Download Latest Version Actionmapper dist v0.4.0.zip (1.2 MB)
Email in envelope

Get an email when there's a new version of MWLL Actionmapper

Home / Archives
Name Modified Size InfoDownloads / Week
Parent folder
MWLL Actionmapper v0.2.1 setup.exe 2010-03-25 846.2 kB
README v0.2.1.txt 2010-03-24 6.3 kB
MWLL Actionmapper v0.2.exe 2010-03-21 845.3 kB
README v0.2.txt 2010-03-21 5.3 kB
Actionmapper v0.1.2 win32 executable.zip 2010-03-10 270.0 kB
README.txt 2010-03-05 3.3 kB
MWLL Actionmapper v0.1.2.zip 2010-03-05 176.4 kB
MWLL Actionmapper v0.1.1.zip 2010-03-04 174.6 kB
MWLL Actionmapper v0.1.zip 2010-03-04 174.1 kB
Totals: 9 Items   2.5 MB 0
For MWLL v0.2 or higher (Mechwarrior Living Legends v0.2+)

MWLL Actionmapper v0.2.1
https://sourceforge.net/projects/actionmapper/


Authors:
	- Siilk: Created the Key/Button input detection and easy executable installer
	- CapperDeluxe: Created the UI, mapping logic, and XML read/write functions

= PRE-REQUISITES =
	1. Java Runtime version 6 (aka 1.6) or later (available from www.java.com)
	2. Crysis installed with MWLL v0.2 or higher

	
= REQUIRED BEFORE BEGINNING =
	1. Create a new Profile in Crysis before using this application if you are still using the default "Nomad" profile.  
		- You will be unable to use the actionmapper profiler until this has been performed.  
		- The name of your profile is the same name used for your name in multiplayer games.
	
	
= INSTALLATION INSTRUCTIONS =
	1. Run the provided installer, you may install to any location you like or accept the default in Program Files.
	2. After installation, you can run the program using the desktop shortcut or the shortcut created in the Start Menu under "MWLL Actionmapper".
	

= USAGE INSTRUCTIONS =
	- It is highly recommended to first back up any existing actionmaps.xml files you already have present in your Crysis Profiles folder before using this program. It is located in your My Documents\My Games\Crysis\Profiles\<profile_name> folder.
	- When MWLL Actionmapper first opens, it will search for any profiles found in your Crysis Profiles folder location automatically.
	- When using the profiler for the first time for a profiler, you will see a message telling you the actionmaps you had will be named "original"
	- If you experience any problems with an actionmaps.xml file that has been previously modifed or was not created as "New" from a previous version of this program, you may need to use the "New" option in the File menu to make sure all necessary actions are present.
	- It is highly recommended to _not_ manually modify an actionmaps.xml file that has been created by this program. It would be safest to make all modifications in this program only. If you do need to manually modify the actionmaps file, make sure to take note of which is the "active" named actionmaps file and ensure both are alike to keep synchronized with the profiler system.

	
= PROFILER FUNCTIONALITY USAGE INFORMATION =
	- If you have more than one Profile you may switch between them at any time using the "Switch Profile" option in the File menu.
	- The right click menu is only available on the currently highlighted/viewed actionmaps and has the following functions available: Set Active, Rename, Duplicate, Delete.
	- Only one actionmaps can be designated as "Active" at any time for each Profile.
	- Only one actionmaps can be edited at a time. If you click to changed to another actionmaps while editing another you will be asked to save or revert any changes made before it loads the new one.
	- The profiler uses a system of simple file naming conventions to keep track of the names of the actionmaps and which is active, so be careful not to upset this if manually renaming any file.
		

= Features added for release v0.2.1 =
	- Added actions for changing vehicle weapon groups (Toggle Weapon, Next Weapon, Previous Weapon)
	- Added notification and indicators for actions that are missing from the actionmaps file that was selected
	- Added external file modification notificiation (in case the file was edited by another applicatino while still open)
	- Added window closing event to ask user to save if any unsaved modifications remain

= Bug fixes for release v0.2.1 =
	- Corrected the situation where the "Save changes before loading another actionmaps" would appear when doing a File-Save the first time
	- Made action-to-key table cells not editable, as trying to edit a cell would cause issues with not being able to map that action later
	- Added missing Voice chat action to Player tab
	- VTOL rotate action replaced by proper action (v_rotateroll replaced by xi_v_movex)
	- Fixed VTOL tab actions that previously were appearing to not change keys and instead were changing the key for the same Vehicle tab actions

	
= Features added for release v0.2 =
	- Implemented easy to use installer
	- Key/Button input detection added for keyboard, mouse, and joystick functions (note: button only, no axis detection support)
	- Integrated profiler system: no more having to manually manage actionmaps.xml in your file browser
	- Replaced Actions list view with a categorized table view that shows all current keys, modifications and conflicts
	- Added support for more keyboard keys: [;-=]
	- Added support for up to 64 joystick buttons
	- The Save function in the File menu now only available after at least one modification has been made
	
= Bug fixes for release v0.2 =
	- fixed incorrect conflict detection when going from one to two actions
	- fixed incorrect conflict detection when both keys for an action are cleared
	
	
= Features added for release v0.1.2 =
	- added all gamepad buttons/axes
	- added extra actions used for gamepads/joysticks, marked as prepending "(X)" to the action name
	- added toggle ramping/instant throttle action to Vehicle section
	- added overwrite question dialog to "Save As" function if file already exists
	- save functions for new configurations set the default name to "actionmaps.xml" and appends ".xml" to file name chosen if it doesn't already end with the extension
	
= Bug fixes for release v0.1.2 =
	- corrected Inverse checkbox from occasionally being set invisible when switching to different actions and coming back to the modified action
	- added Backspace key as selection
	
= Bug fixes for release v0.1.1 =
	- corrected Player tab Aim up/down and left/right key selections for analog
	- corrected inverse control settings on display
	- corrected inverse control conflict detection
	- corrected invalid conflict detection for actions with no binding selected
	- modified icons correctly disappear when saved or a new file is opened/created

	
= Feature list for release v0.1 =
	- ability to edit most actions and assign most keys/buttons/axes for devices
	- ability to see conflicts
	- ability to see which modification were made since the file was last opened or saved
	
	
Source: README v0.2.1.txt, updated 2010-03-24