AniML (pronounced like "animal") is aimed to be an extensible and vector-driven language and framework for the definition and rendering of two-dimensional and three-dimensional animated images, particularly for use in gaming and other similar media. One of the defining features will be to implement constraint-based image definition.

This project includes both the AniML specification (for now) and (hopefully) a reference implementation and some guides on how to use it.

AniML's ultimate goal is to eliminate the use of raster images in multimedia applications, or at least to provide a means of doing so, and instead permit the utilization of pure-vector animated graphics in all multimedia. AniML will not be deemed "complete" until this goal is met.

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2013-01-16