Apollo is a self-hosted desktop streaming host designed to enable low-latency game streaming from a personal computer to remote clients using protocols compatible with Moonlight and Artemis. It acts as a server that captures, encodes, and streams desktop or game sessions while supporting hardware acceleration across AMD, Intel, and NVIDIA GPUs. The project includes a web-based interface that allows users to configure streaming settings, manage connected clients, and control application launching remotely. It also introduces features such as virtual display creation, which dynamically matches the client’s resolution and refresh rate, improving compatibility and visual fidelity. Apollo supports advanced capabilities like clipboard synchronization, permission management, and automated commands triggered by client connections or disconnections.
Features
- Self-hosted game streaming server with low-latency performance
- Hardware-accelerated encoding support for major GPU vendors
- Web-based interface for configuration and client management
- Dynamic virtual display matching client resolution and refresh rate
- Clipboard synchronization and permission-based client control
- Automation of commands based on connection and session events