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ZedPerSource Commit Log


Commit Date  
[r19] by spardason

Added Auto Generated Layers Enums and class.
+ Fixed some warnings.

2018-10-20 17:04:05 Tree
[r18] by spardason

Added FX and Creatures Pack

2018-10-03 03:41:04 Tree
[r17] by spardason

Added some tweaks to enemy selection
Added a "Fx" for selected enemy

2018-09-22 05:38:08 Tree
[r16] by spardason

-Added FlowCanvas Tool
-Added Create card system - Base - WIP
-Added EnemyManager - Base - WIP
-Added InputManager - Base - WIP
-Added Card Click Base Logic - WIP
-Added LayerUtil

2018-09-11 03:13:57 Tree
[r15] by spardason

Added basic Spawner system.

2018-09-03 03:36:53 Tree
[r14] by spardason

Added FP-Scene, the first scene we will work in ! Yay !

2018-09-03 01:19:27 Tree
[r13] by spardason

Fixed some issues, removed unused files and Added a scriptt to demo things we do.
- Added prefabs for manager

2018-09-03 00:16:11 Tree
[r12] by sharpnip

Updated project to use Unity 2018.2.1f1
Repaired weird stuff.
Poops.
Recreated prefab for ApplicationManager.
Yay!

2018-07-31 23:18:32 Tree
[r11] by spardason

Added Window managers + Menu to refresh window wich create an enum and an object attach to it. Used to instantiate and manipukate windows.

2018-07-30 02:15:18 Tree
[r10] by sharpnip
2018-06-18 02:47:09 Tree
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