Create classes for game data - players and objects should get us pretty far, I think.
Object types - how should they be handled?
How to manage object positions?
In my opinion, everything should be considered in the context of a single game. That game is an object, with references to objects describing its' objects and players. Players have some data attached, such as handle, amount of money and alliances with other players. objects have data to, such as owner, value and so forth. Both theese classes have IDs for inter-reference.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
In my opinion, everything should be considered in the context of a single game. That game is an object, with references to objects describing its' objects and players. Players have some data attached, such as handle, amount of money and alliances with other players. objects have data to, such as owner, value and so forth. Both theese classes have IDs for inter-reference.