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#1 Correct Patch For avoiding texture problem

open
nobody
None
5
2004-10-14
2004-10-14
No

There is a bug in this library taht may cause trouble by
returning an already use textureID. Afeter some search
the problem is located in the ZE_ZImage regular use of
Release when creating new ZImage.

This file may solve your problem after recompiling the
library.

Discussion

  • Vandoorine Aurelien

    Corrected ZImage file

     
  • Nobody/Anonymous

    Logged In: NO

    Where is ZERR_LOAD_IMAGE in ZE_ZEngine.h ?

     

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