Name | Modified | Size | Downloads / Week |
---|---|---|---|
Source | 2012-12-26 | ||
README_1.1 rc 3.txt | 2012-12-26 | 1.5 kB | |
RubyQuest_1.1_rc_3.zip | 2012-12-26 | 22.9 MB | |
RubyQuest_1.1_rc_2.zip | 2012-12-24 | 23.3 MB | |
README_1.1 rc 2.txt | 2012-12-23 | 675 Bytes | |
Totals: 5 Items | 46.2 MB | 0 |
CHANGES SINCE RC 2: 1) Changed the way default file paths work. Before it was strictly based on where the file was run from, but is now based on the location of the main jar file. Doesn't affect windows users much, except that a few pieces of debug info are longer, but allows Linux users to call as: [path to java execuatable] -jar [path to jar]RubyQuest_1.1_rc_3.jar 2) Changed Transitions from 19 frames to 9. Sped up the animation too. Not as smooth, but less to load into memory and check at game run. MAJOR NOTE: Art is not final. Credit to final art is Brandon, but the current place holder art is by Daniel. 5 minutes in MS Paint..... :-P *WINDOWS: download and install java 7 or later from java.com extract all files from this zip. use 'Run_1.1 rc 3.bat' to simply run the JAR file, or 'Debug_1.1 rc 3.bat' to slam all the System.out lines I've used for debugging porpoises into RQDebug.log *LINUX get the latest jave tar.gz from java.com and install/extract extract all files from this zip open terminal and: a) type in: [path to java execuatable] -jar [path to jar]RubyQuest_1.1_rc_3.jar to run game. or b) cd/navigate to where you extracted zip, type in: [path to java executable from java.com] -jar RubyQuest_1.1_rc_3.jar to run the game.