make: "common.cpp:229:14: error: ‘time’ was not declared in this scope 229 | lt = time(NULL);"
Solved by emerge -a media-libs/sdl-ttf
make: "zsdl.h:7:10: fatal error: SDL/SDL_ttf.h: No such file or directory"
I currently do Linux builds only Where can I find your build? Maybe it will work for me..
$ ldd zod not a dynamic executable
No, because it already -rwxr-xr-x
You set the file rights to be executable?
I downloaded current Linux release but I cannot run it: $ ./zod bash: ./zod: No such file or directory But it exists...
And I need to state, as I can not rebuild the windows dlls as of today, I currently do Linux builds only Thanks, I am on Linux too...
Hi, I plan to continue my cmake based version. But its low prio due other code projects. (currently it builds fine, but the Code is far from modern C++, so its a lot of work to automate memory management and make it sound and leak-free) Never the less feel free to use my code written so far. But I personally prefer hg over git (a lot!). So as of today I would be more than happy to see an active commander zod - on gitlab if you want. If Code structure suits me, I will provide what I have, when I have...
./zod "bash: ./zod: No such file or directory"
Looks like no activity here, would you like to fork it for GitLab?
Hi, is this repo still the most working one?
First Prototype of a modernized, cmake based build
Fixed some Errors reported by cppcheck
Patch to fix auto repair of buildings, bridges of dead players and wrong factory association to zones
Adaption for compiling under Linux
There is a quick fix to your problem. I found it here: https://www.holarse-linuxgaming.de/wiki/zod_engine Install the needed libraries with: sudo apt-get install libsdl-image1.2-dev libsdl1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev libmysqlclient-dev libwxgtk3.0-dev build-essential Open /zod_launcher_src/zod_launcherFrm.cpp with a text editor. Replace row 251 with: check.replace(i,1,1, (wxUniChar)'_'); Now you can compile by changing to the source-code-directories ("zod_src" and "zod_launcher_src")...
There is a quick fix to your problem. I found it here: https://www.holarse-linuxgaming.de/wiki/zod_engine Install the needed libraries with: sudo apt-get install libsdl-image1.2-dev libsdl1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev libmysqlclient-dev libwxgtk3.0-dev build-essential Open /zod_launcher_src/zod_launcherFrm.cpp with a text editor. Replace row 251 with: check.replace(i,1,1, (wxUniChar)'_'); Now you can compile by changing to the source-code-directories ("zod_src" and "zod_launcher_src")...
There is a quick fix to your problem. I found it here: https://www.holarse-linuxgaming.de/wiki/zod_engine Install the needed libraries with: sudo apt-get install libsdl-image1.2-dev libsdl1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev libmysqlclient-dev libwxgtk3.0-dev build-essential Open /zod_launcher_src/zod_launcherFrm.cpp with a text editor. Replace row 251 with: check.replace(i,1,1, (wxUniChar)'_'); Now you can compile by changing to the source-code-directories ("zod_src" and "zod_launcher_src")...
HI, I'm hoping this can get resolved somehow, i downloaded the latest version of this game, but am having an issue with one library that I can't seem to at all install cause its not avalible anymore, at least the 2.8 version, this is the msg I see in terminal. ""./zod_launcher./zod_launcher: error while loading shared libraries: libwx_gtk2u_richtext-2.8.so.0: cannot open shared object file: No such file or directory"" Any help on this would be greatly appreciated.
version 2018-01-14 + visual studio files
gun placement tweaks
gun placement for bots
bots build cranes, use better
ai build percentages v1
version 2017-11-26
merge
visual studio 2010 files
units stuck on building edges fix
fix unit amount bar
previous commit tweaks
change team pause check
gun placement over water etc
exit closes windows instead of program
better path finding cpu back off system
abird.cpp
assets
src folder
init source