Activity for Yarr Pirates

  • Loren Loren committed [r65]

    Added ability to Remove Pirate from the managem...

  • Yarr Pirates Yarr Pirates released /Pirates v.26.zip

  • Loren Loren committed [r64]

    Fixed glitch in Heal that was causing error. Lo...

  • Loren Loren committed [r63]

    Added railings back in, although this time they...

  • Yarr Pirates Yarr Pirates released /Pirates v.25.zip

  • Loren Loren committed [r62]

    Cleaned up some display issues with the new ren...

  • Loren Loren committed [r61]

    Split "mast" object out into MainMast and ForeM...

  • Loren Loren committed [r60]

    Added mast "slices" and ability for IsometricHe...

  • Loren Loren committed [r59]

    Changed how pirate animations are handled. Also...

  • Loren Loren committed [r58]

    Cleared up how Action Chains are treated as far...

  • Loren Loren committed [r57]

    Cleared up some minor bugs and added player-dri...

  • Loren Loren committed [r56]

    Finished up grappling by adding "Remove Grapple...

  • Loren Loren committed [r55]

    Initial implementation of grappling hooks. The ...

  • Loren Loren committed [r54]

    Cannons now take away "Damage" worth of health ...

  • Loren Loren committed [r53]

    Changed pirate management slightly so that all ...

  • Loren Loren committed [r52]

    Further completion of game mode:

  • Loren Loren committed [r51]

    Removed message pump from World. Added initial ...

  • Loren Loren committed [r50]

    Changed the overarching World object to no long...

  • Loren Loren committed [r49]

    Initial work to implement land structures. Move...

  • Loren Loren committed [r48]

    Pirates motivational system completely overhaul...

  • Loren Loren committed [r47]

    Checking in initial changes to pirate motivatio...

  • Yarr Pirates Yarr Pirates released /Pirates Binaries - v.2.zip

  • Yarr Pirates Yarr Pirates released /Pirates.zip

  • Loren Loren committed [r46]

    Fixed glitch when pirate killed while manning a...

  • Loren Loren committed [r45]

    Smoothed out pirates walking so that they trans...

  • Loren Loren committed [r44]

    Adding pirate sprite pulled from game "Tales of...

  • Loren Loren committed [r43]

    Fixed minor glitches in the shipbuilder that wa...

  • Loren Loren committed [r42]

    Created main class to steer ship. When being cr...

  • Loren Loren committed [r41]

    Created ship pathing methodology. It's a bit ha...

  • Loren Loren committed [r40]

    Cannons now fire in straight lines. The cannonb...

  • Loren Loren committed [r39]

    Altered how wall blocking is computed to make i...

  • Loren Loren committed [r38]

    Made stairs able to face all directions. Also i...

  • Loren Loren committed [r37]

    Got the bulk of the work done for Z axis. There...

  • Loren Loren committed [r36]

    Added stairs and got their visuals done

  • Loren Loren committed [r35]

    The best broadside location now takes enemy thr...

  • Loren Loren committed [r34]

    Changed cannons to have a spread instead of a l...

  • Loren Loren committed [r33]

    Added ability to maindisplay to have the screen...

  • Loren Loren committed [r32]

    ManHelm will now attempt to broadside the enemy...

  • Loren Loren committed [r31]

    Added ability for pirates to pilot the ship. Th...

  • Loren Loren committed [r30]

    Changed manning of cannons so that a pirate is ...

  • Loren Loren committed [r29]

    Moved "ActiveShips" into the "ActiveWorld" and ...

  • Loren Loren committed [r28]

    Corrected pathing issues after change in ship t...

  • Loren Loren committed [r27]

    Removed reliance on ShipMap array. Changed to a...

  • Loren Loren committed [r26]

    Added rudimentary pathing checking when placing...

  • Loren Loren committed [r25]

    Added Walls to the game

  • Loren Loren committed [r24]

    Actions that have a definite start/end are now ...

  • Loren Loren committed [r23]

    Put brush styles into ship editor. Changed ship...

  • Loren Loren committed [r22]

    Added space to ship editor to put brush controls

  • Loren Loren committed [r21]

    Significantly improved Ship Editor UI / functio...

  • Loren Loren committed [r20]

    Added "thickness" to pirate ship display. It st...

  • Loren Loren committed [r19]

    Abstracted out some of the drawing to Isometric...

  • Loren Loren committed [r18]

    Added MainMast to gameobjects. First two middle...

  • Loren Loren committed [r17]

    Added Helm to available game objects. Middle cl...

  • Schevus Schevus committed [r16]

    Fixed reporting of cannon locations to be in li...

  • Schevus Schevus committed [r15]

    Added functionality to repair to target the nea...

  • Loren Loren committed [r14]

    Corrected pirate pathing so that they don't jum...

  • Loren Loren committed [r13]

    Corrected the drawing of cannons as well as cha...

  • Loren Loren committed [r12]

    Added cannons to the game. Middle click to plac...

  • Loren Loren committed [r11]

    Pressing arrow keys moves the second ship, alth...

  • Loren Loren committed [r10]

    changed maptile buckets to be based on a ship i...

  • Loren Loren committed [r9]

    Corrected hardcoded "Worldmap" references so th...

  • Loren Loren committed [r8]

    Added ability to drag camera on main screen

  • Loren Loren committed [r7]

    Tweaks to pathfinding + middle click damages/de...

  • Loren Loren committed [r6]

    Added pathfinding

  • Schevus Schevus committed [r5]

    Added MapTileStatuses.

  • Schevus Schevus committed [r4]

    Added basic repair functionality, as well as Sh...

  • Loren Loren committed [r3]

    Added pirate heads to pirates

  • Loren Loren committed [r2]

    Implemented isometric display

  • Loren Loren committed [r1]

    Initial Checkin

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