Menu

changelog

DaMarkov

What is new in version 0.2.3?

  • Fixed a security issue in the network code (could be used the crash the server)
  • Added sniped units to statistics
  • Fixed wrong build list in zod compability mode
  • Improved auto-grab logic
  • Rewrote video/audio syncronization for the encoder, added support for different sampling rates
  • Added /startvideo, /pausevideo, /stopvideo commands to record while playing
  • Fixed bos selection when selecting minions
  • Fixed bug units could from further away as they should
  • Added second dodge move to make dodging more mirco-able
  • Maps are now sorted alphabetically
  • Fixed auto-engage
  • Added hold command (default hotkey H)
  • Fixed exploit (server does no longer except force moves from clients)
  • Server now sends CPU usage to clients
  • Added dropdown menu to lobby to select maps
  • Fixed graphical glitch when destroying vulcano map object
  • Fixed pathing issue (when used with auto-grab)
  • Added new control style "custom"
  • Radar station is now required to see the minimap and hover names for enemies
  • Added buttons to lobby to add bots/kick players
  • Fixed a timing bug in quickstart mode when starting as a spectator
  • Added "ready to start" checkbox to lobby
  • Added hotspots for all buildings and reworked friendly fire for attacking own buildings
  • Fixed additive unit selection
  • Fixed sound recording after recording a video
  • Fixed volcanic tileset attributes
  • Pathfinder now sends pointlist to clients, client renders the pointlist
  • Added for hotkeys for loading/saving groups
  • In classic controls, pressing the middle mouse button now deselects all units (as in Z DOS)
  • Added button to Lua code view in map editor to compile Lua code in order to check for syntax errors
  • Fixed a bug when focusing the camera to a specific position
  • Added "auto" screenmode and made it the default for new configuration files
  • Zcomp messages close now upon being clicked on
  • Fixed a bug when connecting to a server with an unknown map
  • Fixed a bug with number of destroyed building in statistics
  • Vehicles can now only be entered by robots (and not by other vehicles)
  • Added PixelBufferObjects (PBOs) for faster transfer of fame data to the video encoder in OpenGL mode
  • Video encoder now uses the new PBO methods. Added frame skipping
  • Fixed bug with repair station (graphics glitch)
  • Added support for version 2 of .zmap file format

What is new in version 0.2.2?

  • Added Linux port
  • Added dedicated server
  • Fixed a lot of memory leaks
  • Rewrote frame capture in OpenGL to accelerate video rendering
  • Added new resource manger which loads files on demand
  • Thumbnails will now be created in separte process on first startup
  • Fixed attributes of arctic tileset. This fixes an exploit in level 11
  • Switched to curl for http file uploads
  • Winning by surrender does no longer count as a destroyed fort in statistics
  • Rewrote screenshot function for OpenGL renderer
  • Fixed an exploit where friendly fire against Cranes/APCs could be abused
  • Changed number of effect for damaged/destroyed buildings
  • Fixed game freeze up when stopping cinema and map data was not loaded yet
  • Fixed replays files not showing up after replay mode
  • Fixed zod engine bug when the last unit is sniped the fort did not get destroyed automatically
  • Fixed hotkeys not working during pause
  • Added two new custom maps
  • Added zod compatibility mode
  • Switch from bitmap to png file format for thumnails and screenshots
  • Added team color overlay in thumbnails
  • Fixed bug when joining a team without units
  • Fixed bug game paused when player disconnected
  • Bots now disconnect when becoming spectators
  • Game servers can now be announced even if 0 players are connected
  • Increased timeout for chat messages and added sound when chat messages arrive
  • Updater can now download from multiple gateways at the same time
  • Added tile overlay to map editor
  • Added /switch command to client
  • Fixed running Lua code after a map change
  • Rewrote zone effect rendering resulting in a 5x speed up (on large maps)
  • Added function to update (partial) textures on GPU instead of recreating them
  • Lobby chat now only shows the last 10 chat lines
  • Added player list back to in-game menu via tabulator hotkey
  • Added background notifications to Windows build
  • Fixed some jungle tiles (mostly for map 4_jungle_2)
  • Can now join as spectator after match has already started
  • Added support for replay format version 2
  • When two units that can attack buildings are selected and one can be repaired the attack cursor will now be shown when hovering above a repair station instead of the repair cursor
  • Zcomp message were not properly resetted
  • Added constants for Lua command createMissile()
  • Added command to the server to list maps, list replays and load replay files
  • Fixed a zod engine bug in ZObject::HasDestroyedFortInZone(). Bridges now auto repair even if they are in a zone with a destroyed fort
  • Fixed how buildings are assigned to zones. The center point of the building is now taken into account. The fixed 4_jungle_2 bottom's factory
  • Fixed left fort of map 3_arctic_1
  • Fixed wrong calculation of hashes in zed replay
  • Fixed from reference IDs in map editor
  • Migrated to sciter version 4.3.0.19
  • Added Lua functions setHealth(), getHealth()
  • Added optional parameter to Lua function setVisible()
  • Fixed chat colors when using color overwrite
  • Optimized performance of minimap rendering
  • Added terrain rendering to minimap
  • Fixed a bug when shooting at own repair station a wrong sound file is played
  • Added ping statistics between players and server
  • Fixed wrong colors on radar station, fort, robot building, vehicle building, repair station
  • Fixed wrong color of zone markers when using color overwrite
  • Fixed wrong color glitch in conco effect when using color overwrite
  • Fixed a graphical glitch when a unit is sniped while using color overwrite
  • Changed how .html files get loaded
  • Fixed bug when client in single player would assume the wrong game speed
  • Fixed a timing bug in Release mode with loading large maps when watching a replay

What is new in version 0.2.1?

  • Maps can now be changed during match
  • Added rest map in single player
  • Fixed bullet animation when using zoom in OpenGL renderer
  • Fixed graphical glitch in high resolution mode on small levels (level 1 for example)
  • Improved loading times
  • Added hotkey to select all units
  • Fixed a glitch when selecting all units before the game started
  • Fixed a bug in the factory lsit when zoom is used
  • Fixed a bug when creating new accounts
  • Double click on game server now directly connects to the server
  • Fixed map 4_arctic_2
  • Added edit box to enter the filename of the video when recording a replay
  • Added thumbnails to lobby
  • Added sound and music volume control to in-game menu
  • Fixed graphical glitch when a unit is hit when using zoom
  • Bots are now able to surrender
  • Added different game speeds
  • Canons can now attack own buildings
  • Added a hotkey to surrender
  • Added option to return to lobby after a multiplayer match
  • Fixed glitch in water effect
  • Only idle units are now considered when pressing the R and V button in the in-game menu

What is new in version 0.2?

  • Robots can unstacked more easiliy now
  • Fixed a bug that displayed the wrong time played in statistics menu
  • Added the 20 beta levels of the original game
  • Optimized pathfinder and made result deterministic
  • Added the ability to record and watch replay files
  • Added 'wrong palette bug' after units got repaired
  • Openining/closing of tank lid is now deterministic
  • Added zoom capability to OpenGL renderer
  • Finished palettes of all missing units (crane, mobile rocket launcher)
  • Rewrote collisoon detecion and response between missiles and buildings
  • Changed hotspot of buildings, fort should now be easier to destroy
  • Added support to watch replays via the zed protocol
  • Increased support for invisible units
  • Replay files can now be uploaded to gateways
  • Several bug fixes in the map converter
  • Added UI element to show current online users
  • Units now auto-grab flags, vehicles, cannon if it's not a big detour
  • Fixed a crash that happens when a client connects to the game lobby
  • Fixed some of the jungle tilesets
  • Fixed some of the deser tilesets
  • Added hard mode for the bots. Automatically enabled for the Beta maps
  • Fixed some bugs in the level editor
  • Fixed a crash when connected via VPN or similar virtual network adapters
  • Fixed yellow percentag bar in unit selector

What is new in version 0.1.6?

  • Localization for hover names for the main four languages
  • New reencoded cinemas and new video player based on FFMPEG
  • Pause is now supported in online and LAN matches (up to 3 times per player)
  • Fixed bugs in level 3, 7, 22, 3_volcanic_1, 2_volcanic_1, 2_jungle_1
  • Added sound files to dub the cinemas in the main four languages
  • Font engine can now render non-ASCII characters
  • Level times are now accurate up to one game tick (0.04s) instead of 1 seconds
  • Reworked the game lobby. Changing teams and becoming a spectator is now done by a doubleclick
  • Patched glitched desert tiles
  • Multiple rallypoints can now be set in classic and Starcraft controls
  • Fixed invisibility for some rarer units. Fixed hover names for invisible units.
  • Fixed radar dish animation of radar station
  • Fixed missing effect animation bug
  • Added planet-dependent sprites for the medium tank
  • Changed unit values so that bridges are destroyed with the correct amount of tank rounds
  • Rewrote time code to fix the laggy animation bug
  • Optimized thumbnail creation during update
  • Added flags in options menu for language selection
  • Changed spawn points and first waypoint of built units
  • Map editor can now edit bridges

What is new in version 0.1.5?

  • Added planet-dependent sprites for the light and heavy tank
  • Changed OpenGL texture sampling and texture borders. OpenGL renderer is now visually closer to the SDL renderer
  • Map list is generated by parsing the "maps" directory for .zmap files
  • Fixed hit bos of menu button in-game
  • Fixed black bars when switching to fit screen mode in-game
  • Added online highscore table to statistics
  • Added visibility flag to objects
  • Added ZFGX file as an assert cache to speed up loading
  • Added virtual server/client for single plater and quick start mode. reducing latency
  • Added new map items small vulcan, big vulcan, huge vulcan, larva
  • Web server now supports MySQL as a database backend
  • Updater now downloads up to 8 files at the same time to speed up download time
  • Re-converted all single and multiplayer of ZDOS, Z95 and custom maps to .zmap file format
  • .zmap files are now loaded locally instead of downloading it from the server. This speeds up loading time
  • Fixed some tiles to be considered as water by the Zod engine
  • Some AI improvements with regards to response time
  • Fixed the build list for level 1 vehicle factories
  • Single player times are now updated correctly
  • Added custom URL protocol
  • Added color overwriter to change color mid-game
  • Added support for Lua via the ZED Online Lua API
  • Added Lua code editor to map editor
  • Uploading and Downloading of map from/to a gateway is now possible
  • Added the director's cut version of English audio a.k.a. English rude version
  • Fixed a bug when switching accounts. Savegame is now reloaded properly
  • Changed window behaviour on startup to fix "blackscreen bug"
  • Fixed automatic games pauses when touching the window border with the mouse in fullscreen
  • Repositioned turrent of the heavy tank to the center

What is new in version 0.1.4?

  • Added planet-dependent sprites for the jeep and APC
  • Improved loading time by allowing the game to start when all essential files are loaded and loading game files/map data in parallel
  • Fixed left mouse button clicks on minimap when resolution is > 640x480
  • Fixed UI bug in default units settings
  • Changed window behaviour in 1080p fullscreen to combat "blackscreen bug"
  • Added pause key for single player and quick play modus
  • Game pauses automatically when losing focus or mouse cursor
  • Added single player times to statistics
  • Added user accounts instead of a simple usernames
  • Menu music can be enabled/disabled indepently of the in-game music now
  • Added icons for the window, task bar an application
  • Map editor can now load and save .map and .zmap files
  • Map editor can now edit zone information
  • Map editor can now change the building level and object flags
  • Editing single player maps will now be considered as playing a "custom game"
  • Added hotkey for in-game chat
  • Added boss key that hides the application
  • Updater now checks the checksum of every downloaded file
  • Fixed some jungle tiles to that vehilces can now move through water anymore
  • Auto-repair can now be set for every object in .zmap files
  • Added auto-heal flag for objects
  • Added a custom cursor in the menu
  • Production dialog now shows the building level in a star graphics

What is new in version 0.1.3?

  • Added 4 new two player multiplayer maps
  • Added a preview version of the map editor
  • Added in-game chat (Press the return key to chat)
  • Fixed a glitch in HUD in the SDL renderer when the resolution is not 640x480
  • Added lobby chat
  • Added global gateway chat
  • Unit now stop attacking neutral buildings and own buildings when giving a move command
  • Fixed the unit health bar in HUD
  • Cannon now snap in place when placing
  • Changed texture coordinates in OpenGL renderer to optimize image quality
  • Improved methods to minimize stacking of robots
  • Included a cache folder to generate previews of maps
  • Included a screenshots folder and hotkey to take screenshots
  • Added new screen mode "direct copy" which avoids any upscale algorithm, but improved performance in software greatly
  • Fixed a bug when the client was stuck in loading screen
  • Added default units option which will be automatically set when obtaining a neutral building and game startup
  • Fixed the "black screen bug" when switching to fullscreen in some cases
  • Added new quick start mode
  • Fixed a bug that crashed the game when switching the language during preload
  • Added functionaly for file upload to gateway and registration of user accounts

What is new in version 0.1.2?

  • Resolution can now be set in options menu
  • Added widescreen mode. The resolution will be recalculated to fit this aspect ratio of the screen. I.e. in fullscreen mode on a 16:9 monitor you will see more of the game without cropping.
  • Fixed the animation of the radiating core when a fort is destroyed
  • Fixed rally points in Starcraft control
  • Holding Shift now adds a waypoint correctly in Starcraft controls
  • In classic control when holding ALT rally points can now be set
  • In classic and Starcraft controls when holding ALT the next command will only be issued to the closest unit
  • Support for cinemas. After updating to 0.1.2 run the updater to download the cinemas
  • Support for custom unit stats
  • UPnP support
  • Server-side connection test
  • LAN mode with device discovery
  • Robots leave now longer the factory stacked
  • Added support for digital signatures. Future (digitally signed) updates can now be verified

What is new in version 0.1.1?

  • Added Russian fan-translation. These additional sound files can be downloaded via the updater. To select the sound files set the language to Russian in the options menu after installation.
  • Guns on the fort are now not-ejectable. The game shows now the correct cursor when hovering of a gun that is placed on a fort.
  • When selecting units and hovering over a destroyed bridges the cursor is now correct. Move commands to this location are no longer accepted.
  • The game server now kicks player when the server is full (i.e. 5 players are connected, but the map only support 4 players). The player is sent a reason for the disconnect which will be shown to the end-user.
  • Hotkeys can now be freely configured in an additional page in the options menu. The format is mod + X, where mod is the modifier (either None, Ctrl, Alt or Shift) and X is a virtual key.
  • Added a new option mouse sensetivity. This modifies the mouse speed. Note that this also influences the drag scroll speed.
  • Statsitics forunits, buildings, bridges destroyed/repaired as well as units selected, commands issued are now recorded and shown in the statistics menu.
  • Changed the team colors White and Black to Pink and Brown. Also changed the font and color in which the unit amount is rendered.
  • Fixed some minor sound glitches. Some sounds where played altough sounds where marked as disabled.
  • Players can now attack their own buildings (except forts)
  • Celebration animations are now done after eliminating a player (not at the end of the match as previously)
  • End screen now has a button to go back to the server list when playing online.

Related

Wiki: Home