[Yake-svn] SF.net SVN: yake:[2027] branches/yake2/yake/src/plugins/physicsODE/OdeActor .cpp
Status: Beta
Brought to you by:
psyclonist
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From: <psy...@us...> - 2010-04-10 08:27:26
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Revision: 2027
http://yake.svn.sourceforge.net/yake/?rev=2027&view=rev
Author: psyclonist
Date: 2010-04-10 08:27:20 +0000 (Sat, 10 Apr 2010)
Log Message:
-----------
replaced custom Vector<> with std::vector<>
Modified Paths:
--------------
branches/yake2/yake/src/plugins/physicsODE/OdeActor.cpp
Modified: branches/yake2/yake/src/plugins/physicsODE/OdeActor.cpp
===================================================================
--- branches/yake2/yake/src/plugins/physicsODE/OdeActor.cpp 2010-04-10 08:25:13 UTC (rev 2026)
+++ branches/yake2/yake/src/plugins/physicsODE/OdeActor.cpp 2010-04-10 08:27:20 UTC (rev 2027)
@@ -312,7 +312,7 @@
//-----------------------------------------------------
void OdeActor::postStep( const real timeElapsed, const real simTime )
{
- Vector< OdeActor* > its;
+ std::deque< OdeActor* > its;
//std::cout << "OdeActor::postStep() @ " << simTime << " cache " << int(mCollisions.size()) << "\n";
for (CollisionCache::iterator it = mCollisions.begin(); it != mCollisions.end(); ++it)
{
@@ -332,7 +332,7 @@
info.timeSinceCollision_ += timeElapsed;
}
- VectorIterator< Vector< OdeActor* > > itErase( its.begin(), its.end() );
+ VectorIterator< std::deque< OdeActor* > > itErase( its.begin(), its.end() );
while (itErase.hasMoreElements())
{
CollisionCache::iterator itFind = mCollisions.find( itErase.getNext() );
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