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File Date Author Commit
 assets 2014-07-13 Mike Mike [77a176] assets
 blank_maps 2014-07-13 Mike Mike [77a176] assets
 src 2018-01-14 freaknigh freaknigh [6f2d1f] version 2018-01-14 + visual studio files
 SDL.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 SDL_image.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 SDL_mixer.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 SDL_ttf.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 default_settings.txt 2014-07-13 Mike Mike [77a176] assets
 jpeg.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 libfreetype-6.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 libmysql.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 libogg-0.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 libpng12-0.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 libtiff-3.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 libvorbis-0.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 libvorbisfile-3.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 map_editor_help.txt 2014-07-13 Mike Mike [77a176] assets
 map_list.txt 2014-07-13 Mike Mike [77a176] assets
 mikmod.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 mp3_map_list.txt 2014-07-13 Mike Mike [77a176] assets
 mp4_map_list.txt 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig01.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig02.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig03.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig04.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig05.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig06.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig07.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig08.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig09.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig10.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig11.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig12.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig13.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig14.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig15.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig16.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig17.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig18.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig19.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig20.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig21.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig22.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig23.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig24.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig25.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig26.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig27.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig28.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig29.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig30.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig31.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig32.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig33.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig34.map 2014-07-13 Mike Mike [77a176] assets
 p02_bb_orig35.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m01.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m02.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m03.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m04.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m05.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m06.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m07.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m08.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m09.map 2014-07-13 Mike Mike [77a176] assets
 p03_bb_p03m10.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m01.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m02.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m03.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m04.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m05.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m06.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m07.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m08.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m09.map 2014-07-13 Mike Mike [77a176] assets
 p04_bb_p04m10.map 2014-07-13 Mike Mike [77a176] assets
 p08_bb_p08m01.map 2014-07-13 Mike Mike [77a176] assets
 p08_sc_hunters.map 2014-07-13 Mike Mike [77a176] assets
 readme.txt 2014-07-13 Mike Mike [77a176] assets
 smpeg.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 zlib1.dll 2017-11-27 freaknigh freaknigh [3eadc1] visual studio 2010 files
 zod_engine_help.txt 2014-07-13 Mike Mike [77a176] assets

Read Me

The Zod Engine by Nighsoft
Please visit http://zod.sourceforge.net/

To connect to the main public server simply run zod_engine_nighsoft_red.bat
If you would like to test it offline run zod_engine_local_test.bat

In order to do things like change teams, or your name, or turn sounds off
you must edit the respective bat file by right clicking it and going to edit.

these are the options you can change... For more help visit the website
and post questions on the forums.



Welcome to the Zod Engine
==================================================================
Command list...
-c ip_address        - game host address
-m filename          - map to be used
-l filename          - map list to be used
-n player_name       - your player name
-t team              - your team
-b #                 - amount of bots to connect
-p #                 - amount of total real players before game start (not used yet)
-w                   - run game in windowed mode
-r resolution        - resolution to run the game at
-d                   - run a dedicated server
-h                   - display command help
-s                   - no sound
-k                   - use faster and blander cursor
-v                   - display version and credits

Example usage...
zod_engine.exe -c localhost -r 800x600 -w
zod_engine.exe -m level1.map -b 1 -p 1
==================================================================