[Yield-users] using Yield as a base for a game server.
Status: Beta
Brought to you by:
felix_h
From: Lucas M. <lu...@ma...> - 2008-04-23 09:06:06
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Hi, I'm looking at Yield as a possible solution to power a game server, whose logic will be written in stackless python. Most examples I've found for Yield are oriented around a http based approach, where there is a request, then a response, and then the connection dies. I'm wondering what people's opinions are on using Yield for connections that are persistent. Having each game client login to the server, and maintain their connection during their game session, continuously sending information, and receiving information. I'd like the logic implemented in stackless python to provide/interpet all this network traffic, and I'm hoping Yield is a nice solution to provide the game logic code with network support. Bye, Lucas |