Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
Features
- Task scheduling
- Audio manager that can work with a variety of audio engines
- Optimized Randomizer class
- Application context variables
- Audio manager driver for irrKlang
- Audio manager driver for cAudio
- SPARK particle engine support
- Helping Macros
- SDL integrated with irrlicht (SDL device)
- OpenGL native function calls
License
zlib/libpng LicenseFollow IrrSolid - GameFramework
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