#69 SSL oper up in Unreal

closed-invalid
nobody
Engine (43)
5
2010-01-15
2009-12-03
Monk
No

Unreal has a quite cool feature. If the server is SSL enabled and the client connects to the SSL port, Unreal allow to oper up using a SSL certificate instead of a password. For this the client provides the certificate and the private key and in the o-line the authentication method is set to SSL, pointing to the appropriate certificate.
When using znc this feature doesn't work any more. I tried with and without SSL connection to znc, using SVN r1672. I guess the client's certificate and key end up on znc and are not transported to the ircd for authentication.

Anyway, thumbs up for this cool bouncer.

Best regards,

Monk

Discussion

  • Psychon

    Psychon - 2010-01-15
    • assigned_to: prozacx --> nobody
    • status: open --> closed-invalid
     
  • Psychon

    Psychon - 2010-01-15

    This is the way SSL works. ZNC cannot forward the SSL certificate from your client to the IRC server. For once it can't do this because it connects to the IRC server at a different time than you connect to ZNC.

    Also, this is not possible due to the way this stuff works. It was designed so that one cant just forward this stuff, but HAS to have certificate and the key for using them.

    The certificate can be given to anyone, only the key must be kept secret. The other end of your SSL connection can find out that you have the key for this SSL certificate, but it cannot get the key itself.

    Closing this because it cant be fixed due to the way SSL works, sorry.

     

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