Added ability to Remove Pirate from the managem...
Fixed glitch in Heal that was causing error. Lo...
Added railings back in, although this time they...
Cleaned up some display issues with the new ren...
Split "mast" object out into MainMast and ForeM...
Added mast "slices" and ability for IsometricHe...
Changed how pirate animations are handled. Also...
Cleared up how Action Chains are treated as far...
Cleared up some minor bugs and added player-dri...
Finished up grappling by adding "Remove Grapple...
Initial implementation of grappling hooks. The ...
Cannons now take away "Damage" worth of health ...
Changed pirate management slightly so that all ...
Further completion of game mode:
Removed message pump from World. Added initial ...
Changed the overarching World object to no long...
Initial work to implement land structures. Move...
Pirates motivational system completely overhaul...
Checking in initial changes to pirate motivatio...
Fixed glitch when pirate killed while manning a...
Smoothed out pirates walking so that they trans...
Adding pirate sprite pulled from game "Tales of...
Fixed minor glitches in the shipbuilder that wa...
Created main class to steer ship. When being cr...
Created ship pathing methodology. It's a bit ha...
Cannons now fire in straight lines. The cannonb...
Altered how wall blocking is computed to make i...
Made stairs able to face all directions. Also i...
Got the bulk of the work done for Z axis. There...
Added stairs and got their visuals done
The best broadside location now takes enemy thr...
Changed cannons to have a spread instead of a l...
Added ability to maindisplay to have the screen...
ManHelm will now attempt to broadside the enemy...
Added ability for pirates to pilot the ship. Th...
Changed manning of cannons so that a pirate is ...
Moved "ActiveShips" into the "ActiveWorld" and ...
Corrected pathing issues after change in ship t...
Removed reliance on ShipMap array. Changed to a...
Added rudimentary pathing checking when placing...
Added Walls to the game
Actions that have a definite start/end are now ...
Put brush styles into ship editor. Changed ship...
Added space to ship editor to put brush controls
Significantly improved Ship Editor UI / functio...
Added "thickness" to pirate ship display. It st...
Abstracted out some of the drawing to Isometric...
Added MainMast to gameobjects. First two middle...
Added Helm to available game objects. Middle cl...
Fixed reporting of cannon locations to be in li...
Added functionality to repair to target the nea...
Corrected pirate pathing so that they don't jum...
Corrected the drawing of cannons as well as cha...
Added cannons to the game. Middle click to plac...
Pressing arrow keys moves the second ship, alth...
changed maptile buckets to be based on a ship i...
Corrected hardcoded "Worldmap" references so th...
Added ability to drag camera on main screen
Tweaks to pathfinding + middle click damages/de...
Added pathfinding
Added MapTileStatuses.
Added basic repair functionality, as well as Sh...
Added pirate heads to pirates
Implemented isometric display
Initial Checkin