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From: <ben...@id...> - 2004-05-25 11:07:02
|
Dear Open Source developer I am doing a research project on "Fun and Software Development" in which I kindly invite you to participate. You will find the online survey under http://fasd.ethz.ch/qsf/. The questionnaire consists of 53 questions and you will need about 15 minutes to complete it. With the FASD project (Fun and Software Development) we want to define the motivational significance of fun when software developers decide to engage in Open Source projects. What is special about our research project is that a similar survey is planned with software developers in commercial firms. This procedure allows the immediate comparison between the involved individuals and the conditions of production of these two development models. Thus we hope to obtain substantial new insights to the phenomenon of Open Source Development. With many thanks for your participation, Benno Luthiger PS: The results of the survey will be published under http://www.isu.unizh.ch/fuehrung/blprojects/FASD/. We have set up the mailing list fa...@we... for this study. Please see http://fasd.ethz.ch/qsf/mailinglist_en.html for registration to this mailing list. _______________________________________________________________________ Benno Luthiger Swiss Federal Institute of Technology Zurich 8092 Zurich Mail: benno.luthiger(at)id.ethz.ch _______________________________________________________________________ |
From: <run...@ch...> - 2003-11-02 02:08:36
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Greetings, Steven! You wrote: > You probably have forgotten to set plev. Where in the script would I do that, and how? I'm fairly new at Lua, basically copying and pasting 95% of the work from existing files. Ingeborg S. Nord=E9n (run...@ch...) Ek Ingwiberg=F4 stabaz fahi=F0=F4 |
From: Steven F. <sv...@ms...> - 2003-10-31 19:15:51
|
On Friday 31 Oct 2003 4:08 pm, Ingeborg S. Nord=E9n wrote: > Greetings, everyone! > > I recently discovered a bug in the summon_specific and summon_controlle= d > functions of object.lua: no matter which argument I use for the type o= f > summon, I get an error message saying that the script failed because th= e > function expects a numeric argument instead of a 'nil' one. Any idea o= f > what may be wrong? > > Ingeborg S. Nord=E9n You probably have forgotten to set plev. Steven. |
From: <run...@ch...> - 2003-10-31 16:08:54
|
Greetings, everyone! I recently discovered a bug in the summon_specific and summon_controlled functions of object.lua: no matter which argument I use for the type of summon, I get an error message saying that the script failed because the function expects a numeric argument instead of a 'nil' one. Any idea of what may be wrong? Ingeborg S. Nord=E9n (run...@ch...) Ek Ingwiberg=F4 stabaz fahi=F0=F4 |
From: <run...@ch...> - 2003-10-28 18:21:11
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Hello, Ross! Thanks for setting me straight on the bOr problem; I'm now trying to do a one-by-one encoding here, but keep getting an error message that an 'end'= is expected to close 'function' in line 250. Since I didn't have problems w= ith my previous material in object.lua, I'm assuming that the lines below are the offending function--but am not sure where the missing 'end' goes. Co= uld you (or someone else on the list) please set me straight? function no_chaos_bless() if player.rp.pclass =3D=3D CLASS_CHAOS_WARRIOR then set_obj_flag(object, 2, TR2_CURSED) set_obj_flag(object, 2, TR2_HEAVY_CURSE) set_obj_flag(object, 2, TR2_AGGRAVATE) set_obj_flag(object, 2, TR2_DRAIN_EXP) set_obj_flag(object, 3, TR_3_AUTO_CURSE) end else set_obj_flag(object, 2, TR2_BLESSED) end Ingeborg S. Nord=E9n (run...@ch...) Ek Ingwiberg=F4 stabaz fahi=F0=F4 |
From: <run...@ch...> - 2003-10-28 12:27:20
|
Greetings, everyone! The script below was meant to be used with the class-based hacks I planne= d to add to certain items...if a chaos warrior got hold of them, there'd be= a random chance of the "wrath of God" kicking in. (Good/lawful deities rea= lly DON'T like CWs using holy items...*LOL) =3D=3D=3D=3D=3D=3D=3D=3D function wrath_of_god() -- Warn the player msgf("A heavenly voice thunders:"); message_flush() -- Select from results local d =3D randint1(100) if d <=3D 10 then msgf("Rejoice that I have forgiven thee--THIS time!'") message_flush() elseif d <=3D 30 then msgf("'Now thou shalt pay for thy sins!'") take_hit(damroll(10, 10), "the Wrath of God") dec_stat(A_DEX, 25, TRUE) dec_stat(A_WIS, 25, TRUE) dec_stat(A_CON, 25, TRUE) dec_stat(A_STR, 25, TRUE) dec_stat(A_CHR, 25, TRUE) dec_stat(A_INT, 25, TRUE) elseif d <=3D 50 then msgf("'No shield can stand against me!'") ident =3D curse_armor() elseif d <=3D 70 then msgf("Thy puny weapon is worthless against me!'") ident =3D curse_weapon() elseif d <=3D 90 then msgf("'Slay the unbeliever, my servants!'") ident =3D summon_monsters(randint1(3), SUMMON_ANGEL) else msgf("'I shall *SMITE* thee, unbeliever!'") local chance =3D randint1(5) local damtype if chance =3D=3D 1 then damtype =3D GF_DISINTEGRATE elseif chance =3D=3D 2 then damtype =3D GF_MANA elseif chance =3D=3D 3 then damtype =3D GF_METEOR elseif chance =3D=3D 4 then damtype =3D GF_HOLY_FIRE else damtype =3D GF_ELEC end fire_ball(damtype, 0, 400, 4) inc_stun(75) end end Ingeborg S. Nord=E9n (run...@ch...) Ek Ingwiberg=F4 stabaz fahi=F0=F4 |
From: <run...@ch...> - 2003-10-28 10:28:59
|
Yay...now, if I could just get those class hacks on items #131-133! *crossing fingers* ## Fur Cloak of the Runemistress--semi-joke item inspired by yours truly N:134:of the Runemistress I:35:3:2 W:70:9:30:20000 P:3:0d0:0:0:15 F:FEATHER | LUCK_10 | REGEN | SLOW_DIGEST | SP | STEALTH F:STR | SUST_STR | INT | SUST_INT | CHR | SUST_CHR | F:RES_DISEN | F:ACTIVATE | HIDE_TYPE | INSTA_ART | L:USE: msgf("The cloak sheds a soft, rosy light...") L:USE: msgf("You feel *VERY* comfortable!") L:USE: ident =3D clear_afraid() L:USE: ident =3D inc_oppose_cold(rand_range(40, 80)) L:USE: ident =3D inc_protevil(rand_range(40, 80)) L:USE: cure_potion(100, TRUE, TRUE, TRUE) L:USE: object.timeout =3D 500 L:DESC: return "a big hug every 500 turns" D:This thick, warm cloak was crafted by a powerful good sorceress D:from another dimension. Ingeborg S. Nord=E9n (run...@ch...) Ek Ingwiberg=F4 stabaz fahi=F0=F4 |
From: <run...@ch...> - 2003-10-28 07:45:43
|
Greetings, everyone! I've checked the Lua in the item info files and the object script, which = is a start...but all those parentheses and logical functions confuse me badl= y sometimes. Still, I need to get some kinks out of the function scripts I cobbled together for three new items. Basically, I'm trying to implement class-related "hacks" of the following kinds: * If the current character belongs to "X" class, then set ALL of t= he following flags (three in the TR2_* group, one in the TR3_* group). Otherwise, set this ONE flag (a different flag in the TR2_* group). All three of my new items will have this particular hack/function. * If the current character belongs to "X" class, then negate the liste= d pval (a +2 bonus becomes a -2 penalty instead). Otherwise, leave the pva= l alone. * If the current character belongs to one of TWO qualifying classes, a= dd the following flags (each belonging to a different subgroup). Otherwise,= do nothing. Ingeborg S. Nord=E9n (run...@ch...) Ek Ingwiberg=F4 stabaz fahi=F0=F4 |