For information for what all of the editable data means, please see the WiiBrew wiki.
The WiiMote input data is represented in three columns:
The packet type indicates the type of packet that is being sent. The possible types are:
The buttons data will be present for all packet types, except for ReadMemory. If you add button data to a ReadMemory packet, it will be ignored.
The raw data is the hexadecimal representation of the rest of the data contained in the packet, which each byte separated by spaces.