Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
cube.obj | 2017-05-05 | 682 Bytes | |
AnimateRatio.java | 2017-05-04 | 2.2 kB | |
LaunchComponent.java | 2017-05-04 | 1.3 kB | |
AndroidManifest.xml | 2015-01-12 | 978 Bytes | |
activity_gameplay_demo.xml | 2015-01-12 | 2.0 kB | |
GameplayDemoFragment.java | 2015-01-12 | 5.4 kB | |
GameWorld.java | 2015-01-12 | 9.8 kB | |
CameraRotateZY.java | 2015-01-12 | 2.2 kB | |
CameraZoom.java | 2015-01-12 | 2.4 kB | |
GameplayDemo.java | 2015-01-12 | 609 Bytes | |
CameraRotateZX.java | 2015-01-12 | 2.2 kB | |
readme.txt | 2014-03-25 | 448 Bytes | |
GOAnimator.java | 2014-03-25 | 1.3 kB | |
torus.obj | 2014-03-25 | 58.6 kB | |
cube_test_3.png | 2014-03-25 | 10.4 kB | |
sphere.obj | 2014-03-25 | 2.2 kB | |
cube_3.obj | 2014-03-25 | 847 Bytes | |
cube_test.png | 2014-03-25 | 56.5 kB | |
Totals: 18 Items | 160.3 kB | 0 |
This folder contains the files used in the AGE demo application. Note that these are just the "loose" files; you must place them into the appropriate folders in your own Android Application project. Note that the manifest indicates the main activity should handle configuration changes. This is so the system does not destroy and re-create the activity when e.g. orientation changes. This in turn avoids unnecessary GL context teardown/setup.