It is not possible to animate both fill and border colors with a single
instruction. One has to create two animations to do that. It would be more
convenient to be able to specify fill color, translucency and border color
animations through a single animation instruction.
Anonymous
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Done. The old API for glyph color animation was provided the following
parameters inside a vector:
- Hue
- Saturation
- Value
- Boolean = false for fill, true for border
- an optional Foat for translucency.
The new API takes the following parameters, still in a vector:
- Fill hue
- Fill saturation
- Fill value
- Border hue
- Border saturation
- Border value
- an optional Float for translucency.
Since all these are interpreted as offsets, just put a zero value for the
parameters that should not change.