subculture master
BUG_COLOR_OVERFLOW           Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
BUG_RIP                      Allows the rim wall to be ripped open by a VERY close grind.
BUG_TRANSPARENCY             Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND      Unsupported: use transparency instead of lowering walls
BUG_TUNNEL                   Allows players to pass through walls on odd occasions.
CAMERA_CUSTOM_BACK           Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
CAMERA_CUSTOM_PITCH          Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE           Position of the custom camera: how much is it moved up from the cycle?
CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
CAMERA_CUSTOM_TURN_SPEED     Speed the custom camera turns with
CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_CUSTOM_ZOOM           Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
CAMERA_FOLLOW_START_X        Start position of the fixed external camera
CAMERA_FOLLOW_START_Y        Start position of the fixed external camera
CAMERA_FOLLOW_START_Z        Start position of the fixed external camera
CAMERA_FORBID_CUSTOM         Forbids the use of the custom camera on all clients
CAMERA_FORBID_CUSTOM_GLANCE  Forbids use of special glance camera settings
CAMERA_FORBID_FOLLOW         Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE           Forbids the use of the free camera on all clients
CAMERA_FORBID_IN             Forbids the use of the internal camera on all clients
CAMERA_FORBID_SERVER_CUSTOM  Forbids the use of the server custom camera
CAMERA_FORBID_SMART          Forbids the use of the internal camera on all clients
CAMERA_FREE_START_X          Start position of the free camera
CAMERA_FREE_START_Y          Start position of the free camera
CAMERA_FREE_START_Z          Start position of the free camera
CAMERA_GLANCE_BACK           Position of the glance camera: how much is it moved back from the cycle?
CAMERA_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK.
CAMERA_GLANCE_PITCH          Position of the glance camera: how much does it look up/down?
CAMERA_GLANCE_RISE           Position of the glance camera: how much is it moved up from the cycle?
CAMERA_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE.
CAMERA_IN_TURN_SPEED         Speed the internal camera turns with
CAMERA_OVERRIDE_CUSTOM_GLANCE Overrides custom glance settings with values from the server
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM Overrides custom glance settings with values from the server only for the server custom camera
CAMERA_SERVER_CUSTOM_BACK    Position of the custom camera: how much is it moved back from the cycle?
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
CAMERA_SERVER_CUSTOM_PITCH   Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE    Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the client-side settings if this is negative.
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_SERVER_GLANCE_BACK    Position of the server glance camera: how much is it moved back from the cycle?
CAMERA_SERVER_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK.
CAMERA_SERVER_GLANCE_PITCH   Position of the server glance camera: how much does it look up/down?
CAMERA_SERVER_GLANCE_RISE    Position of the server glance camera: how much is it moved up from the cycle?
CAMERA_SERVER_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE.
CAMERA_SMART_START_X         Start position of the smart camera
CAMERA_SMART_START_Y         Start position of the smart camera
CAMERA_SMART_START_Z         Start position of the smart camera
CAMERA_VISIBILITY_CLIP_SPEED Speed with which the visibility targets is brought into view
CAMERA_VISIBILITY_EXTENSION  Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowered when they block the view and the camera is not moved
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
CAMERA_VISIBILITY_SIDESKEW   Extra forward component of the sideways visibility targets
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
CASACL                       For the duration of the rest of the configuration file  this directive appears in, elevate the access level.
CENTER_MESSAGE               Prints a big message on the screen of all connected clients.
CHATBOT_ALWAYS_ACTIVE        if set to 1, the chatbot is active all of the time
CHATBOT_DECAY                rate at which the quality of the chatbot decays over time
CHATBOT_DELAY                time between entering chat and chatbot activation
CHATBOT_MIN_TIMESTEP         minimal time in seconds between chatbot thoughts
CHATBOT_NEW_WALL_BLINDNESS   the chatbot won't see walls that were built less than this many seconds ago
CHATBOT_RANGE                time in seconds the bot is capable of planning ahead
CHATTER_REMOVE_TIME          Time in seconds after which a permanent chatter is removed from the game
CHAT_LOG                     Write machine parsable chat messages to var/chatlog.txt
CHECK_ERRORS                 Listen to errors claiming a video mode does not exist
CHECK_SCRIPT                 Should safety checks be done on script commands? Very much recommended to leave this on.
CLIENT_PORT                  Port we try to connect to
COLLAPSE_ZONE                collapse a zone
COLORDEPTH                   Color depth to use (0: 16 1: desktop 2: 24)
COLOR_STRINGS                Print colored strings
CONNECTION_FLOOD_SENSITIVITY The times PING_FLOOD_TIME_X, multiplied by this value, count for all incoming messages from clients not connected already. A flood here activates turtle mode. Negative values disable global flood protection.
CONNECTION_LIMIT             Maximum number of packets from unknown peers to handle at one 
CONSOLE_DECORATE_ID          Decorates every line of console output with the client ID
CONSOLE_DECORATE_IP          Decorates every line of console output with the client IP
CONSOLE_DECORATE_TIMESTAMP   Decorates every line of console output with the current date and time
CONSOLE_LADDER_LOG           Sends ladder log output to the console
CONSOLE_LOG                  Write all console messages to var/consolelog.txt
CONSOLE_MESSAGE              Prints a message on the console of all connected clients.
CONSOLE_ROWS                 Number of lines of console output without user intervention
CONSOLE_ROWS_MAX             Number of lines of console output when scrolling back
CUSTOM_SCREEN_ASPECT         Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_HEIGHT         Custom screen size
CUSTOM_SCREEN_WIDTH          Custom screen size
CUSTOM_SERVER_NAME           Name of the server to connect to
CYCLE_ACCEL                  Wall acceleration factor
CYCLE_ACCEL_ENEMY            Multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_ENEMY_OVERRIDE   Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? 
CYCLE_ACCEL_OFFSET           Minimum numeric wall distance, must be positive
CYCLE_ACCEL_RIM              Multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_RIM_OVERRIDE     Block out older clients when CYCLE_ACCEL_RIM differs from its default? 
CYCLE_ACCEL_SELF             Multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_SELF_OVERRIDE    Block out older clients when CYCLE_ACCEL_SELF differs from its default? 
CYCLE_ACCEL_SLINGSHOT        Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? 
CYCLE_ACCEL_TEAM             Multiplicator to CYCLE_ACCEL for your teammates' walls
CYCLE_ACCEL_TEAM_OVERRIDE    Block out older clients when CYCLE_ACCEL_TEAM differs from its default? 
CYCLE_ACCEL_TUNNEL           Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
CYCLE_ACCEL_TUNNEL_OVERRIDE  Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? 
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
CYCLE_BLINK_FREQUENCY        Frequency in Hz an invulnerable cycle blinks with.
CYCLE_BOOSTFACTOR_ENEMY      Factor your speed is multiplied with when breaking from an enemy wall
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? 
CYCLE_BOOSTFACTOR_RIM        Factor your speed is multiplied with when breaking from the rim wall
CYCLE_BOOSTFACTOR_RIM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? 
CYCLE_BOOSTFACTOR_SELF       Factor your speed is multiplied with when breaking from your own wall
CYCLE_BOOSTFACTOR_SELF_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? 
CYCLE_BOOSTFACTOR_TEAM       Factor your speed is multiplied with when breaking from a teammate's wall
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? 
CYCLE_BOOST_ENEMY            Speed boost when breaking from an enemy wall
CYCLE_BOOST_ENEMY_OVERRIDE   Block out older clients if CYCLE_BOOST_ENEMY differs from its default? 
CYCLE_BOOST_RIM              Speed boost when breaking from the rim wall
CYCLE_BOOST_RIM_OVERRIDE     Block out older clients if CYCLE_BOOST_RIM differs from its default? 
CYCLE_BOOST_SELF             Speed boost when breaking from your own wall
CYCLE_BOOST_SELF_OVERRIDE    Block out older clients if CYCLE_BOOST_SELF differs from its default? 
CYCLE_BOOST_TEAM             Speed boost when breaking from a teammate's wall
CYCLE_BOOST_TEAM_OVERRIDE    Block out older clients if CYCLE_BOOST_TEAM differs from its default? 
CYCLE_BRAKE                  Brake intensity
CYCLE_BRAKE_DEPLETE          Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? 
CYCLE_BRAKE_REFILL           Rate at which the brake reservoir refills when you are not braking
CYCLE_BRAKE_REFILL_OVERRIDE  Block out older clients when CYCLE_BRAKE_REFILL differs from its default? 
CYCLE_DELAY                  Minimum time between turns (must be greater than 0)
CYCLE_DELAY_BONUS            Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? 
CYCLE_DELAY_TIMEBASED        Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? 
CYCLE_DIST_WALL_SHRINK       Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
CYCLE_DIST_WALL_SHRINK_OFFSET Distance offset in wall length calculation. See settings.cfg for full docs.
CYCLE_FAIR_ANTILAG           If set to 1, this deactivates the anti lag-sliding code when old clients are connected
CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
CYCLE_INVULNERABLE_TIME      Time in seconds a cycle is invulnerable after a respawn.
CYCLE_MAX_REFCOUNT           Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
CYCLE_PACKETLOSS_TOLERANCE   Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
CYCLE_PING_RUBBER            Additional niceness for high ping players
CYCLE_RUBBER                 Niceness factor to allow you drive really close to a wall
CYCLE_RUBBER_DELAY           During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
CYCLE_RUBBER_DELAY_BONUS     Factor for CYCLE_RUBBER_DELAY rubber efficiency.
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? 
CYCLE_RUBBER_DELAY_OVERRIDE  Block out older clients when CYCLE_RUBBER_DELAY differs from its default? 
CYCLE_RUBBER_LEGACY          Revert to old, framerate dependent and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? 
CYCLE_RUBBER_MINADJUST       When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? 
CYCLE_RUBBER_MINDISTANCE     The minimal distance rubber code keeps you from the wall in front of you
CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay.
CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected backdoor gaps the cycle can squeeze through. For "Open" gameplay. If = 0, CYCLE_RUBBER_MINDISTANCE_GAP applies to backdoors, too.
CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR differs from its default? 
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? 
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? 
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? 
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? 
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? 
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? 
CYCLE_RUBBER_SPEED           Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
CYCLE_RUBBER_SPEED_OVERRIDE  Block out older clients when CYCLE_RUBBER_SPEED differs from its default? 
CYCLE_RUBBER_TIME            Timescale rubber is restored on.
CYCLE_RUBBER_TIMEBASED       Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? 
CYCLE_RUBBER_TIME_OVERRIDE   Block out older clients when CYCLE_RUBBER_TIME differs from its default? 
CYCLE_RUBBER_WALL_SHRINK     With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? 
CYCLE_SMOOTH_MIN_SPEED       Minimum speed of smooth correction relative to cycle speed.
CYCLE_SMOOTH_THRESHOLD       Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
CYCLE_SMOOTH_TIME            Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
CYCLE_SOUND_SPEED            Sound speed divisor
CYCLE_SPEED                  Basic speed of your cycle if you drive straight and not close to walls
CYCLE_SPEED_DECAY_ABOVE      Rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? 
CYCLE_SPEED_DECAY_BELOW      Rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? 
CYCLE_SPEED_MAX              Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
CYCLE_SPEED_MAX_OVERRIDE     Block out older clients if CYCLE_SPEED_MAX differs from its default? 
CYCLE_SPEED_MIN              Minimal speed of your cycle, measured relative to CYCLE_SPEED
CYCLE_SPEED_MIN_OVERRIDE     Block out older clients when CYCLE_SPEED_MIN differs from its default? 
CYCLE_START_SPEED            Initial cycle speed
CYCLE_SYNC_FF                Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
CYCLE_SYNC_FF_STEPS          Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
CYCLE_SYNC_INTERVAL_ENEMY    Time in seconds between server-client updates of enemy cycles
CYCLE_SYNC_INTERVAL_SELF     Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_TIME_TOLERANCE         Maximum time difference of execution of turns on server and client (for clients that send timing information)
CYCLE_TIME_TOLERANCE_OVERRIDE Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? 
CYCLE_TURN_MEMORY            Number of pending turns a cycle will memorize exactly
CYCLE_TURN_SPEED_FACTOR      Factor the speed of a lightcycle is multiplied with when turning
CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? 
CYCLE_WALL_NEAR              Maximum accelerating wall distance
CYCLE_WALL_TIME              Time in seconds a cycle does not make a wall after a respawn.
CYCLE_WIDTH                  The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
CYCLE_WIDTH_OVERRIDE         Block out older clients if CYCLE_WIDTH differs from its default? 
CYCLE_WIDTH_RUBBER_MAX       If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? 
CYCLE_WIDTH_RUBBER_MIN       If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? 
CYCLE_WIDTH_SIDE             Minimum distance of a cycle to a wall on either side before it takes harm.
CYCLE_WIDTH_SIDE_OVERRIDE    Block out older clients if CYCLE_WIDTH_SIDE differs from its default? 
DECLARE_ROUND_WINNER         Declare the winner of the current round and end the round. Usage: DECLARE_ROUND_WINNER 
DEDICATED_FPS                Maximum simulation steps per second the dedicated server will perform
DEDICATED_FPS_IDLE_FACTOR    Number of times per frame the server should check whether simulation can be done if no network input is coming
DEDICATED_IDLE               After running this time (in hours), the dedicated server takes the next chance to quit.
DEFAULT_KICK_REASON          The reason given to a player kicked by KICK if none is specified.
DEFAULT_KICK_TO_PORT         Default server port a player is redirected to by KICK_TO and MOVE_TO.
DEFAULT_KICK_TO_REASON       The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
DEFAULT_KICK_TO_SERVER       Default server IP/name a player is redirected to by KICK_TO and MOVE_TO.
DEFAULT_SHOUT_PLAYER         1 if the default chat action for players should be shouting, 0 if it should be team chat. 2 if the default action should be shouting and the access level requirement should be overridden.
DEFAULT_SHOUT_SPECTATOR      1 if the default chat action for spectators should be shouting, 0 if it should be spectator chat. 2 if the default action should be shouting and the access level requirement should be overridden.
DISALLOW_RENAME_PLAYER       Prevents the given player from rename-ing.
DISALLOW_TEAM_CHANGE_PLAYER  Reverse of ALLOW_TEAM_CHANGE_PLAYER
DITHER                       Use dithering
DOUBLEBIND_TIME              Time in seconds during which no two different keyboard events can trigger the same action
DOUBLEBIND_TIME_OVERRIDE     Block out older clients when DOUBLEBIND_TIME differs from its default? 
ENABLE_CHAT                  If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown)
ENABLE_FRIENDS               Turn on/off mates filtering.
ENEMY_CHATBOT_PENALTY        Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
ENEMY_CURRENTTIME_INFLUENCE  If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
ENEMY_DEAD_PENALTY           Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
ENEMY_SUICIDE_TIMEOUT        If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
ENEMY_TEAMMATE_PENALTY       Penalty on the effective time in seconds if the enemy influence detection is from a teammate
EXIT                         Shuts the dedicated server down and quits.
EXPLOSION                    Enable explosions?
EXPLOSION_RADIUS             Blast radius of the cycle explosions
EXTRA_ROUND_TIME             Length of an extra pause at the beginning of the round
FADEOUT_NAME_DELAY           Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS              Number of failed attempts to initialize graphics mode
FAST_FORWARD_MAXSTEP         Maximum recording time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REAL    Maximum real time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REL     Maximum fraction of the time left until the end of FF mode between rendered frames
FILTER_COLOR_NAMES           Filter color codes from player names.
FILTER_COLOR_SERVER_NAMES    Filter color codes from server names in the server browser.
FILTER_COLOR_STRINGS         Filter color codes from strings coming in over the network.
FILTER_COLOR_TEAM            Filter color codes from /team messages.
FILTER_DARK_COLOR_NAMES      Filter dark color codes from player names.
FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser.
FILTER_DARK_COLOR_STRINGS    Filter dark color codes from strings coming in over the network.
FILTER_DARK_COLOR_TEAM       Filter dark color codes from /team messages.
FILTER_NAME_ENDS             Filter whitespace and other junk from beginnings and ends of player names.
FILTER_NAME_MIDDLE           Filter excess whitespace and other junk from the middle of player names.
FINISH_TYPE                  What happens when the last human is dead?
FIRST_USE                    Is this the first time you use Armagetron Sty+CT?
FLAG_BLINK_END               Percentage of the flag radius to end the flag blink at.
FLAG_BLINK_ESTIMATE_POSITION 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction
FLAG_BLINK_ON_TIME           Time in seconds that flag is on in a blink (not recommended to set this below 0.1)
FLAG_BLINK_START             Percentage of the flag radius to start the flag blink at.
FLAG_BLINK_TIME              Time in seconds between flag blinking over player with the flag, -1 to disable
FLAG_BLINK_TRACK_TIME        If set above zero, this tracks the cycle position and speed at the rate defined by this setting.  it is not recommended to set this below 0.1 for lag reasons.
FLAG_CHAT_BLINK_TIME         Time in seconds that the chat triangle above a player with a flag will blink, -1 to disable
FLAG_COLOR_B                 (0-15) blue color for a neutral flag
FLAG_COLOR_G                 (0-15) green color for a neutral flag
FLAG_COLOR_R                 (0-15) red color for a neutral flag
FLAG_CONQUEST_WINS_ROUND     Flag indicating whether capturing the flag wins the round or not
FLAG_DROP_HOME               Flag indicating whether dropping the flag sends it home
FLAG_DROP_TIME               If positive, enables player to drop flag by chatting "/drop". value is the number of seconds they can't pick up the flag afterwards, 2-3 recommended.
FLAG_HOLD_SCORE              Points given for holding the flag see FLAG_HOLD_SCORE_TIME
FLAG_HOLD_SCORE_TIME         Seconds until points are awarded for holding the flag see FLAG_HOLD_SCORE
FLAG_HOLD_TIME               Time in seconds that the player can hold the flag before it is returned home, -1 to disable
FLAG_HOME_RANDOMNESS_X       Y direction the flag can vary from its starting spot when returned.
FLAG_HOME_RANDOMNESS_Y       X direction the flag can vary from its starting spot when returned.
FLAG_REQUIRED_HOME           Flag indicating whether flags need to be home to score
FLAG_TEAM                    0 - Flags are neutral, 1 Flags have team that own them
FLOOR_BLUE                   Floor color
FLOOR_DETAIL                 Floor detail settings
FLOOR_GREEN                  Floor color
FLOOR_MIRROR                 Floor mirror mode
FLOOR_MIRROR_INT             Intensity of the floor mirror effect
FLOOR_RED                    Floor color
FONT_SMALL_THRESHOLD_HEIGHT  Minimal pixel size of small font
FONT_SMALL_THRESHOLD_WIDTH   Minimal pixel size of small font
FORCE_RESPAWN_SCRIPT         Spawns an external script from a scripts/ subdirectory on the data path after killing the other possibly running instance.
FORCE_TURTLE_MODE            Forces turtle mode, usually only active while a server is under attack. For testing, mainly.
FORTRESS_COLLAPSE_SPEED      Speed a fortress zone collapses with
FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered 
FORTRESS_CONQUEST_RATE       Rate a fortress zone gets conquered with for each enemy in it 
FORTRESS_CONQUEST_TIMEOUT    time without enemy contact that makes a fortress zone collapse harmlessly
FORTRESS_DEFEND_RATE         Rate a fortress zone "recovers" for each defending player 
FORTRESS_HELD_SCORE          Score you get for holding your fortress.
FRIEND_1                     A friend
FRIEND_10                    A friend
FRIEND_2                     A friend
FRIEND_3                     A friend
FRIEND_4                     A friend
FRIEND_5                     A friend
FRIEND_6                     A friend
FRIEND_7                     A friend
FRIEND_8                     A friend
FRIEND_9                     A friend
FULLSCREEN                   Fullscreen or windowed mode?
FULLSCREEN_MESSAGE           Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
GAME_TIMEOUT                 Base timeout for game state synchronisation; gives approximately the maximum time between rounds.
GAME_TYPE                    Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
GLOBAL_ID                    If set to 1, Global IDs (Armathentication) will be enabled on this server.
GL_EXTENSIONS                OpenGL system information
GL_RENDERER                  OpenGL system information
GL_VENDOR                    OpenGL system information
GL_VERSION                   OpenGL system information
GOAL_ROUND_END               Flag indicating whether the round ends when a goal is shot
GRID_SIZE                    Distance between grid lines
GRID_SIZE_MOVIEPACK          Distance between grid lines when moviepack is active
HASH_METHOD_BLACKLIST        List of hash authentication methods to disable support for.
HELP_INTRODUCTORY_BLURB      Message that is displayed before the list of help topics if someone uses /help without arguments
HIGH_RIM                     Draw high rim walls
HISTORY_SIZE_CHAT            Number of lines kept in the chat history.
HISTORY_SIZE_CONSOLE         Number of lines kept in the console history.
IDLE_KICK_TIME               Time in seconds after which an inactive player is kicked
IDLE_REMOVE_TIME             Time in seconds after which an inactive player is removed from the game
INCLUDE                      Includes the following file
INFINITY_PLANE               Use infinite points (Does not work properly on most Windows systems)
INTERCEPT_COMMANDS           List of chat commands to accept and log to stdout.
INTERCEPT_UNKNOWN_COMMANDS   If 1, accept and log all unknown chat commands.
KEEP_PLAYER_SLOT             If set to 1, every time the server gets full, an unworthy spectator is kicked.
KEEP_WINDOW_ACTIVE           Keeps rendering active when the program window loses input focus.
KEYBOARD                     Keyboard settings
KICK                         Kicks the specified player from the server.
KICK_TO                      Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
KILL                         Kill a specific player (as warning before a kick)
KILL_SCRIPT                  Kills a script. Argument must match the SPAWN_SCRIPT argument.
KOH_SCORE                    Score given for being the only one in a zone for KOH_SCORE_TIME
KOH_SCORE_TIME               The interval that KOH_SCORE is added
LADDERLOG_DECORATE_TIMESTAMP Decorates every line of ladderlog output with the current date and time
LADDERLOG_GAME_TIME_INTERVAL If non-negative, write a line with the current game time to the ladder log every n seconds.
LADDERLOG_WRITE_ALL          Set all the LADDER_LOG_WRITE_* settings to the same value
LADDERLOG_WRITE_AUTHORITY_BLURB Write to ladderlog: AUTHORITY_BLURB   
LADDERLOG_WRITE_BALL_VANISH  Write to ladderlog: BALL_VANISH    
LADDERLOG_WRITE_BASEZONE_CONQUERED Write to ladderlog: BASEZONE_CONQUERED   
LADDERLOG_WRITE_BASEZONE_CONQUERER Write to ladderlog: BASEZONE_CONQUERER  <% of zone>
LADDERLOG_WRITE_BASEZONE_CONQUERER_TEAM Write to ladderlog: BASEZONE_CONQUERER_TEAM  
LADDERLOG_WRITE_BASE_ENEMY_RESPAWN Write to ladderlog: BASE_ENEMY_RESPAWN   
LADDERLOG_WRITE_BASE_RESPAWN Write to ladderlog: BASE_RESPAWN  
LADDERLOG_WRITE_CHAT         Write to ladderlog: CHAT  /me 
LADDERLOG_WRITE_COMMAND      Write to ladderlog: COMMAND     
LADDERLOG_WRITE_DEATH_BASEZONE_CONQUERED Write to ladderlog: DEATH_BASEZONE_CONQUERED  NO_ENEMIES
LADDERLOG_WRITE_DEATH_DEATHSHOT Write to ladderlog: DEATH_DEATHSHOT  
LADDERLOG_WRITE_DEATH_DEATHZONE Write to ladderlog: DEATH_DEATHZONE 
LADDERLOG_WRITE_DEATH_FRAG   Write to ladderlog: DEATH_FRAG  
LADDERLOG_WRITE_DEATH_RUBBERZONE Write to ladderlog: DEATH_RUBBERZONE    
LADDERLOG_WRITE_DEATH_SELF_DESTRUCT Write to ladderlog: DEATH_SELF_DESTRUCT  
LADDERLOG_WRITE_DEATH_SHOT_FRAG Write to ladderlog: DEATH_SHOT_FRAG  
LADDERLOG_WRITE_DEATH_SHOT_SUICIDE Write to ladderlog: DEATH_SHOT_SUICIDE 
LADDERLOG_WRITE_DEATH_SHOT_TEAMKILL Write to ladderlog: DEATH_SHOT_TEAMKILL  
LADDERLOG_WRITE_DEATH_SUICIDE Write to ladderlog: DEATH_SUICIDE 
LADDERLOG_WRITE_DEATH_TEAMKILL Write to ladderlog: DEATH_TEAMKILL  
LADDERLOG_WRITE_DEATH_ZOMBIEZONE Write to ladderlog: DEATH_ZOMBIEZONE  predator
LADDERLOG_WRITE_ENCODING     Write to ladderlog: ENCODING . Specifies the encoding for data in ladderlog.txt.
LADDERLOG_WRITE_FLAG_CONQUEST_ROUND_WIN Write to ladderlog: FLAG_CONQUEST_ROUND_WIN  
LADDERLOG_WRITE_FLAG_DROP    Write to ladderlog: FLAG_DROP  
LADDERLOG_WRITE_FLAG_HELD    Write to ladderlog: FLAG_HELD 
LADDERLOG_WRITE_FLAG_RETURN  Write to ladderlog: FLAG_RETURN 
LADDERLOG_WRITE_FLAG_SCORE   Write to ladderlog: FLAG_SCORE  
LADDERLOG_WRITE_FLAG_TAKE    Write to ladderlog: FLAG_TAKE  
LADDERLOG_WRITE_FLAG_TIMEOUT Write to ladderlog: FLAG_TIMEOUT  
LADDERLOG_WRITE_GAME_END     Write to ladderlog: GAME_END 
LADDERLOG_WRITE_GAME_TIME    Write to ladderlog: GAME_TIME