Aqsis is a cross-platform 3D rendering solution adhering to the RenderMan standard defined by Pixar. Features include programmable shading, true displacements, 3D depth-of-field, motion blur, NURBS, subdivision surfaces, CSG, procedural plugins and m
- Full programmable shader support
- High quality filtering
- Render-time depth of field and motion blur effects
- Render arbitrary user data for post processing control
- Extandable with shader language and geometry plugins
- High quality texture filtering
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Great project, guys! Will you support this product in future? I want to see it in my work pipeline!
Excellent work, thanks for your time for showing
Even though I am sort of an insider (I made a small contribution to the code years ago) I want to send my heartfelt thanks to the core developers. I teach a university course on procedural shading, and Aqsis has now completely replaced Pixar's PRMan for the purpose of SL shader programming in lab sessions and project work. To me and my students, Aqsis means freedom to tinker, anywhere and on any platform, without worrying over licenses.
What happens when a talented group of people come together to build a dream? Aqsis: freedom to dream (for all of us)!