Provides a framework / game engine for building 2D games and includes sophisticated AI routines to manage state-driven entities and autonomous agents.

Although this library makes several very powerful AI techniques available and take care of all the calculations needed to update and render the game entities.

Features

  • game world size is virtually unlimited.
  • large complex projects can use cell-space partitioning to improve performance.
  • updating the game physics is independent of the frame rate so the animation runs at the same speed for all computers.
  • double precision variables are used throughout the library to avoid inconsistent behaviour at very high frame rates.
  • hires (nanosecond) timer to control physics update.
  • a range of game entities are available (buildings, obstacles, movers) with library defined appearance
  • users can define how the game entity is rendered on the display.
  • state-driven AI available on all game entities.
  • autonomous agents with optional steering behaviour AI.
  • messaging between state-driven game entities.
  • supports use of navigation meshes and path finding.

Project Samples

Project Activity

See All Activity >

Categories

Game Engines

Follow AI for Games

AI for Games Web Site

Other Useful Business Software
Level Up Your Cyber Defense with External Threat Management Icon
Level Up Your Cyber Defense with External Threat Management

See every risk before it hits. From exposed data to dark web chatter. All in one unified view.

Move beyond alerts. Gain full visibility, context, and control over your external attack surface to stay ahead of every threat.
Try for Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of AI for Games!

Additional Project Details

Registered

2013-07-23