Activity for ZED Online

  • Vitaly Zdanevich Vitaly Zdanevich created ticket #12

    License: only code is open? Textures are still proprietary?

  • Vitaly Zdanevich Vitaly Zdanevich created ticket #11

    compile_dependencies.sh: you have curl-7.65.1.tar.gz but not in dependencies/

  • Vitaly Zdanevich Vitaly Zdanevich created ticket #10

    Building: now looking for SDL dependency in SDL2-2.0.14/include/ but I have it in another place

  • Vitaly Zdanevich Vitaly Zdanevich created ticket #9

    Mouse cursor: sometimes I cannot move it below some X axis value

  • Vitaly Zdanevich Vitaly Zdanevich created ticket #8

    Crash aftger first single player map fail: "double free or corruption (out) Aborted"

  • Vitaly Zdanevich Vitaly Zdanevich created ticket #7

    Updated does not fetch anything

  • Vitaly Zdanevich Vitaly Zdanevich created ticket #6

    Visual defect when click on base

  • Vitaly Zdanevich Vitaly Zdanevich created ticket #5

    Please provide AppImage with dependencies inside

  • Timothy Timothy created ticket #4

    How to build on windows?

  • Timothy Timothy posted a comment on ticket #2

    An advanced options would be nice, just let us tweak the 2 ai params to make it easier or harder for ourselves.

  • Jaroslav Mazurak Jaroslav Mazurak posted a comment on ticket #3

    [-img src=malicious.png alt=Screenshot from virustotal.com: missing =-]

  • Jaroslav Mazurak Jaroslav Mazurak created ticket #3

    ZED Online Updater flagged as malicious

  • DaMarkov committed [655dc8]

    Started refactoring waypoints (again)

  • DaMarkov committed [e0422d]

    Added current version of ZED. Removed all SDL dependencies from ZED Online (and replaced by ZED)

  • DaMarkov committed [9b1f69]

    more refactoring

  • DaMarkov committed [c12e49]

    Major refactoring, dodge waypoints are more micro-able, implemented panic mode for gatling and gun

  • DaMarkov committed [f33116]

    Main application now works again for the most part (after refactoring)

  • DaMarkov committed [d76bc2]

    Added unit tests for pathfinding. Rewrote waypoint handeling in ZObject. Fixed team color of buildings (finished refactoring on that)

  • DaMarkov committed [2f78d2]

    Started major refactoring for the next version

  • Harry Stock Harry Stock posted a comment on ticket #2

    Think your suggestion is great! If this would be possibel, wow, great

  • DaMarkov DaMarkov posted a comment on ticket #2

    Should the current difficulty then be called medium or easy? So, should I create two more difficult settings or one easy mode and one hard mode? I am also not sure how I would save the completed levels with multiple difficulty settings. In old games usually one would have a message like "now try hard mode" at the end. I suggest: Have medium difficulty be the default. Easy difficulty = every map is selectable to make it clear to players that medium difficulty is the way its meant to be played. And...

  • Harry Stock Harry Stock posted a comment on ticket #2

    Thank you so much for your answer! It would be great to get standard difficult like as "Easy-medium-hard". if this would be possible, oh my god :) by the way, thanks for your excellent work on here. greetins from Austria, Harald

  • DaMarkov DaMarkov posted a comment on ticket #2

    Not currently, but I want to work on a kind of handicap system (for multiplayer) that could be reused for singleplayer. Would a hard mode be OK? Or how many difficulty levels would you like to have?

  • ZED Online ZED Online released /releases/ZED Online v0.3.2 Linux.zip

  • ZED Online ZED Online released /releases/ZED Online v0.3.2 Windows.zip

  • DaMarkov committed [5eeae7]

    Release of version 0.3.2

  • DaMarkov committed [67f767]

    Added news message downloaded from gateway server to main menu

  • Harry Stock Harry Stock created ticket #2

    possible to set the difficult?

  • DaMarkov committed [458412]

    Changed dependency structure and updated build scripts

  • DaMarkov committed [b7f939]

    Small code improvments

  • DaMarkov committed [9f79bd]

    Fixed menu windows not opening when an item is pressed in the main menu

  • DaMarkov committed [218911]

    Added unit stats menu. Fixed tile info for city maps

  • DaMarkov committed [3e5cd1]

    Fixed wrong extra_links calculation in ctor of BBridge

  • DaMarkov committed [8f88aa]

    Added new loader for Z DOS map files

  • DaMarkov committed [0b870f]

    Improved new z DOS map converter

  • DaMarkov committed [7b4dfa]

    Added bunch of code to ZED library. Disable Nagle's algorthm for networking

  • DaMarkov committed [4be864]

    Fixed download of unknown maps from server

  • DaMarkov DaMarkov modified a wiki page

    lua

  • DaMarkov committed [f61c27]

    Fixed a bunch of thinks for the public beta test. Flag not getting awarded after fort being conquered (in a rare case) for example

  • DaMarkov committed [53c6f5]

    Added functions to download replay files from server

  • DaMarkov committed [34868d]

    Added link to gateway dashboard, made new hotkeys configurable, marked this version as 0.3.2 Beta

  • DaMarkov committed [490892]

    Added code for replay seeking

  • DaMarkov committed [1fd2b2]

    Fixed bugs when playing back a replay

  • DaMarkov committed [18a48a]

    Added user interface for replay seeking

  • DaMarkov committed [604de2]

    Fixed grenade duplication bug and switched to the new resource manager

  • DaMarkov committed [b15a40]

    Fixed vanishing grenandes when entering vehicle/cannons, but introduced new grenade duplication bug

  • DaMarkov committed [94b7ce]

    Additional code cleanup via static analysis

  • DaMarkov committed [36df6c]

    Fixed max unit amount bug in online mode

  • DaMarkov committed [1781e7]

    Fixed replay verifier

  • DaMarkov committed [cc3cb9]

    Improved update of team changes in lobby (mostly changed the server)

  • DaMarkov committed [5a8c81]

    Refactoring and removed memory leaks

  • DaMarkov committed [c4cd20]

    Refactoring

  • DaMarkov committed [661036]

    Added game time to server list and cleaned up some code

  • DaMarkov committed [9e4529]

    Code improvements via PVS studio

  • DaMarkov committed [ec73bc]

    Fixed one crash. Fixed pathfinder bug (vehicle trying to capture a flag on an unreachable island)

  • DaMarkov committed [d0108f]

    Fixed in-game options menu. (Pausing and setting speed)

  • DaMarkov committed [cd6a6a]

    Reworked path finder accuracy

  • DaMarkov committed [9e6591]

    Rewrote part of the pathfinder

  • DaMarkov committed [715460]

    Fixed bug when surrendering in online play. Added code to open Z DOS maps in map editor

  • DaMarkov committed [e1f24c]

    Reworked event handler

  • DaMarkov committed [6934fa]

    Added water and water splash effect. And some logic for extinguishing buildings

  • DaMarkov committed [398ca9]

    Code cleanup and fixed one crash

  • DaMarkov committed [f0c899]

    Rewrote event handler and additional refactoring

  • DaMarkov committed [689f87]

    Fixed replay syncronizaton bug between Debug and Release build due to O2 order of operation bug in ServerFireTurretMissile of BBridge

  • DaMarkov committed [e1cd71]

    Added code for extinguish waypoints

  • DaMarkov committed [7ac74c]

    Fixed syncronization bug in replay (random number generator when destroying bridges)

  • DaMarkov committed [015855]

    Added methods for the application to receive public keys from gateway

  • DaMarkov committed [451073]

    Fixed bug with uninitialized memory (fixes replay sync issue)

  • DaMarkov committed [7d8c09]

    Another round of code cleanup via PVS Studio

  • DaMarkov committed [779aee]

    Added client support for reconnecting

  • DaMarkov committed [2a1225]

    More code cleanup. Changed Is_Direct_Path_Possible() to hopefully fix stuck vehicles

  • DaMarkov committed [3017dd]

    More code fixes. Pathfinder works again. Fixed one crash. Fixed disconnect from server issue

  • DaMarkov committed [d841a4]

    Overhauled verifier. Tested renderer in zed namespace

  • DaMarkov committed [6ed43e]

    Code cleanup. UI scaling support for ZComp messages. Fixed some glitches with HD mode

  • DaMarkov committed [348cd9]

    Code cleanup

  • DaMarkov committed [9c48fc]

    Fixed coding mistakes that were discovered via static code analysis (PVS Studio)

  • DaMarkov committed [232e29]

    Optimized unit AI (auto waypoints). Angle is now taken into account

  • DaMarkov committed [596c1b]

    Fixed bug: robots not ejecting from cannons. Added test hotkeys Shift+R, Shift+V to select/filter robots/vehicles

  • DaMarkov committed [4a6325]

    ZMap now initializes tileinfos via conctexpr instead of loading files

  • DaMarkov committed [4b17f6]

    Factored renderer in separat classes and in new ZED namespace

  • DaMarkov committed [aa6de7]

    Added code to remove players and replace their forts

  • DaMarkov committed [280b2b]

    Refactored some code

  • DaMarkov committed [1b3cec]

    Added corruption shader for ZPortrait and some code cleanup

  • DaMarkov committed [6ed7ea]

    Added server side reconnect detection

  • DaMarkov committed [a253c5]

    Code cleanup and more support for 2 players on larger maps and random team colors

  • DaMarkov committed [10b969]

    After debate with Sulla: fixed some unit behaviour, highscore upload without libcurl, sniper/laser grenade usage, APC sniping behaviour, one crash because of shitty ATI/AMD drivers. Portrait data will go into sperate .zgfx file, beause of HD mode

  • ZED Online ZED Online released /releases/ZED Online v0.3.1 Windows.zip

  • ZED Online ZED Online released /releases/ZED Online v0.3.1 Linux.zip

  • DaMarkov committed [d679b7]

    Marked this commit as version 0.3.1

  • DaMarkov committed [e1250a]

    Fixed Linux build

  • DaMarkov committed [a4ec6c]

    Fixed gateway login, replay upload and a crash

  • DaMarkov committed [4cf846]

    Fixed "just placed" mode for cannons

  • DaMarkov committed [349258]

    /loadreplay now sort of works again. Renamed one function

  • DaMarkov committed [164039]

    Fixed UI scaling in SDL renderer, fixed Lua createObject()

  • DaMarkov committed [d1c521]

    Fixed units not moving bug for bots after engaging in a battle on move command

  • DaMarkov committed [318b35]

    Fixed a rare crash in client code

  • DaMarkov committed [9f3b8b]

    Fixed a crash on startup when lookup table for post processing shader could not be loaded

  • DaMarkov committed [26d75d]

    Fixed creation of new accounts

  • DaMarkov committed [575326]

    Fixed fade to black transition glitch

  • DaMarkov committed [f70a04]

    Code cleanup

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