Provides a framework / game engine for building 2D games and includes sophisticated AI routines to manage state-driven entities and autonomous agents.
Although this library makes several very powerful AI techniques available and take care of all the calculations needed to update and render the game entities.
Features
- game world size is virtually unlimited.
- large complex projects can use cell-space partitioning to improve performance.
- updating the game physics is independent of the frame rate so the animation runs at the same speed for all computers.
- double precision variables are used throughout the library to avoid inconsistent behaviour at very high frame rates.
- hires (nanosecond) timer to control physics update.
- a range of game entities are available (buildings, obstacles, movers) with library defined appearance
- users can define how the game entity is rendered on the display.
- state-driven AI available on all game entities.
- autonomous agents with optional steering behaviour AI.
- messaging between state-driven game entities.
- supports use of navigation meshes and path finding.
Categories
Game EnginesFollow AI for Games
You Might Also Like
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of AI for Games!